islaApocalypse-v2/Tools/Scripts
beezm 527fab41e5 Fix the ISLA_SOURCE default the batch rename broke
chat1/05 renamed 01_pass1_port to 02_pass1_port, bringing it into line with the
authoring-task naming convention. ReviewBatchTool and ReliefRenderTool both
defaulted ISLA_SOURCE to the old name, so running either without an explicit
override found no .f32 dumps.

That failed quietly, which is the reason to fix it rather than document it:
HeightField.Load returns null on a missing file, so ReliefRenderTool silently
regenerated instead of loading, and ReviewBatchTool skipped 1_noise_grayscale
entirely with only a printed warning. Nothing corrupted; it just cost generation
time and dropped a view, both easy to miss.

Both defaults now name 02_pass1_port — where TerrainGenTool writes by default,
BatchRoot(task 2, "pass1_port"). Generator output and renderer source agree again.

ISLA_SOURCE stays overridable and unchanged in shape. Note in passing that it is a
FULL folder name, prefix included, not a bare descriptor: it names an existing
folder to read rather than composing a new one, so it does not go through BatchRoot.
Commented at both sites so the asymmetry with ISLA_BATCH reads as deliberate.

Verified end to end, not just by build: with no ISLA_SOURCE set, ReliefRenderTool
reports "loaded in 173 ms" against 02_pass1_port, and ReviewBatchTool produces
1_noise_grayscale again.
2026-08-19 23:38:10 -04:00
..
GrayscaleRenderer.cs Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
GrayscaleRenderer.cs.uid Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
HeightField.cs Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
HeightField.cs.uid Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
Hillshade.cs Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
Hillshade.cs.uid Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
IslandFalloff.cs Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
IslandFalloff.cs.uid Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
LegendRenderer.cs Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
LegendRenderer.cs.uid Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
LookConfig.cs Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
LookConfig.cs.uid Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
NoiseDefaultsProbe.cs Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
NoiseDefaultsProbe.cs.uid Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
Pass1Result.cs Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
Pass1Result.cs.uid Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
ReliefPalette.cs Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
ReliefPalette.cs.uid Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
ReliefRenderer.cs Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
ReliefRenderer.cs.uid Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
ReliefRenderTool.cs Fix the ISLA_SOURCE default the batch rename broke 2026-08-19 23:38:10 -04:00
ReliefRenderTool.cs.uid Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
ReviewBatchTool.cs Fix the ISLA_SOURCE default the batch rename broke 2026-08-19 23:38:10 -04:00
ReviewBatchTool.cs.uid Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
TerrainGenConfig.cs Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
TerrainGenConfig.cs.uid Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
TerrainGenTool.cs Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
TerrainGenTool.cs.uid Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
TerrainNoise.cs Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
TerrainNoise.cs.uid Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
TinyFont.cs Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
TinyFont.cs.uid Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
Topography.cs Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
Topography.cs.uid Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
UserDirProbe.cs Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00
UserDirProbe.cs.uid Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00