using System; using System.Collections.Generic; using System.IO; using System.Text; using Godot; using IslaApocalypse.Core; namespace IslaApocalypse.Tools { /// /// ⭐ THE FRAG-4 SEED GALLERY (chat2/10) — RENDER-ONLY. Does the chat2/09 `frag_4` look generalize? /// Every setting is FROZEN at frag_4 (pinned explicitly here, not left to a default), 2 anchor seeds + /// 6 fresh seeds, at showpiece size, each with grayscale + .f32 + relief + the labeled-regions overlay, /// and the hemisphere-split count/size table as the instrument. No knob, no ladder, no logic change. /// /// ═══ RUNNING IT ═══ /// /// xvfb-run -a Godot_v4.7.2-stable_mono_linux.x86_64 \ /// --path ~/celerNexus/islaApocalypse-v2 res://Tools/Scenes/FragGalleryTool.tscn /// /// ISLA_TASK / ISLA_BATCH / ISLA_SKIP_RAW / ISLA_OUTPUT_DIR /// ISLA_MAPSIZE gallery size (default 8192) /// ISLA_CALIB_SIZE curve calibration size (default 2048) /// ISLA_SEEDS the gallery seeds (default: the 2 anchors + 6 fresh below) /// ISLA_SKIP_ANCHOR_CHECK=1 skip the 4096 bit-identity check against the 09 frag_4 dumps /// public partial class FragGalleryTool : Node { /// The two seeds frag_4 was judged on (chat2/09). private static readonly int[] AnchorSeeds = { 1063685222, 999999937 }; /// Six fresh seeds, chosen BEFORE any render — constants, not picks: the date and five famous digit strings. private static readonly int[] FreshSeeds = { 20260822, 31415926, 27182818, 16180339, 14142135, 17320508 }; /// ⚠ Task 01's pool, verbatim — the curve's identity. private static readonly int[] CalibrationSeeds = { 1063685222, 20260819, 777001, 424242, 90210, 31337 }; // ═══ THE FROZEN frag_4 SETTING — every value pinned explicitly (chat2/09 batch, level 4) ═══ private const float FrozenFragmentAmp = 0.5f; private const float FrozenFragmentFreq = 12f; private const float FrozenBandCentre = 0.66f; private const float FrozenBandHalfWidth = 0.18f; private const bool FrozenBitesOnly = false; private const float FrozenStretch = 2f; private const float FrozenBandStart = 0.70f; private const float FrozenBandFeather = 0.05f; private const bool FrozenStretchSinker = true; private const float FrozenSpeckFrac = 2.5e-7f; // 09's low speck revert (≈ 4 cells at 4096, ≈ 17 at 8192) private const int DefaultMapSize = 8192; private const int DefaultCalibSize = 2048; private const int AnchorCheckSize = 4096; // the 09 batch's size public override void _Ready() { try { Run(); } catch (Exception e) { GD.PrintErr("=================================================================="); GD.PrintErr($" REFUSED: {e.Message}"); GD.PrintErr(e.StackTrace); GD.PrintErr("=================================================================="); GetTree().Quit(2); } } private sealed class HemiStats { public int All, Big; public long Min, Med, Max; public double Mean; public int[] Hist; public long[] Largest = Array.Empty(); } private sealed class Row { public int Seed; public bool Anchor; public HemiStats N, S; public long MainlandCells; public double MainlandFrac; public int SpecksReverted; public string Read; public bool Ok; public ulong Ms; } private void Run() { ToolingPaths.Configure(OS.GetUserDataDir()); int task = EnvInt("ISLA_TASK", 10); string descr = EnvStr("ISLA_BATCH", "frag4_seed_gallery"); int mapSize = EnvInt("ISLA_MAPSIZE", DefaultMapSize); int calibSize = EnvInt("ISLA_CALIB_SIZE", DefaultCalibSize); int[] seedsEnv = EnvSeeds("ISLA_SEEDS", null); bool skipRaw = EnvStr("ISLA_SKIP_RAW", "0") == "1"; bool skipAnchor = EnvStr("ISLA_SKIP_ANCHOR_CHECK", "0") == "1"; string p1Source = EnvStr("ISLA_PHASE1_SOURCE", "02_pass1_port"); string t08Source = EnvStr("ISLA_T08_SOURCE", "08_southern_stretch_explore"); string t09Source = EnvStr("ISLA_T09_SOURCE", "09_coastal_fragment"); var seeds = new List(AnchorSeeds); if (seedsEnv == null) seeds.AddRange(FreshSeeds); else { seeds.Clear(); seeds.AddRange(seedsEnv); } var anchorSet = new HashSet(AnchorSeeds); string batchRoot = ToolingPaths.BatchRoot(task, descr); DirAccess.MakeDirRecursiveAbsolute(batchRoot); DirAccess.MakeDirRecursiveAbsolute(ToolingPaths.BatchScratch(batchRoot)); var anchors = CurveAnchors.Default; float sea = 0.15f; long big = Cells(RegionPass.ThresholdMidFrac, mapSize); long speckCells = Cells(FrozenSpeckFrac, mapSize); GD.Print("=================================================================="); GD.Print(" FRAG-4 SEED GALLERY (chat2/10) — render-only: does frag_4 generalize?"); GD.Print("=================================================================="); GD.Print($"MapSize : {mapSize} curve calibrated at {calibSize} (offshore off)"); GD.Print($"seeds : anchors {string.Join(", ", AnchorSeeds)} · fresh {string.Join(", ", seeds.FindAll(s => !anchorSet.Contains(s)))}"); GD.Print($"FROZEN : FragmentAmp {FrozenFragmentAmp} · freq {FrozenFragmentFreq}/map · window {FrozenBandCentre} ± {FrozenBandHalfWidth} · bitesOnly {FrozenBitesOnly} · " + $"stretch {FrozenStretch} (band {FrozenBandStart}/{FrozenBandFeather}, sinker stretched {FrozenStretchSinker}) · speck revert < {speckCells} cells ({FrozenSpeckFrac:G2}) · offshore OFF · shelf OFF · labeling ON"); GD.Print($"\"big\" : ≥ {big:N0} cells at {mapSize} (the 07 mid threshold)"); GD.Print($"batch : {batchRoot}"); GD.Print("=================================================================="); GD.Print($"\n--- 0. CURVE (task-01 pool at {calibSize}, offshore off) ---"); var (knots, calibration) = CalibrateCurve(calibSize, sea, anchors); GD.Print($" {knots}"); TerrainGenConfig Frozen(int size, int seed, string label, bool frag = true, bool revert = true, bool stretch = true) => new TerrainGenConfig { MapSize = size, Seed = seed, VariantLabel = label, Curve = true, ShelfDetail = false, CurveMode = CurveModeKind.Continuous, Knots = knots, Anchors = anchors, ClimbCalibration = calibration, LowlandCeilingM = 30f, CoastShelf = false, Offshore = new OffshoreSettings(), RegionLabeling = true, SpeckRevert = revert, MinLandComponentFrac = FrozenSpeckFrac, SouthStretch = stretch ? FrozenStretch : 0f, SouthBandStartFrac = FrozenBandStart, SouthBandFeatherFrac = FrozenBandFeather, StretchSinker = FrozenStretchSinker, FragmentAmp = frag ? FrozenFragmentAmp : 0f, FragmentFreqPerMapWidth = FrozenFragmentFreq, FragmentBandCentre = FrozenBandCentre, FragmentBandHalfWidth = FrozenBandHalfWidth, FragmentBitesOnly = FrozenBitesOnly, }; // ═══ 1. THE ORACLE — no code change, same setting ═══ GD.Print($"\n--- 1. ORACLE: the setting is the 09 frag_4 setting, and nothing upstream moved ---"); var hard = new List(); { var offCfg = Frozen(calibSize, AnchorSeeds[0], "off", frag: false, revert: false, stretch: false); Pass1Result p1 = Topography.Generate(offCfg); var curveOff = offCfg.Clone(); curveOff.Curve = false; string p1Dump = Path.Combine(ToolingPaths.BatchesRoot, p1Source, $"{AnchorSeeds[0]}_full", "height.f32"); hard.Add(ShapingOracle.DumpRegression("a1", "curve OFF, stretch OFF, frag OFF == Phase-1 .f32 dump (the curve is untouched)", Shaping.Shape(p1, curveOff).Height, HeightField.Load(p1Dump, calibSize), calibSize, p1Dump)); if (!skipAnchor) { foreach (int seed in AnchorSeeds) { // ⭐ a9 — the frozen setting at the 09 batch's size reproduces the 09 frag_4 field bit for bit. string t09Dump = Path.Combine(ToolingPaths.BatchesRoot, t09Source, $"{seed}_frag_4", "height.f32"); var c9 = Frozen(AnchorCheckSize, seed, "frag_4"); Pass1Result q9p = Topography.Generate(c9); Pass2Result q9 = Shaping.Shape(q9p, c9); hard.Add(ShapingOracle.DumpRegression("a9", $"frozen frag_4 at {AnchorCheckSize} == task-09 frag_4 dump [{seed}] (no code change, same setting)", q9.Height, HeightField.Load(t09Dump, AnchorCheckSize), AnchorCheckSize, t09Dump)); // a8 — the stretch-2, frag-off baseline still equals the 08 field, and the interior is still locked against it. string t08Dump = Path.Combine(ToolingPaths.BatchesRoot, t08Source, $"{seed}_stretch_3", "height.f32"); var c8 = Frozen(AnchorCheckSize, seed, "t08", frag: false, revert: false); Pass1Result q8p = Topography.Generate(c8); hard.Add(ShapingOracle.DumpRegression("a8", $"frag OFF, stretch 2 at {AnchorCheckSize} == task-08 stretch_3 dump [{seed}]", Shaping.Shape(q8p, c8).Height, HeightField.Load(t08Dump, AnchorCheckSize), AnchorCheckSize, t08Dump)); var r = ShapingOracle.InteriorLocked(q8p, q9p, FrozenBandCentre, FrozenBandHalfWidth); r.Name += $" [{seed}, {AnchorCheckSize}]"; hard.Add(r); } // determinism at the check size var a = Topography.Generate(Frozen(AnchorCheckSize, AnchorSeeds[0], "det")); var b = Topography.Generate(Frozen(AnchorCheckSize, AnchorSeeds[0], "det")); var det = ShapingOracle.LabelsDeterministic(a, b); det.Name += $" [{AnchorSeeds[0]}, {AnchorCheckSize}]"; hard.Add(det); } foreach (var c in hard) GD.Print(" " + c); } // ═══ 2. THE GALLERY ═══ GD.Print($"\n--- 2. THE GALLERY at {mapSize} ---"); var rows = new List(); var perSeed = new List(); foreach (int seed in seeds) { var cfg = Frozen(mapSize, seed, "frag_4"); Pass1Result p1 = Topography.Generate(cfg); Pass2Result p2 = Shaping.Shape(p1, cfg); var checks = new List { ShapingOracle.CentreIsLand(p1), ShapingOracle.TagCoastlineConsistent(p2, sea), ShapingOracle.ClassifyFidelity(p1, p2), }; foreach (var c in checks) { c.Name += $" [{seed}]"; perSeed.Add(c); } bool ok = checks.TrueForAll(c => c.Passed); var (n, s) = Stats(p1.Regions, big); long landCells = p1.Regions.LandCells; var row = new Row { Seed = seed, Anchor = anchorSet.Contains(seed), N = n, S = s, MainlandCells = p1.Regions.Mainland.SizeCells, MainlandFrac = landCells == 0 ? 0 : p1.Regions.Mainland.SizeCells / (double)landCells, SpecksReverted = p1.RegionLedger?.RevertedComponents ?? 0, Ok = ok, Ms = p1.ElapsedMs, }; row.Read = AutoRead(row); rows.Add(row); WriteSeed(batchRoot, p1, p2, sea, anchors, skipRaw); GD.Print($" seed {seed,-11}{(row.Anchor ? " ⭐" : " ")} N {n.All,3}/{n.Big,3} med {n.Med,6} largest {Largest(n.Largest)} S {s.All,3}/{s.Big,3} med {s.Med,6} largest {Largest(s.Largest)} mainland {row.MainlandCells:N0} ({row.MainlandFrac:P1} of land) → {row.Read} {(ok ? "ok" : "⚠ CHECK FAILED")} {p1.ElapsedMs} ms"); } bool allOk = hard.TrueForAll(c => c.Passed) && perSeed.TrueForAll(c => c.Passed); GD.Print($"\n ORACLE: {(allOk ? "ALL HARD CHECKS PASS" : "*** FAILURES ***")}"); foreach (var c in perSeed) if (!c.Passed) GD.PrintErr(" " + c); WriteTable(batchRoot, mapSize, rows, big, speckCells); WriteIndex(batchRoot, mapSize, calibSize, rows, big, speckCells, hard, perSeed, allOk); GD.Print("\n=================================================================="); GD.Print($" DONE — {batchRoot}"); GD.Print($" ORACLE {(allOk ? "HARD CHECKS ALL PASS" : "*** FAILURES — see the table ***")}"); GD.Print("=================================================================="); GetTree().Quit(allOk ? 0 : 3); } // ---- the instrument -------------------------------------------------- private static long Cells(float frac, int size) => Math.Max(1L, (long)Math.Round(frac * (double)size * size)); private static (HemiStats north, HemiStats south) Stats(RegionLabels l, long big) { var n = new List(); var s = new List(); foreach (var r in l.Regions) { if (r.IsMainland) continue; if (r.Hemisphere == RegionLabeling.HemiSouth) s.Add(r.SizeCells); else n.Add(r.SizeCells); } return (Make(n, big), Make(s, big)); } private static HemiStats Make(List sizes, long big) { sizes.Sort(); var h = new HemiStats { All = sizes.Count, Hist = new int[RegionLabeling.HistogramEdges.Length + 1] }; if (sizes.Count == 0) return h; double sum = 0; foreach (long v in sizes) { h.Hist[RegionLabeling.HistogramBin(v)]++; if (v >= big) h.Big++; sum += v; } h.Min = sizes[0]; h.Med = sizes[sizes.Count / 2]; h.Max = sizes[^1]; h.Mean = sum / sizes.Count; int k = Math.Min(3, sizes.Count); h.Largest = new long[k]; for (int i = 0; i < k; i++) h.Largest[i] = sizes[sizes.Count - 1 - i]; return h; } /// /// The one-word NUMERIC read — a stated rule, not a judgement: "too solid" if fewer than 12 big /// (≥ the 07 mid threshold) islands detached across both hemispheres (the 09 anchors had 23–27); /// "shredded" if fewer than a quarter of the islands are big (all specks, no bigs); else "good /// spread". The eye's read is in the report. /// private static string AutoRead(Row r) { int all = r.N.All + r.S.All, bigs = r.N.Big + r.S.Big; if (bigs < 12) return "too solid"; if (all > 0 && bigs < all * 0.25) return "shredded"; return "good spread"; } // ---- the curve -------------------------------------------------------- private static (CurveKnots, ClimbCalibration) CalibrateCurve(int calibSize, float sea, CurveAnchors anchors) { var rawPool = new LandHistogram(sea); var pass1 = new Dictionary(); foreach (int s in CalibrationSeeds) { var p1 = Topography.Generate(new TerrainGenConfig { MapSize = calibSize, Seed = s }); pass1[s] = p1; rawPool.Accumulate(p1.Height, calibSize); } var knots = new CurveKnots(2, "v2_balanced", rawPool.Quantile(CurveKnots.Percentiles[0]), rawPool.Quantile(CurveKnots.Percentiles[1]), rawPool.Quantile(CurveKnots.Percentiles[2]), rawPool.Quantile(CurveKnots.Percentiles[3]), rawPool.Quantile(CurveKnots.Percentiles[4]), rawPool.Quantile(CurveKnots.Percentiles[5])); float ceilingRaw = knots.K2; var rawAbove = new LandHistogram(sea); var outAbove = new LandHistogram(sea); foreach (int s in CalibrationSeeds) { var scfg = new TerrainGenConfig { MapSize = calibSize, Seed = s, Curve = true, ShelfDetail = true, CurveMode = CurveModeKind.Staircase, Knots = knots, Anchors = anchors, VariantLabel = "staircase", }; Pass2Result st = Shaping.Shape(pass1[s], scfg); rawAbove.AccumulateWhere(pass1[s].Height, pass1[s].Height, calibSize, ceilingRaw); outAbove.AccumulateWhere(st.Height, pass1[s].Height, calibSize, ceilingRaw); } var pcts = ClimbCalibration.DefaultPercentiles; var rawQ = new float[pcts.Length]; var outQ = new float[pcts.Length]; for (int i = 0; i < pcts.Length; i++) { rawQ[i] = rawAbove.Quantile(pcts[i]); outQ[i] = outAbove.Quantile(pcts[i]); } var cal = ClimbCalibration.FromPercentiles(pcts, rawQ, outQ, ceilingRaw, HeightCurve.EffectiveSpikeMax(pass1[CalibrationSeeds[0]].HMaxSeed, knots, anchors), anchors.RedCeil, anchors.PeakCap, mountainLift: 1.0f, peakSharpness: 1.0f); return (knots, cal); } // ---- output ----------------------------------------------------------- private static void WriteSeed(string batchRoot, Pass1Result p1, Pass2Result p2, float sea, CurveAnchors anchors, bool skipRaw) { string dir = Path.Combine(batchRoot, $"{p2.Seed}"); DirAccess.MakeDirRecursiveAbsolute(dir); GrayscaleRenderer.SavePng(p2.Height, p2.MapSize, Path.Combine(dir, "grayscale.png")); if (!skipRaw) HeightField.Save(p2.Height, p2.MapSize, Path.Combine(dir, "height.f32")); var look = new LookConfig { Name = "hillshade_even", Palette = ReliefPalette.Kind.ProvisionalEven, ZExaggeration = 18f, LightAzimuth = 315f, LightAltitude = 45f, HillshadeStrength = 0.30f, SeaLevel = sea, }; Image map = ReliefRenderer.Render(p2.Height, p2.MapSize, look); LegendRenderer.WithLegend(map, look.Palette, sea, anchors.PeakCap, $"FRAG_4 {p2.Seed}").SavePng(Path.Combine(dir, "relief.png")); var led = p1.RegionLedger; RegionOverlayRenderer.SavePng(p1.Regions, led != null && led.RevertOn ? p1.RegionsPre : null, p1.MapSize, led?.RevertedComponents ?? 0, led?.ThresholdCells ?? 0, Path.Combine(dir, "regions.png")); } private static string HistRow(int[] h) { var sb = new StringBuilder(); for (int i = 0; i < h.Length; i++) { if (i > 0) sb.Append(" · "); sb.Append(h[i]); } return sb.ToString(); } private static string Largest(long[] l) => l.Length == 0 ? "—" : string.Join(" / ", Array.ConvertAll(l, v => v.ToString("N0"))); private static string TableMarkdown(List rows, long big) { var sb = new StringBuilder(); var histHead = new StringBuilder(); for (int i = 0; i <= RegionLabeling.HistogramEdges.Length; i++) { if (i > 0) histHead.Append(" · "); histHead.Append(RegionLabeling.HistogramLabel(i)); } sb.AppendLine($"| Seed | read | **N islands all / ≥ {big:N0}** | N median / largest three | N histogram ({histHead}) | **S islands all / ≥ {big:N0}** | S median / largest three | S histogram | mainland cells (% of land) | specks reverted | oracle |"); sb.AppendLine("|---|---|---|---|---|---|---|---|---|---|---|"); foreach (var r in rows) sb.AppendLine($"| `{r.Seed}`{(r.Anchor ? " ⭐ anchor" : "")} | **{r.Read}** | **{r.N.All} / {r.N.Big}** | {r.N.Med} / {Largest(r.N.Largest)} | {HistRow(r.N.Hist)} | **{r.S.All} / {r.S.Big}** | {r.S.Med} / {Largest(r.S.Largest)} | {HistRow(r.S.Hist)} | {r.MainlandCells:N0} ({r.MainlandFrac:P1}) | {r.SpecksReverted} | {(r.Ok ? "pass" : "**FAIL**")} |"); return sb.ToString(); } private static void WriteTable(string batchRoot, int mapSize, List rows, long big, long speckCells) { var sb = new StringBuilder(); sb.AppendLine($"# The count/size table — frag_4 frozen, {rows.Count} seeds at {mapSize}"); sb.AppendLine(); sb.AppendLine($"Islands = non-mainland 8-connected land components of the classify field; hemisphere by centroid; \"big\" = ≥ {big:N0} cells; speck revert < {speckCells} cells."); sb.AppendLine("Read rule (numeric, stated): **too solid** if < 12 big islands across both hemispheres · **shredded** if big < 25 % of all · else **good spread**. The eye's read is in the report."); sb.AppendLine(); sb.Append(TableMarkdown(rows, big)); WriteText(Path.Combine(batchRoot, "count_size_table.md"), sb.ToString()); var csv = new StringBuilder(); csv.AppendLine("seed,anchor,read,n_all,n_big,n_med,n_mean,n_max,n_largest,n_hist,s_all,s_big,s_med,s_mean,s_max,s_largest,s_hist,mainland_cells,mainland_frac,specks_reverted,oracle,ms"); var ic = System.Globalization.CultureInfo.InvariantCulture; foreach (var r in rows) csv.AppendLine(string.Join(",", r.Seed, r.Anchor ? 1 : 0, r.Read, r.N.All, r.N.Big, r.N.Med, r.N.Mean.ToString("F1", ic), r.N.Max, "\"" + Largest(r.N.Largest) + "\"", "\"" + HistRow(r.N.Hist) + "\"", r.S.All, r.S.Big, r.S.Med, r.S.Mean.ToString("F1", ic), r.S.Max, "\"" + Largest(r.S.Largest) + "\"", "\"" + HistRow(r.S.Hist) + "\"", r.MainlandCells, r.MainlandFrac.ToString("F4", ic), r.SpecksReverted, r.Ok ? "pass" : "FAIL", r.Ms)); WriteText(Path.Combine(batchRoot, "count_size_table.csv"), csv.ToString()); } private static void WriteIndex(string batchRoot, int mapSize, int calibSize, List rows, long big, long speckCells, List hard, List perSeed, bool allOk) { var sb = new StringBuilder(); sb.AppendLine($"# Batch 10 — frag_4 seed gallery: does the look generalize? (render-only, {mapSize})"); sb.AppendLine(); sb.AppendLine("**A contact sheet, not a tune.** Every plate is the SAME setting — chat2/09's `frag_4`, frozen — across the two"); sb.AppendLine("seeds it was judged on (⭐ anchors) and six fresh seeds chosen before any render. The question: does a coherent"); sb.AppendLine("mainland with medium/large lobes detaching all around generalize, or do some seeds come out too solid or shredded?"); sb.AppendLine(); sb.AppendLine("## The frozen setting"); sb.AppendLine(); sb.AppendLine($"`FragmentAmp {FrozenFragmentAmp}` · `FragmentFreqPerMapWidth {FrozenFragmentFreq}` · window `{FrozenBandCentre} ± {FrozenBandHalfWidth}` · bites-only `{FrozenBitesOnly}` · " + $"`SouthStretch {FrozenStretch}` (band `{FrozenBandStart}` / feather `{FrozenBandFeather}`, sinker stretched `{FrozenStretchSinker}`) · speck revert < {speckCells} cells (`{FrozenSpeckFrac:G2}` of the map) · " + "offshore OFF · shelf OFF · region labeling ON · the tagged curve (calibrated on task 01's pool at " + calibSize + "). Pinned explicitly in `FragGalleryTool` — nothing is left to a default."); sb.AppendLine(); sb.AppendLine("## ⭐ The contact sheet"); sb.AppendLine(); sb.AppendLine("Open each seed's `regions.png` (the key view — detached pieces in colour) beside its `relief.png`."); sb.AppendLine(); sb.AppendLine("| Seed | read | overlay | relief | N islands all / big | S islands all / big | largest N / S piece |"); sb.AppendLine("|---|---|---|---|---|---|---|"); foreach (var r in rows) sb.AppendLine($"| `{r.Seed}`{(r.Anchor ? " ⭐ anchor" : "")} | **{r.Read}** | [`{r.Seed}/regions.png`]({r.Seed}/regions.png) | [`{r.Seed}/relief.png`]({r.Seed}/relief.png) | {r.N.All} / {r.N.Big} | {r.S.All} / {r.S.Big} | {r.N.Max:N0} / {r.S.Max:N0} |"); sb.AppendLine(); sb.AppendLine($"## ⭐ The count/size table — hemisphere-split, with the size distribution"); sb.AppendLine(); sb.Append(TableMarkdown(rows, big)); sb.AppendLine(); sb.AppendLine("Read rule (numeric, stated): **too solid** if < 12 big islands across both hemispheres (the anchors had 23–27 at 4096) · **shredded** if big < 25 % of all · else **good spread**. The eye's read is in the report. Also as `count_size_table.md` / `.csv`."); sb.AppendLine(); sb.AppendLine("## ⚠ The palette is PROVISIONAL"); sb.AppendLine(); sb.AppendLine("`ProvisionalEven`, flagged. The grayscale is the honest instrument; the overlay is the region layer's data."); sb.AppendLine(); sb.AppendLine("## The oracle (render-only: the setting is the 09 setting, nothing upstream moved)"); sb.AppendLine(); sb.AppendLine(ShapingOracle.ToMarkdownTable(hard)); sb.AppendLine("Per seed (centre-is-land m · tag/coastline k · classify b):"); sb.AppendLine(); sb.AppendLine(ShapingOracle.ToMarkdownTable(perSeed)); sb.AppendLine($"**{(allOk ? "ALL HARD CHECKS PASS" : "⚠⚠ FAILURES — do not judge this batch")}**"); sb.AppendLine(); sb.AppendLine("## Disposability"); sb.AppendLine(); sb.AppendLine("| Artifact | Keep? |"); sb.AppendLine("|---|---|"); sb.AppendLine("| `regions.png`, `relief.png`, `INDEX.md`, `count_size_table.md` / `.csv` | **keep** |"); sb.AppendLine("| `grayscale.png` | ♻ regenerable from the `.f32` |"); sb.AppendLine("| `height.f32` | ♻ regenerable from seed + the frozen setting — large (256 MB each), clear freely |"); sb.AppendLine("| `scratch/` | persistent by rule; never cleaned |"); sb.AppendLine(); sb.AppendLine($"Gallery at {mapSize}, curve calibrated at {calibSize} with offshore off. {WorldScale.Describe()}."); WriteText(Path.Combine(batchRoot, "INDEX.md"), sb.ToString()); } private static void WriteText(string path, string text) { using var f = Godot.FileAccess.Open(path, Godot.FileAccess.ModeFlags.Write); if (f == null) { GD.PrintErr($"could not write {path}"); return; } f.StoreString(text); } // ---- env helpers -------------------------------------------------------- private static string EnvStr(string k, string fallback) { string v = System.Environment.GetEnvironmentVariable(k); return string.IsNullOrWhiteSpace(v) ? fallback : v; } private static int EnvInt(string k, int fallback) => int.TryParse(EnvStr(k, null) ?? "", out int v) ? v : fallback; private static int[] EnvSeeds(string k, int[] fallback) { string v = EnvStr(k, null); if (v == null) return fallback; var outp = new List(); foreach (string part in v.Split(',', StringSplitOptions.RemoveEmptyEntries)) if (int.TryParse(part.Trim(), out int s) && s > 0) outp.Add(s); return outp.Count > 0 ? outp.ToArray() : fallback; } } }