islaApocalypse-v2/Tools/Scripts
beezm 4e4be6a83e rivers/03: lowland routing — the routed MIX on the pure N=12, courses only
Ports the ROUTING PORTION of the reference's RiverCarvePass (RouteToOcean, the
routed/lake-ender sort, SmoothCourse). NOT CarveRiver (bed stamp) and NOT
AddSteppedWater (water bodies) — those are later tasks.

RED LINE: no height mutated, no water filled, nothing carved. Asserted per seed
by an FNV digest of both height fields before/after routing.

- RiverRouting: deterministic LOWGROUND Dijkstra, uphill penalised so a route may
  cross the basin rim, empty-list-on-no-path. Effective == declared constants
  (verified: private const, no ConfigManager key, no [Export] in the reference).
- The sort is the REFERENCE's — Kind = basinHasLake ? lake-ender : routed. The
  task's stated "a path exists -> routed" cannot discriminate: on an 8-connected
  grid a path to the ocean always exists, confirmed empirically (43/43 probes
  reached). The ocean route is probed for every giant anyway, so the missing
  affordability threshold is reported as a number rather than guessed.
- RegionLabeling.SignificantWaterMask: interim substitute for v2's missing
  water-bodies table — 8-connected classify-water components >= 20,000 px.
- RiverCandidates: the candidate enumeration extracted out of RiverPromotionTool
  so routing ranks the identical set the count gate was judged on. Behaviour
  neutral — rivers/02b's twelve plates are byte-identical across the extraction.
- DrainageRenderer.RoutedMix: three classes, with each routed river's added
  lowland reach and the rim it crossed drawn distinctly from its natural stem.

Taste gate: no count, no K, no style, no default set.
2026-08-24 04:54:30 -04:00
..
CoastalFragment.cs chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch 2026-08-22 07:09:27 -04:00
CoastalFragment.cs.uid chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch 2026-08-22 07:09:27 -04:00
CoastalFragmentTool.cs rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat 2026-08-23 04:45:10 -04:00
CoastalFragmentTool.cs.uid chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch 2026-08-22 07:09:27 -04:00
CurveBaselineTool.cs rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat 2026-08-23 04:45:10 -04:00
CurveBaselineTool.cs.uid Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
CurveContinuousTool.cs rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat 2026-08-23 04:45:10 -04:00
CurveContinuousTool.cs.uid Phase 2a: continuous grade — smooth the upper staircase, preserve the lowlands 2026-08-20 03:41:27 -04:00
DrainageRenderer.cs rivers/03: lowland routing — the routed MIX on the pure N=12, courses only 2026-08-24 04:54:30 -04:00
DrainageRenderer.cs.uid chat2/12: drainage analysis (minimal-first) — the reference river plan ported, analysis only, on the eroded terrain 2026-08-22 20:51:51 -04:00
DrainageTool.cs rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat 2026-08-23 04:45:10 -04:00
DrainageTool.cs.uid chat2/12: drainage analysis (minimal-first) — the reference river plan ported, analysis only, on the eroded terrain 2026-08-22 20:51:51 -04:00
ErosionPass.cs chat2/11: hydraulic erosion — the faithful droplet pass on the locked shape, render-only, judged off vs on 2026-08-22 12:19:20 -04:00
ErosionPass.cs.uid chat2/11: hydraulic erosion — the faithful droplet pass on the locked shape, render-only, judged off vs on 2026-08-22 12:19:20 -04:00
ErosionTool.cs rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat 2026-08-23 04:45:10 -04:00
ErosionTool.cs.uid chat2/11: hydraulic erosion — the faithful droplet pass on the locked shape, render-only, judged off vs on 2026-08-22 12:19:20 -04:00
FragGalleryTool.cs rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat 2026-08-23 04:45:10 -04:00
FragGalleryTool.cs.uid chat2/10: frag_4 seed gallery — render-only, the 09 setting frozen across 2 anchors + 6 fresh seeds at 8192 2026-08-22 10:24:56 -04:00
GrayscaleRenderer.cs Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
GrayscaleRenderer.cs.uid Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
HeightField.cs Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
HeightField.cs.uid Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
Hillshade.cs Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
Hillshade.cs.uid Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
HistogramRenderer.cs Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
HistogramRenderer.cs.uid Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
IslandFalloff.cs chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage 2026-08-21 06:22:54 -04:00
IslandFalloff.cs.uid Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
LandHistogram.cs Phase 2a: restore the mountain — calibrate the climb to the staircase, not to a guess 2026-08-20 04:14:47 -04:00
LandHistogram.cs.uid Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
LegendRenderer.cs Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
LegendRenderer.cs.uid Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
LookConfig.cs Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
LookConfig.cs.uid Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
MountainRestoreTool.cs rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat 2026-08-23 04:45:10 -04:00
MountainRestoreTool.cs.uid Phase 2a: restore the mountain — calibrate the climb to the staircase, not to a guess 2026-08-20 04:14:47 -04:00
NoiseDefaultsProbe.cs Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
NoiseDefaultsProbe.cs.uid Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
OffshoreAnalysis.cs chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert 2026-08-22 03:50:33 -04:00
OffshoreAnalysis.cs.uid chat2/05: offshore islands — rejoin the stub faithfully, then reshape to a guaranteed hybrid 2026-08-21 05:14:53 -04:00
OffshoreDiagnosis.cs chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage 2026-08-21 06:22:54 -04:00
OffshoreDiagnosis.cs.uid chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage 2026-08-21 06:22:54 -04:00
OffshoreIslandsTool.cs rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat 2026-08-23 04:45:10 -04:00
OffshoreIslandsTool.cs.uid chat2/05: offshore islands — rejoin the stub faithfully, then reshape to a guaranteed hybrid 2026-08-21 05:14:53 -04:00
OffshorePass.cs chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage 2026-08-21 06:22:54 -04:00
OffshorePass.cs.uid chat2/05: offshore islands — rejoin the stub faithfully, then reshape to a guaranteed hybrid 2026-08-21 05:14:53 -04:00
OffshoreSettings.cs chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage 2026-08-21 06:22:54 -04:00
OffshoreSettings.cs.uid chat2/05: offshore islands — rejoin the stub faithfully, then reshape to a guaranteed hybrid 2026-08-21 05:14:53 -04:00
Pass1Result.cs chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert 2026-08-22 03:50:33 -04:00
Pass1Result.cs.uid Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
Pass2Result.cs chat2/11: hydraulic erosion — the faithful droplet pass on the locked shape, render-only, judged off vs on 2026-08-22 12:19:20 -04:00
Pass2Result.cs.uid Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
RegionLabelingTool.cs rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat 2026-08-23 04:45:10 -04:00
RegionLabelingTool.cs.uid chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert 2026-08-22 03:50:33 -04:00
RegionOverlayRenderer.cs chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert 2026-08-22 03:50:33 -04:00
RegionOverlayRenderer.cs.uid chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert 2026-08-22 03:50:33 -04:00
RegionPass.cs chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert 2026-08-22 03:50:33 -04:00
RegionPass.cs.uid chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert 2026-08-22 03:50:33 -04:00
ReliefPalette.cs Phase 2a: continuous grade — smooth the upper staircase, preserve the lowlands 2026-08-20 03:41:27 -04:00
ReliefPalette.cs.uid Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
ReliefRenderer.cs Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
ReliefRenderer.cs.uid Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
ReliefRenderTool.cs rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat 2026-08-23 04:45:10 -04:00
ReliefRenderTool.cs.uid Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
ReviewBatchTool.cs rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat 2026-08-23 04:45:10 -04:00
ReviewBatchTool.cs.uid Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
RiverCandidate.cs rivers/03: lowland routing — the routed MIX on the pure N=12, courses only 2026-08-24 04:54:30 -04:00
RiverCandidates.cs rivers/03: lowland routing — the routed MIX on the pure N=12, courses only 2026-08-24 04:54:30 -04:00
RiverPromotionTool.cs rivers/03: lowland routing — the routed MIX on the pure N=12, courses only 2026-08-24 04:54:30 -04:00
RiverRouting.cs rivers/03: lowland routing — the routed MIX on the pure N=12, courses only 2026-08-24 04:54:30 -04:00
RiverRoutingTool.cs rivers/03: lowland routing — the routed MIX on the pure N=12, courses only 2026-08-24 04:54:30 -04:00
SeedGalleryTool.cs rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat 2026-08-23 04:45:10 -04:00
SeedGalleryTool.cs.uid chat2/04: the seed gallery — render-only, plus the terrain-curve-v1 checkpoint 2026-08-21 00:20:42 -04:00
ShadeRenderer.cs chat2/11: hydraulic erosion — the faithful droplet pass on the locked shape, render-only, judged off vs on 2026-08-22 12:19:20 -04:00
ShadeRenderer.cs.uid chat2/12: drainage analysis (minimal-first) — the reference river plan ported, analysis only, on the eroded terrain 2026-08-22 20:51:51 -04:00
Shaping.cs chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert 2026-08-22 03:50:33 -04:00
Shaping.cs.uid Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
ShapingOracle.cs rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat 2026-08-23 04:45:10 -04:00
ShapingOracle.cs.uid Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
SouthernStretch.cs chat2/08: southern stretch, EXPLORATION — the fragmentation knob space, diagnosed then laddered 2026-08-22 05:54:12 -04:00
SouthernStretch.cs.uid chat2/08: southern stretch, EXPLORATION — the fragmentation knob space, diagnosed then laddered 2026-08-22 05:54:12 -04:00
SouthernStretchTool.cs rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat 2026-08-23 04:45:10 -04:00
SouthernStretchTool.cs.uid chat2/08: southern stretch, EXPLORATION — the fragmentation knob space, diagnosed then laddered 2026-08-22 05:54:12 -04:00
TagOverlayRenderer.cs chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage 2026-08-21 06:22:54 -04:00
TagOverlayRenderer.cs.uid chat2/05: offshore islands — rejoin the stub faithfully, then reshape to a guaranteed hybrid 2026-08-21 05:14:53 -04:00
TerrainGenConfig.cs rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat 2026-08-23 04:45:10 -04:00
TerrainGenConfig.cs.uid Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
TerrainGenTool.cs rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat 2026-08-23 04:45:10 -04:00
TerrainGenTool.cs.uid Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
TerrainNoise.cs Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
TerrainNoise.cs.uid Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
TerrainShapeV1.cs rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat 2026-08-23 04:45:10 -04:00
TinyFont.cs Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
TinyFont.cs.uid Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
Topography.cs chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch 2026-08-22 07:09:27 -04:00
Topography.cs.uid Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
UserDirProbe.cs Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00
UserDirProbe.cs.uid Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00