Commit graph

  • ccdd6a1996 rivers/05: flow-through routing — river → lake → over the spill → … → sea; the hydrology map and the flow-direction field main beezm 2026-08-25 22:50:25 -0400
  • df286ffb3c rivers/04: lake-basin layer — the basin graph (spill + lake-identity + downstream edge), data only beezm 2026-08-25 00:45:23 -0400
  • 09d23127e7 rivers/03c: routing polish — lake-termination as a preference, lake-enders come home beezm 2026-08-24 23:28:02 -0400
  • b5ceca0419 rivers/03b: routing refinement — three deliberate divergences from the faithful port beezm 2026-08-24 22:00:22 -0400
  • 4e4be6a83e rivers/03: lowland routing — the routed MIX on the pure N=12, courses only beezm 2026-08-24 04:54:30 -0400
  • 559306ca73 rivers/02b: composition gate — N=12 pure ranking vs a gameplay sea-river floor of K=3 beezm 2026-08-24 01:58:39 -0400
  • ea301f7a8c rivers/02: river promotion — unified ranking over both termini, and the count gate beezm 2026-08-23 06:13:03 -0400
  • 03fe75b378 rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat beezm 2026-08-23 04:45:10 -0400
  • 89e0f85c9f chat2/12: drainage analysis (minimal-first) — the reference river plan ported, analysis only, on the eroded terrain beezm 2026-08-22 20:51:51 -0400
  • ea291eaab5 chat2/11: hydraulic erosion — the faithful droplet pass on the locked shape, render-only, judged off vs on beezm 2026-08-22 12:19:20 -0400
  • a59e52fcbc chat2/10: frag_4 seed gallery — render-only, the 09 setting frozen across 2 anchors + 6 fresh seeds at 8192 beezm 2026-08-22 10:24:56 -0400
  • bddd3636dd chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch beezm 2026-08-22 07:09:27 -0400
  • 537bd3e048 chat2/08: southern stretch, EXPLORATION — the fragmentation knob space, diagnosed then laddered beezm 2026-08-22 05:54:12 -0400
  • c32a3b177c chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert beezm 2026-08-22 03:50:33 -0400
  • e8571b2778 chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage beezm 2026-08-21 06:22:54 -0400
  • 3b96e06c1a chat2/05: offshore islands — rejoin the stub faithfully, then reshape to a guaranteed hybrid beezm 2026-08-21 05:14:53 -0400
  • 5d160511fd chat2/04: the seed gallery — render-only, plus the terrain-curve-v1 checkpoint beezm 2026-08-21 00:20:42 -0400
  • 639dc5f5a9 Phase 2a: restore the mountain — calibrate the climb to the staircase, not to a guess beezm 2026-08-20 04:14:47 -0400
  • 8e55326a84 Phase 2a: continuous grade — smooth the upper staircase, preserve the lowlands beezm 2026-08-20 03:41:27 -0400
  • 35b4818e9e Phase 2a: the faithful redistribution curve, re-measured against v2's own output beezm 2026-08-20 01:38:10 -0400
  • 527fab41e5 Fix the ISLA_SOURCE default the batch rename broke beezm 2026-08-19 23:38:10 -0400
  • fdf52f61ee Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming beezm 2026-08-19 22:55:53 -0400
  • b1cf282295 Phase 1: shaded relief and the Hispaniola palette — the grin gate beezm 2026-08-19 21:58:44 -0400
  • b60d78b752 Move the user:// isolation warning out of project.godot beezm 2026-08-19 21:31:12 -0400
  • 9af5c73b04 Phase 1: port the crown-jewel noise and pass-1, and render the island beezm 2026-08-19 21:27:20 -0400
  • 9107b0822b Phase 0: clean project skeleton for the v2 rewrite beezm 2026-08-19 20:21:12 -0400