using System; using System.Collections.Generic; using System.IO; using System.Text; using Godot; using IslaApocalypse.Core; namespace IslaApocalypse.Tools { /// /// ⭐ THE OFFSHORE-ISLANDS BATCH (chat2/05) — the faithful rejoin as the control, then the /// reshape: small / low / flat / rigid, loose-guaranteed (≥2 N, ≥4 S), organic extras weighted /// south, corners on. Judged on 2D maps, with the tag made visible. /// /// ═══ THE VARIANTS ═══ /// /// faithful stage 1 — the reference's probabilistic islets, verbatim. Sparse, no corners, /// no floor. THE CONTROL. /// floor_only the reshape's seeded ≥2N/4S floor with the organic layer OFF — shows the /// guaranteed minimum and that positions vary per seed. /// hybrid ⭐ floor + organic extras, reshaped, corners on. THE DELIVERABLE. Six seeds. /// dense hybrid with ×3 organic density — a bookend for "how many is too many". /// /// The shelf is ON for every variant (it is stage 1's other half and is invisible on these /// plates anyway); an offshore-OFF / shelf-OFF field is generated per seed for the oracle only. /// /// ═══ THE CURVE IS THE TAGGED CURVE, UNCHANGED ═══ /// /// `continuous_restored` (tag terrain-curve-v1), calibrated on task 01's pool at the iteration /// size WITH OFFSHORE OFF — islands are additive land on top of a curve that does not know they /// exist. Their crest (24–34 m pre-curve) lands inside the curve's preserved toe, which squashes /// it to a few metres; because that toe is bit-preserved across curve tweaks, the islands' height /// is stable however the upper climb is tuned later. /// /// ═══ RUNNING IT ═══ /// /// xvfb-run -a Godot_v4.7.2-stable_mono_linux.x86_64 \ /// --path ~/celerNexus/islaApocalypse-v2 res://Tools/Scenes/OffshoreIslandsTool.tscn /// /// ISLA_TASK / ISLA_BATCH / ISLA_SKIP_RAW /// ISLA_MAPSIZE render size (default 4096 — islands need pixels to read) /// ISLA_CALIB_SIZE curve calibration size (default 2048, task 01's) /// ISLA_SEEDS_HYBRID the six hybrid seeds /// ISLA_SEEDS_SMALL the three seeds for faithful / floor_only / dense /// ISLA_PHASE1_SOURCE Phase-1 .f32 batch (default "02_pass1_port") /// ISLA_T03_SOURCE task-03 .f32 batch (default "03_mountain_restore") /// public partial class OffshoreIslandsTool : Node { private static readonly int[] DefaultHybridSeeds = { 1063685222, 20260821, 8675309, 123456789, 271828182, 999999937 }; private static readonly int[] DefaultSmallSeeds = { 1063685222, 8675309, 999999937 }; /// ⚠ Task 01's pool, verbatim — the curve's identity. private static readonly int[] CalibrationSeeds = { 1063685222, 20260819, 777001, 424242, 90210, 31337 }; private const int DefaultMapSize = 4096; private const int DefaultCalibSize = 2048; public override void _Ready() { try { Run(); } catch (Exception e) { GD.PrintErr("=================================================================="); GD.PrintErr($" REFUSED: {e.Message}"); GD.PrintErr("=================================================================="); GetTree().Quit(2); } } private sealed class Row { public string Variant; public int Seed; public int CountN, CountS; public long Lifted; public float HMaxBefore, HMaxAfter; public bool Ok; public string Centres; // the seeded floor's (x,y) list — the "positions vary per seed" evidence } private void Run() { ToolingPaths.Configure(OS.GetUserDataDir()); int task = EnvInt("ISLA_TASK", 5); string descr = EnvStr("ISLA_BATCH", "offshore_islands"); int mapSize = EnvInt("ISLA_MAPSIZE", DefaultMapSize); int calibSize = EnvInt("ISLA_CALIB_SIZE", DefaultCalibSize); int[] hybridSeeds = EnvSeeds("ISLA_SEEDS_HYBRID", DefaultHybridSeeds); int[] smallSeeds = EnvSeeds("ISLA_SEEDS_SMALL", DefaultSmallSeeds); string p1Source = EnvStr("ISLA_PHASE1_SOURCE", "02_pass1_port"); string t03Source = EnvStr("ISLA_T03_SOURCE", "03_mountain_restore"); bool skipRaw = EnvStr("ISLA_SKIP_RAW", "0") == "1"; string only = EnvStr("ISLA_ONLY", null); // probe: comma list of variant labels to run string batchRoot = ToolingPaths.BatchRoot(task, descr); DirAccess.MakeDirRecursiveAbsolute(batchRoot); DirAccess.MakeDirRecursiveAbsolute(ToolingPaths.BatchScratch(batchRoot)); var anchors = CurveAnchors.Default; float sea = 0.15f; int primary = hybridSeeds[0]; GD.Print("=================================================================="); GD.Print(" OFFSHORE ISLANDS (chat2/05) — faithful rejoin, then the reshape"); GD.Print("=================================================================="); GD.Print($"MapSize : {mapSize} curve calibrated at {calibSize} (offshore OFF)"); GD.Print($"hybrid : {string.Join(", ", hybridSeeds)}"); GD.Print($"others : {string.Join(", ", smallSeeds)}"); GD.Print($"hemisphere: NORTH = rows [0, {mapSize / 2}) SOUTH = rows [{mapSize / 2}, {mapSize}) (y runs south)"); GD.Print($"batch : {batchRoot}"); GD.Print("=================================================================="); // ═══ 0. THE CURVE — continuous_restored, calibrated with offshore off ═══ GD.Print($"\n--- 0. CURVE (task-01 pool at {calibSize}, offshore off) ---"); var (knots, calibration) = CalibrateCurve(calibSize, sea, anchors); GD.Print($" {knots}"); GD.Print($" {calibration.Describe()}"); // ═══ 1. REGRESSIONS at the calibration size — the things that must not have moved ═══ GD.Print($"\n--- 1. REGRESSIONS at {calibSize}, seed {primary} ---"); var hard = new List(); { var offCfg = BaseConfig(calibSize, primary, knots, anchors, calibration, "off"); Pass1Result p1 = Topography.Generate(offCfg); var curveOff = offCfg.Clone(); curveOff.Curve = false; Pass2Result pOff = Shaping.Shape(p1, curveOff); string p1Dump = Path.Combine(ToolingPaths.BatchesRoot, p1Source, $"{primary}_full", "height.f32"); hard.Add(ShapingOracle.DumpRegression("a1", "curve OFF, offshore OFF == Phase-1 .f32 dump", pOff.Height, HeightField.Load(p1Dump, calibSize), calibSize, p1Dump)); Pass2Result pRest = Shaping.Shape(p1, offCfg); string t03Dump = Path.Combine(ToolingPaths.BatchesRoot, t03Source, $"{primary}_continuous_restored", "height.f32"); hard.Add(ShapingOracle.DumpRegression("a3", "continuous_restored, offshore OFF == task-03 .f32 dump (lowlands + curve untouched)", pRest.Height, HeightField.Load(t03Dump, calibSize), calibSize, t03Dump)); // Shelf ON, islets OFF: land must be bit-identical (the shelf touches only sea). var shelfCfg = offCfg.Clone(); shelfCfg.CoastShelf = true; shelfCfg.VariantLabel = "shelf_only"; Pass1Result p1Shelf = Topography.Generate(shelfCfg); var j0 = ShapingOracle.MainlandUnmoved(p1, p1Shelf, sea); j0.Name = "shelf alone: every land cell bit-identical (shelf is below-sea only)"; hard.Add(j0); hard.Add(ShapingOracle.HMaxAfterOffshore(p1Shelf)); } foreach (var c in hard) GD.Print(" " + c); // ═══ 2. VARIANTS ═══ // ⚠ PROBE OVERRIDES on the reshape's organic knobs, so the hybrid can be swept in scratch // without a rebuild. The defaults live in OffshoreSettings.Hybrid() — that is the // preset of record; these move it only when set. Printed into the INDEX either way. OffshoreSettings HybridTuned() { var h = OffshoreSettings.Hybrid(); h.FreqPerMapWidth = EnvFloat("ISLA_OFF_FREQ", h.FreqPerMapWidth); h.DensityNorth = EnvFloat("ISLA_OFF_DENS_N", h.DensityNorth); h.DensitySouth = EnvFloat("ISLA_OFF_DENS_S", h.DensitySouth); h.CoreFraction = EnvFloat("ISLA_OFF_CORE", h.CoreFraction); h.EdgeSharpness = EnvFloat("ISLA_OFF_SHARP", h.EdgeSharpness); h.MinIslandAreaFrac = EnvFloat("ISLA_OFF_MINAREA", h.MinIslandAreaFrac); h.CrestM = EnvFloat("ISLA_OFF_CREST", h.CrestM); return h; } var variants = new List<(string label, int[] seeds, Action mutate)> { ("faithful", smallSeeds, c => { c.CoastShelf = true; c.Offshore = OffshoreSettings.Faithful(); }), ("floor_only", smallSeeds, c => { c.CoastShelf = true; c.Offshore = HybridTuned(); c.Offshore.Organic = false; }), ("hybrid", hybridSeeds, c => { c.CoastShelf = true; c.Offshore = HybridTuned(); }), ("dense", smallSeeds, c => { c.CoastShelf = true; c.Offshore = HybridTuned(); c.Offshore.DensityNorth *= 3f; c.Offshore.DensitySouth *= 3f; }), }; if (!string.IsNullOrWhiteSpace(only)) { var keep = new HashSet(only.Split(',', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries)); variants.RemoveAll(v => !keep.Contains(v.label)); GD.Print($" ⚠ ISLA_ONLY: running {string.Join(", ", keep)} only (a probe, not the batch of record)"); } GD.Print($"\n--- 2. VARIANTS at {mapSize} ---"); var offFields = new Dictionary(); // per seed, shelf off + offshore off var rows = new List(); var perVariantChecks = new List(); var knobs = new Dictionary(); bool notesShown = false; foreach (var (label, seeds, mutate) in variants) { foreach (int seed in seeds) { if (!offFields.TryGetValue(seed, out Pass1Result p1Off)) { p1Off = Topography.Generate(BaseConfig(mapSize, seed, knots, anchors, calibration, "off")); offFields[seed] = p1Off; } var cfg = BaseConfig(mapSize, seed, knots, anchors, calibration, label); mutate(cfg); knobs[label] = cfg.Offshore.Describe(); Pass1Result p1 = Topography.Generate(cfg); Pass2Result p2 = Shaping.Shape(p1, cfg); if (!notesShown || label == "hybrid" && seed == primary) foreach (string n in p1.Notes) GD.Print(" " + n); notesShown = true; // ---- oracle, per field ---- var comps = OffshoreAnalysis.Components(p1.IsOffshoreIsland, p1.Height, sea, mapSize); var (cn, cs) = OffshoreAnalysis.CountByHemisphere(comps); var checks = new List(); if (cfg.Offshore.FloorNorth > 0 || cfg.Offshore.FloorSouth > 0) checks.Add(ShapingOracle.OffshoreFloor(p1, cfg.Offshore.FloorNorth, cfg.Offshore.FloorSouth, sea, comps)); checks.Add(ShapingOracle.MoatIntact(p1, comps)); checks.Add(ShapingOracle.MainlandUnmoved(p1Off, p1, sea)); checks.Add(ShapingOracle.TagCoastlineConsistent(p2, sea)); checks.Add(ShapingOracle.HMaxAfterOffshore(p1)); checks.Add(ShapingOracle.ClassifyFidelity(p1, p2)); foreach (var c in checks) { c.Name += $" [{label} {seed}]"; perVariantChecks.Add(c); } bool ok = checks.TrueForAll(c => c.Passed); WriteVariant(batchRoot, p1, p2, sea, anchors, skipRaw, cn, cs); var cl = new List(); foreach (var (cx, cy, _) in p1.OffshoreCentres) cl.Add($"({cx},{cy})"); rows.Add(new Row { Variant = label, Seed = seed, CountN = cn, CountS = cs, Lifted = p1.OffshoreLiftedCells, HMaxBefore = p1.HMaxSeedBeforeOffshore, HMaxAfter = p1.HMaxSeed, Ok = ok, Centres = cl.Count == 0 ? "—" : string.Join(" ", cl), }); GD.Print($" {label,-11} seed {seed,-11} islands N {cn,2} S {cs,2} lifted {p1.OffshoreLiftedCells,8:N0} " + $"hMax {p1.HMaxSeedBeforeOffshore:F4}→{p1.HMaxSeed:F4} {(ok ? "ok" : "⚠ CHECK FAILED")} {p1.ElapsedMs} ms"); } } bool allOk = hard.TrueForAll(c => c.Passed) && perVariantChecks.TrueForAll(c => c.Passed); GD.Print($"\n ORACLE: {(allOk ? "ALL HARD CHECKS PASS" : "*** FAILURES ***")}"); foreach (var c in perVariantChecks) if (!c.Passed) GD.PrintErr(" " + c); WriteIndex(batchRoot, mapSize, calibSize, primary, hybridSeeds, smallSeeds, rows, knobs, hard, perVariantChecks, allOk); GD.Print("\n=================================================================="); GD.Print($" DONE — {batchRoot}"); GD.Print($" ORACLE {(allOk ? "HARD CHECKS ALL PASS" : "*** FAILURES — see the table ***")}"); GD.Print("=================================================================="); GetTree().Quit(allOk ? 0 : 3); } // ---- the curve, measured exactly as tasks 03/04 did -------------------- private static (CurveKnots, ClimbCalibration) CalibrateCurve(int calibSize, float sea, CurveAnchors anchors) { var rawPool = new LandHistogram(sea); var pass1 = new Dictionary(); foreach (int s in CalibrationSeeds) { var p1 = Topography.Generate(new TerrainGenConfig { MapSize = calibSize, Seed = s }); // offshore OFF by default pass1[s] = p1; rawPool.Accumulate(p1.Height, calibSize); } var knots = new CurveKnots(2, "v2_balanced", rawPool.Quantile(CurveKnots.Percentiles[0]), rawPool.Quantile(CurveKnots.Percentiles[1]), rawPool.Quantile(CurveKnots.Percentiles[2]), rawPool.Quantile(CurveKnots.Percentiles[3]), rawPool.Quantile(CurveKnots.Percentiles[4]), rawPool.Quantile(CurveKnots.Percentiles[5])); float ceilingRaw = knots.K2; var rawAbove = new LandHistogram(sea); var outAbove = new LandHistogram(sea); foreach (int s in CalibrationSeeds) { var scfg = new TerrainGenConfig { MapSize = calibSize, Seed = s, Curve = true, ShelfDetail = true, CurveMode = CurveModeKind.Staircase, Knots = knots, Anchors = anchors, VariantLabel = "staircase", }; Pass2Result st = Shaping.Shape(pass1[s], scfg); rawAbove.AccumulateWhere(pass1[s].Height, pass1[s].Height, calibSize, ceilingRaw); outAbove.AccumulateWhere(st.Height, pass1[s].Height, calibSize, ceilingRaw); } var pcts = ClimbCalibration.DefaultPercentiles; var rawQ = new float[pcts.Length]; var outQ = new float[pcts.Length]; for (int i = 0; i < pcts.Length; i++) { rawQ[i] = rawAbove.Quantile(pcts[i]); outQ[i] = outAbove.Quantile(pcts[i]); } var cal = ClimbCalibration.FromPercentiles(pcts, rawQ, outQ, ceilingRaw, HeightCurve.EffectiveSpikeMax(pass1[CalibrationSeeds[0]].HMaxSeed, knots, anchors), anchors.RedCeil, anchors.PeakCap, mountainLift: 1.0f, peakSharpness: 1.0f); return (knots, cal); } private static TerrainGenConfig BaseConfig(int mapSize, int seed, CurveKnots k, CurveAnchors a, ClimbCalibration cal, string label) => new TerrainGenConfig { MapSize = mapSize, Seed = seed, VariantLabel = label, Curve = true, ShelfDetail = false, CurveMode = CurveModeKind.Continuous, Knots = k, Anchors = a, ClimbCalibration = cal, LowlandCeilingM = 30f, CoastShelf = false, Offshore = new OffshoreSettings(), // OFF unless the variant turns it on }; // ---- output ----------------------------------------------------------- private static void WriteVariant(string batchRoot, Pass1Result p1, Pass2Result p2, float sea, CurveAnchors anchors, bool skipRaw, int countN, int countS) { string dir = Path.Combine(batchRoot, $"{p2.Seed}_{p2.VariantLabel}"); DirAccess.MakeDirRecursiveAbsolute(dir); GrayscaleRenderer.SavePng(p2.Height, p2.MapSize, Path.Combine(dir, "grayscale.png")); if (!skipRaw) HeightField.Save(p2.Height, p2.MapSize, Path.Combine(dir, "height.f32")); var look = new LookConfig { Name = "hillshade_even", Palette = ReliefPalette.Kind.ProvisionalEven, ZExaggeration = 18f, LightAzimuth = 315f, LightAltitude = 45f, HillshadeStrength = 0.30f, SeaLevel = sea, }; Image map = ReliefRenderer.Render(p2.Height, p2.MapSize, look); LegendRenderer.WithLegend(map, look.Palette, sea, anchors.PeakCap, $"{p2.VariantLabel.ToUpperInvariant()} {p2.Seed}") .SavePng(Path.Combine(dir, "relief.png")); // ⭐ The tag overlay — the one artifact that shows the DATA this pass set. TagOverlayRenderer.SavePng(p2.Height, p2.IsOffshoreIsland, p2.IslandHemisphere, p2.MapSize, sea, p1.OffshoreCentres, countN, countS, Path.Combine(dir, "tags.png")); } private static void WriteIndex(string batchRoot, int mapSize, int calibSize, int primary, int[] hybridSeeds, int[] smallSeeds, List rows, Dictionary knobs, List hard, List perVariant, bool allOk) { var sb = new StringBuilder(); sb.AppendLine("# Batch 05 — offshore islands: the faithful rejoin, then the reshape"); sb.AppendLine(); sb.AppendLine("Stage 1 rejoins the reference's coast shelf + islets verbatim (`faithful`, the control)."); sb.AppendLine("Stage 2 reshapes: **small / low / flat / rigid**, a **seeded floor of ≥2 N / ≥4 S** islands"); sb.AppendLine("(min-separated, positions varying per seed, never fixed zones) plus **organic extras weighted"); sb.AppendLine("south**, corners and the outer edge allowed. Every tagged island cell carries a hemisphere."); sb.AppendLine(); sb.AppendLine("## ⭐ Open this first"); sb.AppendLine(); sb.AppendLine($"1. **`{primary}_hybrid/tags.png`** — the tag overlay: grey mainland, cyan = island N, orange = island S,"); sb.AppendLine(" rings = the seeded floor. Count, N/S split and tag correctness in one glance."); sb.AppendLine($"2. **`{primary}_hybrid/relief.png`** beside **`{primary}_faithful/relief.png`** — the reshape vs the reference."); sb.AppendLine($"3. Then the other hybrid seeds' `tags.png` — the floor holds everywhere; the extras vary."); sb.AppendLine(); sb.AppendLine($"**Hemisphere convention (from the code, not invented):** y runs SOUTH. NORTH = rows `[0, {mapSize / 2})`,"); sb.AppendLine($"SOUTH = rows `[{mapSize / 2}, {mapSize})`. The spine fades southward; the southern sinker bites the bottom 25 %;"); sb.AppendLine("snow-town north, shipwreck south. Component hemisphere is by centroid; the tag per cell is by row."); sb.AppendLine(); sb.AppendLine("## ⭐ The count table — the floor, and the spread above it"); sb.AppendLine(); sb.AppendLine("| Variant | Seed | N | S | total | lifted cells | HMaxSeed before → after | oracle | seeded floor centres (x,y) |"); sb.AppendLine("|---|---|---|---|---|---|---|---|---|"); foreach (var r in rows) sb.AppendLine($"| `{r.Variant}` | `{r.Seed}` | **{r.CountN}** | **{r.CountS}** | {r.CountN + r.CountS} | {r.Lifted:N0} | " + $"{r.HMaxBefore:F4} → {r.HMaxAfter:F4}{(r.HMaxBefore != r.HMaxAfter ? " ⚠" : "")} | {(r.Ok ? "pass" : "**FAIL**")} | {r.Centres} |"); sb.AppendLine(); sb.AppendLine("`floor_only` / `hybrid` / `dense` carry a floor of **≥2 N / ≥4 S**; `faithful` has no floor (the"); sb.AppendLine("reference's probabilistic layer) and is the control."); sb.AppendLine(); sb.AppendLine("## The knobs per variant"); sb.AppendLine(); sb.AppendLine("| Variant | settings |"); sb.AppendLine("|---|---|"); foreach (var kv in knobs) sb.AppendLine($"| `{kv.Key}` | {kv.Value} |"); sb.AppendLine(); sb.AppendLine("The coast shelf is ON for every variant (strength 0.775, scale 100 m, BitDecrement-clamped). It is"); sb.AppendLine("invisible on these hypsometric plates — ported faithfully, judged when water renders."); sb.AppendLine(); sb.AppendLine("## ⚠ The palette is PROVISIONAL"); sb.AppendLine(); sb.AppendLine("`ProvisionalEven`, flagged. Grayscale + `tags.png` are the honest instruments here."); sb.AppendLine(); sb.AppendLine("## The oracle"); sb.AppendLine(); sb.AppendLine("Regressions at the calibration size:"); sb.AppendLine(); sb.AppendLine(ShapingOracle.ToMarkdownTable(hard)); sb.AppendLine("Per variant × seed (floor h · moat i · mainland unmoved j · tag/coastline k · HMaxSeed l · classify b):"); sb.AppendLine(); sb.AppendLine(ShapingOracle.ToMarkdownTable(perVariant)); sb.AppendLine($"**{(allOk ? "ALL HARD CHECKS PASS" : "⚠⚠ FAILURES — do not judge this batch")}**"); sb.AppendLine(); sb.AppendLine("## Disposability"); sb.AppendLine(); sb.AppendLine("| Artifact | Keep? |"); sb.AppendLine("|---|---|"); sb.AppendLine("| `tags.png`, `relief.png`, `INDEX.md` | **keep** |"); sb.AppendLine("| `grayscale.png` | ♻ regenerable from the `.f32` |"); sb.AppendLine("| `height.f32` | ♻ regenerable from seed + code — large, clear freely |"); sb.AppendLine("| `scratch/` | persistent by rule; never cleaned |"); sb.AppendLine(); sb.AppendLine($"MapSize {mapSize}, curve calibrated at {calibSize} with offshore off. {WorldScale.Describe()}."); string index = Path.Combine(batchRoot, "INDEX.md"); using var f = Godot.FileAccess.Open(index, Godot.FileAccess.ModeFlags.Write); if (f == null) { GD.PrintErr($"could not write {index}"); return; } f.StoreString(sb.ToString()); } // ---- env helpers -------------------------------------------------------- private static string EnvStr(string k, string fallback) { string v = System.Environment.GetEnvironmentVariable(k); return string.IsNullOrWhiteSpace(v) ? fallback : v; } private static int EnvInt(string k, int fallback) => int.TryParse(EnvStr(k, null) ?? "", out int v) ? v : fallback; private static float EnvFloat(string k, float fallback) => float.TryParse(EnvStr(k, null) ?? "", System.Globalization.NumberStyles.Float, System.Globalization.CultureInfo.InvariantCulture, out float v) ? v : fallback; private static int[] EnvSeeds(string k, int[] fallback) { string v = EnvStr(k, null); if (v == null) return fallback; var outp = new List(); foreach (string part in v.Split(',', StringSplitOptions.RemoveEmptyEntries)) if (int.TryParse(part.Trim(), out int s) && s > 0) outp.Add(s); return outp.Count > 0 ? outp.ToArray() : fallback; } } }