; Engine configuration file. ; Isla Apocalypse — v2 rewrite (D-049). Phase 0 skeleton. ; ; ⚠ user:// ISOLATION — DO NOT WEAKEN. The old prototype is named "islaApocalypse" and owns ; ~/.local/share/godot/app_userdata/islaApocalypse/, which holds the PRESERVED reference seeds, ; blueprints and batches. This project must never resolve there. ; 1. application/config/name is distinct ("islaApocalypse-v2"), so name-derivation alone ; would already give a separate dir. ; 2. use_custom_user_dir + custom_user_dir_name PIN it explicitly, so the isolation survives ; any future display-name change rather than depending on derivation. ; Changing either line moves the runtime data directory. Confirm the resolved path before you do. config_version=5 [application] config/name="islaApocalypse-v2" config/description="Isla Apocalypse — the v2 rewrite (D-049). Phase 0: clean skeleton." config/version="0.1.0" config/use_custom_user_dir=true config/custom_user_dir_name="islaApocalypse-v2" config/features=PackedStringArray("4.7", "C#", "Forward Plus") [dotnet] project/assembly_name="islaApocalypse-v2" [rendering] renderer/rendering_method="forward_plus"