..
BasinGraph.cs
rivers/04: lake-basin layer — the basin graph (spill + lake-identity + downstream edge), data only
2026-08-25 00:45:23 -04:00
BuildingMaterial.cs
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00
BuildingMaterial.cs.uid
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00
ClimbCalibration.cs
Phase 2a: restore the mountain — calibrate the climb to the staircase, not to a guess
2026-08-20 04:14:47 -04:00
ClimbCalibration.cs.uid
Phase 2a: restore the mountain — calibrate the climb to the staircase, not to a guess
2026-08-20 04:14:47 -04:00
Column.cs
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00
Column.cs.uid
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00
ColumnGrid.cs
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00
ColumnGrid.cs.uid
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00
ContinuousCurve.cs
Phase 2a: restore the mountain — calibrate the climb to the staircase, not to a guess
2026-08-20 04:14:47 -04:00
ContinuousCurve.cs.uid
Phase 2a: continuous grade — smooth the upper staircase, preserve the lowlands
2026-08-20 03:41:27 -04:00
CurveAnchors.cs
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
CurveAnchors.cs.uid
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
CurveKnots.cs
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
CurveKnots.cs.uid
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
DrainageAnalysis.cs
chat2/12: drainage analysis (minimal-first) — the reference river plan ported, analysis only, on the eroded terrain
2026-08-22 20:51:51 -04:00
DrainageAnalysis.cs.uid
chat2/12: drainage analysis (minimal-first) — the reference river plan ported, analysis only, on the eroded terrain
2026-08-22 20:51:51 -04:00
FileSafety.cs
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00
FileSafety.cs.uid
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00
GenerationScale.cs
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
GenerationScale.cs.uid
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00
HeightCurve.cs
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
HeightCurve.cs.uid
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
HydraulicErosion.cs
chat2/11: hydraulic erosion — the faithful droplet pass on the locked shape, render-only, judged off vs on
2026-08-22 12:19:20 -04:00
HydraulicErosion.cs.uid
chat2/11: hydraulic erosion — the faithful droplet pass on the locked shape, render-only, judged off vs on
2026-08-22 12:19:20 -04:00
MaterialKey.cs
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00
MaterialKey.cs.uid
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00
MaterialRegistry.cs
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00
MaterialRegistry.cs.uid
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00
RecipeRegistry.cs
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00
RecipeRegistry.cs.uid
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00
RegionLabeling.cs
rivers/03: lowland routing — the routed MIX on the pure N=12, courses only
2026-08-24 04:54:30 -04:00
RegionLabeling.cs.uid
chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert
2026-08-22 03:50:33 -04:00
TerrainDetailPass.cs
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
TerrainDetailPass.cs.uid
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
TerrainMaterial.cs
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00
TerrainMaterial.cs.uid
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00
ToolingPaths.cs
rivers/02b: composition gate — N=12 pure ranking vs a gameplay sea-river floor of K=3
2026-08-24 01:58:39 -04:00
ToolingPaths.cs.uid
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00
WorldScale.cs
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
WorldScale.cs.uid
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00