..
BasinGraphRenderer.cs
rivers/04: lake-basin layer — the basin graph (spill + lake-identity + downstream edge), data only
2026-08-25 00:45:23 -04:00
BasinGraphTool.cs
rivers/04: lake-basin layer — the basin graph (spill + lake-identity + downstream edge), data only
2026-08-25 00:45:23 -04:00
CoastalFragment.cs
chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch
2026-08-22 07:09:27 -04:00
CoastalFragment.cs.uid
chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch
2026-08-22 07:09:27 -04:00
CoastalFragmentTool.cs
rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat
2026-08-23 04:45:10 -04:00
CoastalFragmentTool.cs.uid
chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch
2026-08-22 07:09:27 -04:00
CurveBaselineTool.cs
rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat
2026-08-23 04:45:10 -04:00
CurveBaselineTool.cs.uid
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
CurveContinuousTool.cs
rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat
2026-08-23 04:45:10 -04:00
CurveContinuousTool.cs.uid
Phase 2a: continuous grade — smooth the upper staircase, preserve the lowlands
2026-08-20 03:41:27 -04:00
DrainageRenderer.cs
rivers/05: flow-through routing — river → lake → over the spill → … → sea; the hydrology map and the flow-direction field
2026-08-25 22:50:25 -04:00
DrainageRenderer.cs.uid
chat2/12: drainage analysis (minimal-first) — the reference river plan ported, analysis only, on the eroded terrain
2026-08-22 20:51:51 -04:00
DrainageTool.cs
rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat
2026-08-23 04:45:10 -04:00
DrainageTool.cs.uid
chat2/12: drainage analysis (minimal-first) — the reference river plan ported, analysis only, on the eroded terrain
2026-08-22 20:51:51 -04:00
ErosionPass.cs
chat2/11: hydraulic erosion — the faithful droplet pass on the locked shape, render-only, judged off vs on
2026-08-22 12:19:20 -04:00
ErosionPass.cs.uid
chat2/11: hydraulic erosion — the faithful droplet pass on the locked shape, render-only, judged off vs on
2026-08-22 12:19:20 -04:00
ErosionTool.cs
rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat
2026-08-23 04:45:10 -04:00
ErosionTool.cs.uid
chat2/11: hydraulic erosion — the faithful droplet pass on the locked shape, render-only, judged off vs on
2026-08-22 12:19:20 -04:00
FlowThroughRouting.cs
rivers/05: flow-through routing — river → lake → over the spill → … → sea; the hydrology map and the flow-direction field
2026-08-25 22:50:25 -04:00
FlowThroughTool.cs
rivers/05: flow-through routing — river → lake → over the spill → … → sea; the hydrology map and the flow-direction field
2026-08-25 22:50:25 -04:00
FragGalleryTool.cs
rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat
2026-08-23 04:45:10 -04:00
FragGalleryTool.cs.uid
chat2/10: frag_4 seed gallery — render-only, the 09 setting frozen across 2 anchors + 6 fresh seeds at 8192
2026-08-22 10:24:56 -04:00
GrayscaleRenderer.cs
Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming
2026-08-19 22:55:53 -04:00
GrayscaleRenderer.cs.uid
Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming
2026-08-19 22:55:53 -04:00
HeightField.cs
Phase 1: shaded relief and the Hispaniola palette — the grin gate
2026-08-19 21:58:44 -04:00
HeightField.cs.uid
Phase 1: shaded relief and the Hispaniola palette — the grin gate
2026-08-19 21:58:44 -04:00
Hillshade.cs
Phase 1: shaded relief and the Hispaniola palette — the grin gate
2026-08-19 21:58:44 -04:00
Hillshade.cs.uid
Phase 1: shaded relief and the Hispaniola palette — the grin gate
2026-08-19 21:58:44 -04:00
HistogramRenderer.cs
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
HistogramRenderer.cs.uid
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
HydrologyRenderer.cs
rivers/05: flow-through routing — river → lake → over the spill → … → sea; the hydrology map and the flow-direction field
2026-08-25 22:50:25 -04:00
IslandFalloff.cs
chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage
2026-08-21 06:22:54 -04:00
IslandFalloff.cs.uid
Phase 1: port the crown-jewel noise and pass-1, and render the island
2026-08-19 21:27:20 -04:00
LandHistogram.cs
Phase 2a: restore the mountain — calibrate the climb to the staircase, not to a guess
2026-08-20 04:14:47 -04:00
LandHistogram.cs.uid
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
LegendRenderer.cs
Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming
2026-08-19 22:55:53 -04:00
LegendRenderer.cs.uid
Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming
2026-08-19 22:55:53 -04:00
LookConfig.cs
Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming
2026-08-19 22:55:53 -04:00
LookConfig.cs.uid
Phase 1: shaded relief and the Hispaniola palette — the grin gate
2026-08-19 21:58:44 -04:00
MountainRestoreTool.cs
rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat
2026-08-23 04:45:10 -04:00
MountainRestoreTool.cs.uid
Phase 2a: restore the mountain — calibrate the climb to the staircase, not to a guess
2026-08-20 04:14:47 -04:00
NoiseDefaultsProbe.cs
Phase 1: port the crown-jewel noise and pass-1, and render the island
2026-08-19 21:27:20 -04:00
NoiseDefaultsProbe.cs.uid
Phase 1: port the crown-jewel noise and pass-1, and render the island
2026-08-19 21:27:20 -04:00
OffshoreAnalysis.cs
chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert
2026-08-22 03:50:33 -04:00
OffshoreAnalysis.cs.uid
chat2/05: offshore islands — rejoin the stub faithfully, then reshape to a guaranteed hybrid
2026-08-21 05:14:53 -04:00
OffshoreDiagnosis.cs
chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage
2026-08-21 06:22:54 -04:00
OffshoreDiagnosis.cs.uid
chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage
2026-08-21 06:22:54 -04:00
OffshoreIslandsTool.cs
rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat
2026-08-23 04:45:10 -04:00
OffshoreIslandsTool.cs.uid
chat2/05: offshore islands — rejoin the stub faithfully, then reshape to a guaranteed hybrid
2026-08-21 05:14:53 -04:00
OffshorePass.cs
chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage
2026-08-21 06:22:54 -04:00
OffshorePass.cs.uid
chat2/05: offshore islands — rejoin the stub faithfully, then reshape to a guaranteed hybrid
2026-08-21 05:14:53 -04:00
OffshoreSettings.cs
chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage
2026-08-21 06:22:54 -04:00
OffshoreSettings.cs.uid
chat2/05: offshore islands — rejoin the stub faithfully, then reshape to a guaranteed hybrid
2026-08-21 05:14:53 -04:00
Pass1Result.cs
chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert
2026-08-22 03:50:33 -04:00
Pass1Result.cs.uid
Phase 1: port the crown-jewel noise and pass-1, and render the island
2026-08-19 21:27:20 -04:00
Pass2Result.cs
chat2/11: hydraulic erosion — the faithful droplet pass on the locked shape, render-only, judged off vs on
2026-08-22 12:19:20 -04:00
Pass2Result.cs.uid
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
RegionLabelingTool.cs
rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat
2026-08-23 04:45:10 -04:00
RegionLabelingTool.cs.uid
chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert
2026-08-22 03:50:33 -04:00
RegionOverlayRenderer.cs
chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert
2026-08-22 03:50:33 -04:00
RegionOverlayRenderer.cs.uid
chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert
2026-08-22 03:50:33 -04:00
RegionPass.cs
chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert
2026-08-22 03:50:33 -04:00
RegionPass.cs.uid
chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert
2026-08-22 03:50:33 -04:00
ReliefPalette.cs
Phase 2a: continuous grade — smooth the upper staircase, preserve the lowlands
2026-08-20 03:41:27 -04:00
ReliefPalette.cs.uid
Phase 1: shaded relief and the Hispaniola palette — the grin gate
2026-08-19 21:58:44 -04:00
ReliefRenderer.cs
Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming
2026-08-19 22:55:53 -04:00
ReliefRenderer.cs.uid
Phase 1: shaded relief and the Hispaniola palette — the grin gate
2026-08-19 21:58:44 -04:00
ReliefRenderTool.cs
rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat
2026-08-23 04:45:10 -04:00
ReliefRenderTool.cs.uid
Phase 1: shaded relief and the Hispaniola palette — the grin gate
2026-08-19 21:58:44 -04:00
ReviewBatchTool.cs
rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat
2026-08-23 04:45:10 -04:00
ReviewBatchTool.cs.uid
Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming
2026-08-19 22:55:53 -04:00
RiverCandidate.cs
rivers/03: lowland routing — the routed MIX on the pure N=12, courses only
2026-08-24 04:54:30 -04:00
RiverCandidates.cs
rivers/03: lowland routing — the routed MIX on the pure N=12, courses only
2026-08-24 04:54:30 -04:00
RiverPromotionTool.cs
rivers/03: lowland routing — the routed MIX on the pure N=12, courses only
2026-08-24 04:54:30 -04:00
RiverRouting.cs
rivers/05: flow-through routing — river → lake → over the spill → … → sea; the hydrology map and the flow-direction field
2026-08-25 22:50:25 -04:00
RiverRoutingTool.cs
rivers/03c: routing polish — lake-termination as a preference, lake-enders come home
2026-08-24 23:28:02 -04:00
SeedGalleryTool.cs
rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat
2026-08-23 04:45:10 -04:00
SeedGalleryTool.cs.uid
chat2/04: the seed gallery — render-only, plus the terrain-curve-v1 checkpoint
2026-08-21 00:20:42 -04:00
ShadeRenderer.cs
chat2/11: hydraulic erosion — the faithful droplet pass on the locked shape, render-only, judged off vs on
2026-08-22 12:19:20 -04:00
ShadeRenderer.cs.uid
chat2/12: drainage analysis (minimal-first) — the reference river plan ported, analysis only, on the eroded terrain
2026-08-22 20:51:51 -04:00
Shaping.cs
chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert
2026-08-22 03:50:33 -04:00
Shaping.cs.uid
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
ShapingOracle.cs
rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat
2026-08-23 04:45:10 -04:00
ShapingOracle.cs.uid
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
SouthernStretch.cs
chat2/08: southern stretch, EXPLORATION — the fragmentation knob space, diagnosed then laddered
2026-08-22 05:54:12 -04:00
SouthernStretch.cs.uid
chat2/08: southern stretch, EXPLORATION — the fragmentation knob space, diagnosed then laddered
2026-08-22 05:54:12 -04:00
SouthernStretchTool.cs
rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat
2026-08-23 04:45:10 -04:00
SouthernStretchTool.cs.uid
chat2/08: southern stretch, EXPLORATION — the fragmentation knob space, diagnosed then laddered
2026-08-22 05:54:12 -04:00
TagOverlayRenderer.cs
chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage
2026-08-21 06:22:54 -04:00
TagOverlayRenderer.cs.uid
chat2/05: offshore islands — rejoin the stub faithfully, then reshape to a guaranteed hybrid
2026-08-21 05:14:53 -04:00
TerrainGenConfig.cs
rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat
2026-08-23 04:45:10 -04:00
TerrainGenConfig.cs.uid
Phase 1: port the crown-jewel noise and pass-1, and render the island
2026-08-19 21:27:20 -04:00
TerrainGenTool.cs
rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat
2026-08-23 04:45:10 -04:00
TerrainGenTool.cs.uid
Phase 1: port the crown-jewel noise and pass-1, and render the island
2026-08-19 21:27:20 -04:00
TerrainNoise.cs
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
TerrainNoise.cs.uid
Phase 1: port the crown-jewel noise and pass-1, and render the island
2026-08-19 21:27:20 -04:00
TerrainShapeV1.cs
rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat
2026-08-23 04:45:10 -04:00
TinyFont.cs
Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming
2026-08-19 22:55:53 -04:00
TinyFont.cs.uid
Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming
2026-08-19 22:55:53 -04:00
Topography.cs
chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch
2026-08-22 07:09:27 -04:00
Topography.cs.uid
Phase 1: port the crown-jewel noise and pass-1, and render the island
2026-08-19 21:27:20 -04:00
UserDirProbe.cs
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00
UserDirProbe.cs.uid
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00