islaApocalypse-v2/project.godot
beezm b60d78b752 Move the user:// isolation warning out of project.godot
Godot rewrites project.godot on import and strips all comments, replacing the
header with its own boilerplate. The isolation SETTINGS survived — name,
use_custom_user_dir and custom_user_dir_name are intact and the probe still
passes — but the block explaining why they must not be touched was deleted.

A comment there is therefore not a durable place for a warning. The warning
moves to README.md, which records the behaviour so nobody puts it back, and the
actual guarantee stays where it was always enforced: UserDirProbe, which exits
non-zero if user:// ever resolves to the old prototype's directory.

Also drops the now-empty [rendering] section the rewriter removed as redundant
(forward_plus is already declared in config/features).
2026-08-19 21:31:12 -04:00

22 lines
616 B
Text

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="islaApocalypse-v2"
config/description="Isla Apocalypse — the v2 rewrite (D-049). Phase 0: clean skeleton."
config/version="0.1.0"
config/use_custom_user_dir=true
config/custom_user_dir_name="islaApocalypse-v2"
config/features=PackedStringArray("4.7", "C#", "Forward Plus")
[dotnet]
project/assembly_name="islaApocalypse-v2"