using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Godot;
using IslaApocalypse.Core;
namespace IslaApocalypse.Tools
{
///
/// ⭐ THE FRAG-4 SEED GALLERY (chat2/10) — RENDER-ONLY. Does the chat2/09 `frag_4` look generalize?
/// Every setting is FROZEN at frag_4 (pinned explicitly here, not left to a default), 2 anchor seeds +
/// 6 fresh seeds, at showpiece size, each with grayscale + .f32 + relief + the labeled-regions overlay,
/// and the hemisphere-split count/size table as the instrument. No knob, no ladder, no logic change.
///
/// ═══ RUNNING IT ═══
///
/// xvfb-run -a Godot_v4.7.2-stable_mono_linux.x86_64 \
/// --path ~/celerNexus/islaApocalypse-v2 res://Tools/Scenes/FragGalleryTool.tscn
///
/// ISLA_TASK / ISLA_BATCH / ISLA_SKIP_RAW / ISLA_OUTPUT_DIR
/// ISLA_MAPSIZE gallery size (default 8192)
/// ISLA_CALIB_SIZE curve calibration size (default 2048)
/// ISLA_SEEDS the gallery seeds (default: the 2 anchors + 6 fresh below)
/// ISLA_SKIP_ANCHOR_CHECK=1 skip the 4096 bit-identity check against the 09 frag_4 dumps
///
public partial class FragGalleryTool : Node
{
/// The two seeds frag_4 was judged on (chat2/09).
private static readonly int[] AnchorSeeds = { 1063685222, 999999937 };
/// Six fresh seeds, chosen BEFORE any render — constants, not picks: the date and five famous digit strings.
private static readonly int[] FreshSeeds = { 20260822, 31415926, 27182818, 16180339, 14142135, 17320508 };
/// ⚠ Task 01's pool, verbatim — the curve's identity.
private static readonly int[] CalibrationSeeds = { 1063685222, 20260819, 777001, 424242, 90210, 31337 };
// ═══ THE FROZEN frag_4 SETTING — every value pinned explicitly (chat2/09 batch, level 4) ═══
private const float FrozenFragmentAmp = 0.5f;
private const float FrozenFragmentFreq = 12f;
private const float FrozenBandCentre = 0.66f;
private const float FrozenBandHalfWidth = 0.18f;
private const bool FrozenBitesOnly = false;
private const float FrozenStretch = 2f;
private const float FrozenBandStart = 0.70f;
private const float FrozenBandFeather = 0.05f;
private const bool FrozenStretchSinker = true;
private const float FrozenSpeckFrac = 2.5e-7f; // 09's low speck revert (≈ 4 cells at 4096, ≈ 17 at 8192)
private const int DefaultMapSize = 8192;
private const int DefaultCalibSize = 2048;
private const int AnchorCheckSize = 4096; // the 09 batch's size
public override void _Ready()
{
try { Run(); }
catch (Exception e)
{
GD.PrintErr("==================================================================");
GD.PrintErr($" REFUSED: {e.Message}");
GD.PrintErr(e.StackTrace);
GD.PrintErr("==================================================================");
GetTree().Quit(2);
}
}
private sealed class HemiStats
{
public int All, Big; public long Min, Med, Max; public double Mean; public int[] Hist; public long[] Largest = Array.Empty();
}
private sealed class Row
{
public int Seed; public bool Anchor;
public HemiStats N, S; public long MainlandCells; public double MainlandFrac; public int SpecksReverted;
public string Read; public bool Ok; public ulong Ms;
}
private void Run()
{
ToolingPaths.Configure(OS.GetUserDataDir());
int task = EnvInt("ISLA_TASK", 10);
string descr = EnvStr("ISLA_BATCH", "frag4_seed_gallery");
int mapSize = EnvInt("ISLA_MAPSIZE", DefaultMapSize);
int calibSize = EnvInt("ISLA_CALIB_SIZE", DefaultCalibSize);
int[] seedsEnv = EnvSeeds("ISLA_SEEDS", null);
bool skipRaw = EnvStr("ISLA_SKIP_RAW", "0") == "1";
bool skipAnchor = EnvStr("ISLA_SKIP_ANCHOR_CHECK", "0") == "1";
string p1Source = EnvStr("ISLA_PHASE1_SOURCE", "02_pass1_port");
string t08Source = EnvStr("ISLA_T08_SOURCE", "08_southern_stretch_explore");
string t09Source = EnvStr("ISLA_T09_SOURCE", "09_coastal_fragment");
var seeds = new List(AnchorSeeds); if (seedsEnv == null) seeds.AddRange(FreshSeeds); else { seeds.Clear(); seeds.AddRange(seedsEnv); }
var anchorSet = new HashSet(AnchorSeeds);
string batchRoot = ToolingPaths.BatchRoot(task, descr);
DirAccess.MakeDirRecursiveAbsolute(batchRoot);
DirAccess.MakeDirRecursiveAbsolute(ToolingPaths.BatchScratch(batchRoot));
var anchors = CurveAnchors.Default;
float sea = 0.15f;
long big = Cells(RegionPass.ThresholdMidFrac, mapSize);
long speckCells = Cells(FrozenSpeckFrac, mapSize);
GD.Print("==================================================================");
GD.Print(" FRAG-4 SEED GALLERY (chat2/10) — render-only: does frag_4 generalize?");
GD.Print("==================================================================");
GD.Print($"MapSize : {mapSize} curve calibrated at {calibSize} (offshore off)");
GD.Print($"seeds : anchors {string.Join(", ", AnchorSeeds)} · fresh {string.Join(", ", seeds.FindAll(s => !anchorSet.Contains(s)))}");
GD.Print($"FROZEN : FragmentAmp {FrozenFragmentAmp} · freq {FrozenFragmentFreq}/map · window {FrozenBandCentre} ± {FrozenBandHalfWidth} · bitesOnly {FrozenBitesOnly} · " +
$"stretch {FrozenStretch} (band {FrozenBandStart}/{FrozenBandFeather}, sinker stretched {FrozenStretchSinker}) · speck revert < {speckCells} cells ({FrozenSpeckFrac:G2}) · offshore OFF · shelf OFF · labeling ON");
GD.Print($"\"big\" : ≥ {big:N0} cells at {mapSize} (the 07 mid threshold)");
GD.Print($"batch : {batchRoot}");
GD.Print("==================================================================");
GD.Print($"\n--- 0. CURVE (task-01 pool at {calibSize}, offshore off) ---");
var (knots, calibration) = CalibrateCurve(calibSize, sea, anchors);
GD.Print($" {knots}");
TerrainGenConfig Frozen(int size, int seed, string label, bool frag = true, bool revert = true, bool stretch = true) => new TerrainGenConfig
{
MapSize = size, Seed = seed, VariantLabel = label,
Curve = true, ShelfDetail = false, CurveMode = CurveModeKind.Continuous,
Knots = knots, Anchors = anchors, ClimbCalibration = calibration, LowlandCeilingM = 30f,
CoastShelf = false, Offshore = new OffshoreSettings(),
RegionLabeling = true, SpeckRevert = revert, MinLandComponentFrac = FrozenSpeckFrac,
SouthStretch = stretch ? FrozenStretch : 0f, SouthBandStartFrac = FrozenBandStart, SouthBandFeatherFrac = FrozenBandFeather, StretchSinker = FrozenStretchSinker,
FragmentAmp = frag ? FrozenFragmentAmp : 0f, FragmentFreqPerMapWidth = FrozenFragmentFreq,
FragmentBandCentre = FrozenBandCentre, FragmentBandHalfWidth = FrozenBandHalfWidth, FragmentBitesOnly = FrozenBitesOnly,
};
// ═══ 1. THE ORACLE — no code change, same setting ═══
GD.Print($"\n--- 1. ORACLE: the setting is the 09 frag_4 setting, and nothing upstream moved ---");
var hard = new List();
{
var offCfg = Frozen(calibSize, AnchorSeeds[0], "off", frag: false, revert: false, stretch: false);
Pass1Result p1 = Topography.Generate(offCfg);
var curveOff = offCfg.Clone(); curveOff.Curve = false;
string p1Dump = Path.Combine(ToolingPaths.BatchesRoot, p1Source, $"{AnchorSeeds[0]}_full", "height.f32");
hard.Add(ShapingOracle.DumpRegression("a1", "curve OFF, stretch OFF, frag OFF == Phase-1 .f32 dump (the curve is untouched)", Shaping.Shape(p1, curveOff).Height, HeightField.Load(p1Dump, calibSize), calibSize, p1Dump));
if (!skipAnchor)
{
foreach (int seed in AnchorSeeds)
{
// ⭐ a9 — the frozen setting at the 09 batch's size reproduces the 09 frag_4 field bit for bit.
string t09Dump = Path.Combine(ToolingPaths.BatchesRoot, t09Source, $"{seed}_frag_4", "height.f32");
var c9 = Frozen(AnchorCheckSize, seed, "frag_4");
Pass1Result q9p = Topography.Generate(c9);
Pass2Result q9 = Shaping.Shape(q9p, c9);
hard.Add(ShapingOracle.DumpRegression("a9", $"frozen frag_4 at {AnchorCheckSize} == task-09 frag_4 dump [{seed}] (no code change, same setting)", q9.Height, HeightField.Load(t09Dump, AnchorCheckSize), AnchorCheckSize, t09Dump));
// a8 — the stretch-2, frag-off baseline still equals the 08 field, and the interior is still locked against it.
string t08Dump = Path.Combine(ToolingPaths.BatchesRoot, t08Source, $"{seed}_stretch_3", "height.f32");
var c8 = Frozen(AnchorCheckSize, seed, "t08", frag: false, revert: false);
Pass1Result q8p = Topography.Generate(c8);
hard.Add(ShapingOracle.DumpRegression("a8", $"frag OFF, stretch 2 at {AnchorCheckSize} == task-08 stretch_3 dump [{seed}]", Shaping.Shape(q8p, c8).Height, HeightField.Load(t08Dump, AnchorCheckSize), AnchorCheckSize, t08Dump));
var r = ShapingOracle.InteriorLocked(q8p, q9p, FrozenBandCentre, FrozenBandHalfWidth); r.Name += $" [{seed}, {AnchorCheckSize}]"; hard.Add(r);
}
// determinism at the check size
var a = Topography.Generate(Frozen(AnchorCheckSize, AnchorSeeds[0], "det"));
var b = Topography.Generate(Frozen(AnchorCheckSize, AnchorSeeds[0], "det"));
var det = ShapingOracle.LabelsDeterministic(a, b); det.Name += $" [{AnchorSeeds[0]}, {AnchorCheckSize}]"; hard.Add(det);
}
foreach (var c in hard) GD.Print(" " + c);
}
// ═══ 2. THE GALLERY ═══
GD.Print($"\n--- 2. THE GALLERY at {mapSize} ---");
var rows = new List();
var perSeed = new List();
foreach (int seed in seeds)
{
var cfg = Frozen(mapSize, seed, "frag_4");
Pass1Result p1 = Topography.Generate(cfg);
Pass2Result p2 = Shaping.Shape(p1, cfg);
var checks = new List
{
ShapingOracle.CentreIsLand(p1),
ShapingOracle.TagCoastlineConsistent(p2, sea),
ShapingOracle.ClassifyFidelity(p1, p2),
};
foreach (var c in checks) { c.Name += $" [{seed}]"; perSeed.Add(c); }
bool ok = checks.TrueForAll(c => c.Passed);
var (n, s) = Stats(p1.Regions, big);
long landCells = p1.Regions.LandCells;
var row = new Row
{
Seed = seed, Anchor = anchorSet.Contains(seed), N = n, S = s,
MainlandCells = p1.Regions.Mainland.SizeCells, MainlandFrac = landCells == 0 ? 0 : p1.Regions.Mainland.SizeCells / (double)landCells,
SpecksReverted = p1.RegionLedger?.RevertedComponents ?? 0, Ok = ok, Ms = p1.ElapsedMs,
};
row.Read = AutoRead(row);
rows.Add(row);
WriteSeed(batchRoot, p1, p2, sea, anchors, skipRaw);
GD.Print($" seed {seed,-11}{(row.Anchor ? " ⭐" : " ")} N {n.All,3}/{n.Big,3} med {n.Med,6} largest {Largest(n.Largest)} S {s.All,3}/{s.Big,3} med {s.Med,6} largest {Largest(s.Largest)} mainland {row.MainlandCells:N0} ({row.MainlandFrac:P1} of land) → {row.Read} {(ok ? "ok" : "⚠ CHECK FAILED")} {p1.ElapsedMs} ms");
}
bool allOk = hard.TrueForAll(c => c.Passed) && perSeed.TrueForAll(c => c.Passed);
GD.Print($"\n ORACLE: {(allOk ? "ALL HARD CHECKS PASS" : "*** FAILURES ***")}");
foreach (var c in perSeed) if (!c.Passed) GD.PrintErr(" " + c);
WriteTable(batchRoot, mapSize, rows, big, speckCells);
WriteIndex(batchRoot, mapSize, calibSize, rows, big, speckCells, hard, perSeed, allOk);
GD.Print("\n==================================================================");
GD.Print($" DONE — {batchRoot}");
GD.Print($" ORACLE {(allOk ? "HARD CHECKS ALL PASS" : "*** FAILURES — see the table ***")}");
GD.Print("==================================================================");
GetTree().Quit(allOk ? 0 : 3);
}
// ---- the instrument --------------------------------------------------
private static long Cells(float frac, int size) => Math.Max(1L, (long)Math.Round(frac * (double)size * size));
private static (HemiStats north, HemiStats south) Stats(RegionLabels l, long big)
{
var n = new List(); var s = new List();
foreach (var r in l.Regions)
{
if (r.IsMainland) continue;
if (r.Hemisphere == RegionLabeling.HemiSouth) s.Add(r.SizeCells); else n.Add(r.SizeCells);
}
return (Make(n, big), Make(s, big));
}
private static HemiStats Make(List sizes, long big)
{
sizes.Sort();
var h = new HemiStats { All = sizes.Count, Hist = new int[RegionLabeling.HistogramEdges.Length + 1] };
if (sizes.Count == 0) return h;
double sum = 0;
foreach (long v in sizes) { h.Hist[RegionLabeling.HistogramBin(v)]++; if (v >= big) h.Big++; sum += v; }
h.Min = sizes[0]; h.Med = sizes[sizes.Count / 2]; h.Max = sizes[^1]; h.Mean = sum / sizes.Count;
int k = Math.Min(3, sizes.Count); h.Largest = new long[k];
for (int i = 0; i < k; i++) h.Largest[i] = sizes[sizes.Count - 1 - i];
return h;
}
///
/// The one-word NUMERIC read — a stated rule, not a judgement: "too solid" if fewer than 12 big
/// (≥ the 07 mid threshold) islands detached across both hemispheres (the 09 anchors had 23–27);
/// "shredded" if fewer than a quarter of the islands are big (all specks, no bigs); else "good
/// spread". The eye's read is in the report.
///
private static string AutoRead(Row r)
{
int all = r.N.All + r.S.All, bigs = r.N.Big + r.S.Big;
if (bigs < 12) return "too solid";
if (all > 0 && bigs < all * 0.25) return "shredded";
return "good spread";
}
// ---- the curve --------------------------------------------------------
private static (CurveKnots, ClimbCalibration) CalibrateCurve(int calibSize, float sea, CurveAnchors anchors)
{
var rawPool = new LandHistogram(sea);
var pass1 = new Dictionary();
foreach (int s in CalibrationSeeds)
{
var p1 = Topography.Generate(new TerrainGenConfig { MapSize = calibSize, Seed = s });
pass1[s] = p1;
rawPool.Accumulate(p1.Height, calibSize);
}
var knots = new CurveKnots(2, "v2_balanced",
rawPool.Quantile(CurveKnots.Percentiles[0]), rawPool.Quantile(CurveKnots.Percentiles[1]),
rawPool.Quantile(CurveKnots.Percentiles[2]), rawPool.Quantile(CurveKnots.Percentiles[3]),
rawPool.Quantile(CurveKnots.Percentiles[4]), rawPool.Quantile(CurveKnots.Percentiles[5]));
float ceilingRaw = knots.K2;
var rawAbove = new LandHistogram(sea);
var outAbove = new LandHistogram(sea);
foreach (int s in CalibrationSeeds)
{
var scfg = new TerrainGenConfig
{
MapSize = calibSize, Seed = s, Curve = true, ShelfDetail = true,
CurveMode = CurveModeKind.Staircase, Knots = knots, Anchors = anchors, VariantLabel = "staircase",
};
Pass2Result st = Shaping.Shape(pass1[s], scfg);
rawAbove.AccumulateWhere(pass1[s].Height, pass1[s].Height, calibSize, ceilingRaw);
outAbove.AccumulateWhere(st.Height, pass1[s].Height, calibSize, ceilingRaw);
}
var pcts = ClimbCalibration.DefaultPercentiles;
var rawQ = new float[pcts.Length]; var outQ = new float[pcts.Length];
for (int i = 0; i < pcts.Length; i++) { rawQ[i] = rawAbove.Quantile(pcts[i]); outQ[i] = outAbove.Quantile(pcts[i]); }
var cal = ClimbCalibration.FromPercentiles(pcts, rawQ, outQ, ceilingRaw,
HeightCurve.EffectiveSpikeMax(pass1[CalibrationSeeds[0]].HMaxSeed, knots, anchors),
anchors.RedCeil, anchors.PeakCap, mountainLift: 1.0f, peakSharpness: 1.0f);
return (knots, cal);
}
// ---- output -----------------------------------------------------------
private static void WriteSeed(string batchRoot, Pass1Result p1, Pass2Result p2, float sea, CurveAnchors anchors, bool skipRaw)
{
string dir = Path.Combine(batchRoot, $"{p2.Seed}");
DirAccess.MakeDirRecursiveAbsolute(dir);
GrayscaleRenderer.SavePng(p2.Height, p2.MapSize, Path.Combine(dir, "grayscale.png"));
if (!skipRaw) HeightField.Save(p2.Height, p2.MapSize, Path.Combine(dir, "height.f32"));
var look = new LookConfig
{
Name = "hillshade_even", Palette = ReliefPalette.Kind.ProvisionalEven,
ZExaggeration = 18f, LightAzimuth = 315f, LightAltitude = 45f, HillshadeStrength = 0.30f, SeaLevel = sea,
};
Image map = ReliefRenderer.Render(p2.Height, p2.MapSize, look);
LegendRenderer.WithLegend(map, look.Palette, sea, anchors.PeakCap, $"FRAG_4 {p2.Seed}").SavePng(Path.Combine(dir, "relief.png"));
var led = p1.RegionLedger;
RegionOverlayRenderer.SavePng(p1.Regions, led != null && led.RevertOn ? p1.RegionsPre : null, p1.MapSize,
led?.RevertedComponents ?? 0, led?.ThresholdCells ?? 0, Path.Combine(dir, "regions.png"));
}
private static string HistRow(int[] h)
{
var sb = new StringBuilder();
for (int i = 0; i < h.Length; i++) { if (i > 0) sb.Append(" · "); sb.Append(h[i]); }
return sb.ToString();
}
private static string Largest(long[] l) => l.Length == 0 ? "—" : string.Join(" / ", Array.ConvertAll(l, v => v.ToString("N0")));
private static string TableMarkdown(List rows, long big)
{
var sb = new StringBuilder();
var histHead = new StringBuilder();
for (int i = 0; i <= RegionLabeling.HistogramEdges.Length; i++) { if (i > 0) histHead.Append(" · "); histHead.Append(RegionLabeling.HistogramLabel(i)); }
sb.AppendLine($"| Seed | read | **N islands all / ≥ {big:N0}** | N median / largest three | N histogram ({histHead}) | **S islands all / ≥ {big:N0}** | S median / largest three | S histogram | mainland cells (% of land) | specks reverted | oracle |");
sb.AppendLine("|---|---|---|---|---|---|---|---|---|---|---|");
foreach (var r in rows)
sb.AppendLine($"| `{r.Seed}`{(r.Anchor ? " ⭐ anchor" : "")} | **{r.Read}** | **{r.N.All} / {r.N.Big}** | {r.N.Med} / {Largest(r.N.Largest)} | {HistRow(r.N.Hist)} | **{r.S.All} / {r.S.Big}** | {r.S.Med} / {Largest(r.S.Largest)} | {HistRow(r.S.Hist)} | {r.MainlandCells:N0} ({r.MainlandFrac:P1}) | {r.SpecksReverted} | {(r.Ok ? "pass" : "**FAIL**")} |");
return sb.ToString();
}
private static void WriteTable(string batchRoot, int mapSize, List rows, long big, long speckCells)
{
var sb = new StringBuilder();
sb.AppendLine($"# The count/size table — frag_4 frozen, {rows.Count} seeds at {mapSize}");
sb.AppendLine();
sb.AppendLine($"Islands = non-mainland 8-connected land components of the classify field; hemisphere by centroid; \"big\" = ≥ {big:N0} cells; speck revert < {speckCells} cells.");
sb.AppendLine("Read rule (numeric, stated): **too solid** if < 12 big islands across both hemispheres · **shredded** if big < 25 % of all · else **good spread**. The eye's read is in the report.");
sb.AppendLine();
sb.Append(TableMarkdown(rows, big));
WriteText(Path.Combine(batchRoot, "count_size_table.md"), sb.ToString());
var csv = new StringBuilder();
csv.AppendLine("seed,anchor,read,n_all,n_big,n_med,n_mean,n_max,n_largest,n_hist,s_all,s_big,s_med,s_mean,s_max,s_largest,s_hist,mainland_cells,mainland_frac,specks_reverted,oracle,ms");
var ic = System.Globalization.CultureInfo.InvariantCulture;
foreach (var r in rows)
csv.AppendLine(string.Join(",", r.Seed, r.Anchor ? 1 : 0, r.Read,
r.N.All, r.N.Big, r.N.Med, r.N.Mean.ToString("F1", ic), r.N.Max, "\"" + Largest(r.N.Largest) + "\"", "\"" + HistRow(r.N.Hist) + "\"",
r.S.All, r.S.Big, r.S.Med, r.S.Mean.ToString("F1", ic), r.S.Max, "\"" + Largest(r.S.Largest) + "\"", "\"" + HistRow(r.S.Hist) + "\"",
r.MainlandCells, r.MainlandFrac.ToString("F4", ic), r.SpecksReverted, r.Ok ? "pass" : "FAIL", r.Ms));
WriteText(Path.Combine(batchRoot, "count_size_table.csv"), csv.ToString());
}
private static void WriteIndex(string batchRoot, int mapSize, int calibSize, List rows, long big, long speckCells,
List hard, List perSeed, bool allOk)
{
var sb = new StringBuilder();
sb.AppendLine($"# Batch 10 — frag_4 seed gallery: does the look generalize? (render-only, {mapSize})");
sb.AppendLine();
sb.AppendLine("**A contact sheet, not a tune.** Every plate is the SAME setting — chat2/09's `frag_4`, frozen — across the two");
sb.AppendLine("seeds it was judged on (⭐ anchors) and six fresh seeds chosen before any render. The question: does a coherent");
sb.AppendLine("mainland with medium/large lobes detaching all around generalize, or do some seeds come out too solid or shredded?");
sb.AppendLine();
sb.AppendLine("## The frozen setting");
sb.AppendLine();
sb.AppendLine($"`FragmentAmp {FrozenFragmentAmp}` · `FragmentFreqPerMapWidth {FrozenFragmentFreq}` · window `{FrozenBandCentre} ± {FrozenBandHalfWidth}` · bites-only `{FrozenBitesOnly}` · " +
$"`SouthStretch {FrozenStretch}` (band `{FrozenBandStart}` / feather `{FrozenBandFeather}`, sinker stretched `{FrozenStretchSinker}`) · speck revert < {speckCells} cells (`{FrozenSpeckFrac:G2}` of the map) · " +
"offshore OFF · shelf OFF · region labeling ON · the tagged curve (calibrated on task 01's pool at " + calibSize + "). Pinned explicitly in `FragGalleryTool` — nothing is left to a default.");
sb.AppendLine();
sb.AppendLine("## ⭐ The contact sheet");
sb.AppendLine();
sb.AppendLine("Open each seed's `regions.png` (the key view — detached pieces in colour) beside its `relief.png`.");
sb.AppendLine();
sb.AppendLine("| Seed | read | overlay | relief | N islands all / big | S islands all / big | largest N / S piece |");
sb.AppendLine("|---|---|---|---|---|---|---|");
foreach (var r in rows)
sb.AppendLine($"| `{r.Seed}`{(r.Anchor ? " ⭐ anchor" : "")} | **{r.Read}** | [`{r.Seed}/regions.png`]({r.Seed}/regions.png) | [`{r.Seed}/relief.png`]({r.Seed}/relief.png) | {r.N.All} / {r.N.Big} | {r.S.All} / {r.S.Big} | {r.N.Max:N0} / {r.S.Max:N0} |");
sb.AppendLine();
sb.AppendLine($"## ⭐ The count/size table — hemisphere-split, with the size distribution");
sb.AppendLine();
sb.Append(TableMarkdown(rows, big));
sb.AppendLine();
sb.AppendLine("Read rule (numeric, stated): **too solid** if < 12 big islands across both hemispheres (the anchors had 23–27 at 4096) · **shredded** if big < 25 % of all · else **good spread**. The eye's read is in the report. Also as `count_size_table.md` / `.csv`.");
sb.AppendLine();
sb.AppendLine("## ⚠ The palette is PROVISIONAL");
sb.AppendLine();
sb.AppendLine("`ProvisionalEven`, flagged. The grayscale is the honest instrument; the overlay is the region layer's data.");
sb.AppendLine();
sb.AppendLine("## The oracle (render-only: the setting is the 09 setting, nothing upstream moved)");
sb.AppendLine();
sb.AppendLine(ShapingOracle.ToMarkdownTable(hard));
sb.AppendLine("Per seed (centre-is-land m · tag/coastline k · classify b):");
sb.AppendLine();
sb.AppendLine(ShapingOracle.ToMarkdownTable(perSeed));
sb.AppendLine($"**{(allOk ? "ALL HARD CHECKS PASS" : "⚠⚠ FAILURES — do not judge this batch")}**");
sb.AppendLine();
sb.AppendLine("## Disposability");
sb.AppendLine();
sb.AppendLine("| Artifact | Keep? |");
sb.AppendLine("|---|---|");
sb.AppendLine("| `regions.png`, `relief.png`, `INDEX.md`, `count_size_table.md` / `.csv` | **keep** |");
sb.AppendLine("| `grayscale.png` | ♻ regenerable from the `.f32` |");
sb.AppendLine("| `height.f32` | ♻ regenerable from seed + the frozen setting — large (256 MB each), clear freely |");
sb.AppendLine("| `scratch/` | persistent by rule; never cleaned |");
sb.AppendLine();
sb.AppendLine($"Gallery at {mapSize}, curve calibrated at {calibSize} with offshore off. {WorldScale.Describe()}.");
WriteText(Path.Combine(batchRoot, "INDEX.md"), sb.ToString());
}
private static void WriteText(string path, string text)
{
using var f = Godot.FileAccess.Open(path, Godot.FileAccess.ModeFlags.Write);
if (f == null) { GD.PrintErr($"could not write {path}"); return; }
f.StoreString(text);
}
// ---- env helpers --------------------------------------------------------
private static string EnvStr(string k, string fallback)
{
string v = System.Environment.GetEnvironmentVariable(k);
return string.IsNullOrWhiteSpace(v) ? fallback : v;
}
private static int EnvInt(string k, int fallback)
=> int.TryParse(EnvStr(k, null) ?? "", out int v) ? v : fallback;
private static int[] EnvSeeds(string k, int[] fallback)
{
string v = EnvStr(k, null);
if (v == null) return fallback;
var outp = new List();
foreach (string part in v.Split(',', StringSplitOptions.RemoveEmptyEntries))
if (int.TryParse(part.Trim(), out int s) && s > 0) outp.Add(s);
return outp.Count > 0 ? outp.ToArray() : fallback;
}
}
}