islaApocalypse-v2/Tools/Scripts
beezm a59e52fcbc chat2/10: frag_4 seed gallery — render-only, the 09 setting frozen across 2 anchors + 6 fresh seeds at 8192
FragGalleryTool pins every frag_4 value explicitly (amp 0.5, freq 12, window 0.66 +- 0.18,
zero-mean, stretch 2 with band 0.70/0.05 and the sinker stretched, speck revert 2.5e-7, offshore
and shelf off, labeling on) and proves it is the 09 setting: at 4096 the frozen field is
bit-identical to the 09 frag_4 dump on both anchors (a9, 16.8 M cells each), the frag-off field
to the 08 stretch_3 dump (a8), the interior locked against it (r), ids deterministic (o), the
curve untouched (a1). No generation code changed.

Eight seeds at 8192 - the anchors 1063685222 and 999999937 plus 20260822, 31415926, 27182818,
16180339, 14142135, 17320508 (constants chosen before any render) - each with grayscale, .f32,
relief and the labeled-regions overlay, and the hemisphere-split count/size table with a stated
numeric read rule (too solid < 12 big islands across both hemispheres; shredded if big < 25 % of
all; else good spread). Seven read good spread; 14142135 trips the ratio rule (17 big of 69) and
is the most solid mainland of the eight (99.3 % of land). Graduation held.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EY3ZTF6NwzF8ukBHQXSK7
2026-08-22 10:24:56 -04:00
..
CoastalFragment.cs chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch 2026-08-22 07:09:27 -04:00
CoastalFragment.cs.uid chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch 2026-08-22 07:09:27 -04:00
CoastalFragmentTool.cs chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch 2026-08-22 07:09:27 -04:00
CoastalFragmentTool.cs.uid chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch 2026-08-22 07:09:27 -04:00
CurveBaselineTool.cs Phase 2a: continuous grade — smooth the upper staircase, preserve the lowlands 2026-08-20 03:41:27 -04:00
CurveBaselineTool.cs.uid Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
CurveContinuousTool.cs Phase 2a: continuous grade — smooth the upper staircase, preserve the lowlands 2026-08-20 03:41:27 -04:00
CurveContinuousTool.cs.uid Phase 2a: continuous grade — smooth the upper staircase, preserve the lowlands 2026-08-20 03:41:27 -04:00
FragGalleryTool.cs chat2/10: frag_4 seed gallery — render-only, the 09 setting frozen across 2 anchors + 6 fresh seeds at 8192 2026-08-22 10:24:56 -04:00
FragGalleryTool.cs.uid chat2/10: frag_4 seed gallery — render-only, the 09 setting frozen across 2 anchors + 6 fresh seeds at 8192 2026-08-22 10:24:56 -04:00
GrayscaleRenderer.cs Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
GrayscaleRenderer.cs.uid Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
HeightField.cs Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
HeightField.cs.uid Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
Hillshade.cs Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
Hillshade.cs.uid Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
HistogramRenderer.cs Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
HistogramRenderer.cs.uid Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
IslandFalloff.cs chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage 2026-08-21 06:22:54 -04:00
IslandFalloff.cs.uid Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
LandHistogram.cs Phase 2a: restore the mountain — calibrate the climb to the staircase, not to a guess 2026-08-20 04:14:47 -04:00
LandHistogram.cs.uid Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
LegendRenderer.cs Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
LegendRenderer.cs.uid Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
LookConfig.cs Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
LookConfig.cs.uid Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
MountainRestoreTool.cs Phase 2a: restore the mountain — calibrate the climb to the staircase, not to a guess 2026-08-20 04:14:47 -04:00
MountainRestoreTool.cs.uid Phase 2a: restore the mountain — calibrate the climb to the staircase, not to a guess 2026-08-20 04:14:47 -04:00
NoiseDefaultsProbe.cs Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
NoiseDefaultsProbe.cs.uid Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
OffshoreAnalysis.cs chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert 2026-08-22 03:50:33 -04:00
OffshoreAnalysis.cs.uid chat2/05: offshore islands — rejoin the stub faithfully, then reshape to a guaranteed hybrid 2026-08-21 05:14:53 -04:00
OffshoreDiagnosis.cs chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage 2026-08-21 06:22:54 -04:00
OffshoreDiagnosis.cs.uid chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage 2026-08-21 06:22:54 -04:00
OffshoreIslandsTool.cs chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert 2026-08-22 03:50:33 -04:00
OffshoreIslandsTool.cs.uid chat2/05: offshore islands — rejoin the stub faithfully, then reshape to a guaranteed hybrid 2026-08-21 05:14:53 -04:00
OffshorePass.cs chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage 2026-08-21 06:22:54 -04:00
OffshorePass.cs.uid chat2/05: offshore islands — rejoin the stub faithfully, then reshape to a guaranteed hybrid 2026-08-21 05:14:53 -04:00
OffshoreSettings.cs chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage 2026-08-21 06:22:54 -04:00
OffshoreSettings.cs.uid chat2/05: offshore islands — rejoin the stub faithfully, then reshape to a guaranteed hybrid 2026-08-21 05:14:53 -04:00
Pass1Result.cs chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert 2026-08-22 03:50:33 -04:00
Pass1Result.cs.uid Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
Pass2Result.cs chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert 2026-08-22 03:50:33 -04:00
Pass2Result.cs.uid Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
RegionLabelingTool.cs chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert 2026-08-22 03:50:33 -04:00
RegionLabelingTool.cs.uid chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert 2026-08-22 03:50:33 -04:00
RegionOverlayRenderer.cs chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert 2026-08-22 03:50:33 -04:00
RegionOverlayRenderer.cs.uid chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert 2026-08-22 03:50:33 -04:00
RegionPass.cs chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert 2026-08-22 03:50:33 -04:00
RegionPass.cs.uid chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert 2026-08-22 03:50:33 -04:00
ReliefPalette.cs Phase 2a: continuous grade — smooth the upper staircase, preserve the lowlands 2026-08-20 03:41:27 -04:00
ReliefPalette.cs.uid Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
ReliefRenderer.cs Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
ReliefRenderer.cs.uid Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
ReliefRenderTool.cs Fix the ISLA_SOURCE default the batch rename broke 2026-08-19 23:38:10 -04:00
ReliefRenderTool.cs.uid Phase 1: shaded relief and the Hispaniola palette — the grin gate 2026-08-19 21:58:44 -04:00
ReviewBatchTool.cs Fix the ISLA_SOURCE default the batch rename broke 2026-08-19 23:38:10 -04:00
ReviewBatchTool.cs.uid Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
SeedGalleryTool.cs chat2/04: the seed gallery — render-only, plus the terrain-curve-v1 checkpoint 2026-08-21 00:20:42 -04:00
SeedGalleryTool.cs.uid chat2/04: the seed gallery — render-only, plus the terrain-curve-v1 checkpoint 2026-08-21 00:20:42 -04:00
Shaping.cs chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert 2026-08-22 03:50:33 -04:00
Shaping.cs.uid Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
ShapingOracle.cs chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch 2026-08-22 07:09:27 -04:00
ShapingOracle.cs.uid Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
SouthernStretch.cs chat2/08: southern stretch, EXPLORATION — the fragmentation knob space, diagnosed then laddered 2026-08-22 05:54:12 -04:00
SouthernStretch.cs.uid chat2/08: southern stretch, EXPLORATION — the fragmentation knob space, diagnosed then laddered 2026-08-22 05:54:12 -04:00
SouthernStretchTool.cs chat2/08: southern stretch, EXPLORATION — the fragmentation knob space, diagnosed then laddered 2026-08-22 05:54:12 -04:00
SouthernStretchTool.cs.uid chat2/08: southern stretch, EXPLORATION — the fragmentation knob space, diagnosed then laddered 2026-08-22 05:54:12 -04:00
TagOverlayRenderer.cs chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage 2026-08-21 06:22:54 -04:00
TagOverlayRenderer.cs.uid chat2/05: offshore islands — rejoin the stub faithfully, then reshape to a guaranteed hybrid 2026-08-21 05:14:53 -04:00
TerrainGenConfig.cs chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch 2026-08-22 07:09:27 -04:00
TerrainGenConfig.cs.uid Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
TerrainGenTool.cs Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
TerrainGenTool.cs.uid Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
TerrainNoise.cs Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
TerrainNoise.cs.uid Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
TinyFont.cs Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
TinyFont.cs.uid Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming 2026-08-19 22:55:53 -04:00
Topography.cs chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch 2026-08-22 07:09:27 -04:00
Topography.cs.uid Phase 1: port the crown-jewel noise and pass-1, and render the island 2026-08-19 21:27:20 -04:00
UserDirProbe.cs Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00
UserDirProbe.cs.uid Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00