..
CoastalFragment.cs
chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch
2026-08-22 07:09:27 -04:00
CoastalFragment.cs.uid
chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch
2026-08-22 07:09:27 -04:00
CoastalFragmentTool.cs
chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch
2026-08-22 07:09:27 -04:00
CoastalFragmentTool.cs.uid
chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch
2026-08-22 07:09:27 -04:00
CurveBaselineTool.cs
Phase 2a: continuous grade — smooth the upper staircase, preserve the lowlands
2026-08-20 03:41:27 -04:00
CurveBaselineTool.cs.uid
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
CurveContinuousTool.cs
Phase 2a: continuous grade — smooth the upper staircase, preserve the lowlands
2026-08-20 03:41:27 -04:00
CurveContinuousTool.cs.uid
Phase 2a: continuous grade — smooth the upper staircase, preserve the lowlands
2026-08-20 03:41:27 -04:00
GrayscaleRenderer.cs
Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming
2026-08-19 22:55:53 -04:00
GrayscaleRenderer.cs.uid
Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming
2026-08-19 22:55:53 -04:00
HeightField.cs
Phase 1: shaded relief and the Hispaniola palette — the grin gate
2026-08-19 21:58:44 -04:00
HeightField.cs.uid
Phase 1: shaded relief and the Hispaniola palette — the grin gate
2026-08-19 21:58:44 -04:00
Hillshade.cs
Phase 1: shaded relief and the Hispaniola palette — the grin gate
2026-08-19 21:58:44 -04:00
Hillshade.cs.uid
Phase 1: shaded relief and the Hispaniola palette — the grin gate
2026-08-19 21:58:44 -04:00
HistogramRenderer.cs
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
HistogramRenderer.cs.uid
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
IslandFalloff.cs
chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage
2026-08-21 06:22:54 -04:00
IslandFalloff.cs.uid
Phase 1: port the crown-jewel noise and pass-1, and render the island
2026-08-19 21:27:20 -04:00
LandHistogram.cs
Phase 2a: restore the mountain — calibrate the climb to the staircase, not to a guess
2026-08-20 04:14:47 -04:00
LandHistogram.cs.uid
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
LegendRenderer.cs
Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming
2026-08-19 22:55:53 -04:00
LegendRenderer.cs.uid
Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming
2026-08-19 22:55:53 -04:00
LookConfig.cs
Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming
2026-08-19 22:55:53 -04:00
LookConfig.cs.uid
Phase 1: shaded relief and the Hispaniola palette — the grin gate
2026-08-19 21:58:44 -04:00
MountainRestoreTool.cs
Phase 2a: restore the mountain — calibrate the climb to the staircase, not to a guess
2026-08-20 04:14:47 -04:00
MountainRestoreTool.cs.uid
Phase 2a: restore the mountain — calibrate the climb to the staircase, not to a guess
2026-08-20 04:14:47 -04:00
NoiseDefaultsProbe.cs
Phase 1: port the crown-jewel noise and pass-1, and render the island
2026-08-19 21:27:20 -04:00
NoiseDefaultsProbe.cs.uid
Phase 1: port the crown-jewel noise and pass-1, and render the island
2026-08-19 21:27:20 -04:00
OffshoreAnalysis.cs
chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert
2026-08-22 03:50:33 -04:00
OffshoreAnalysis.cs.uid
chat2/05: offshore islands — rejoin the stub faithfully, then reshape to a guaranteed hybrid
2026-08-21 05:14:53 -04:00
OffshoreDiagnosis.cs
chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage
2026-08-21 06:22:54 -04:00
OffshoreDiagnosis.cs.uid
chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage
2026-08-21 06:22:54 -04:00
OffshoreIslandsTool.cs
chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert
2026-08-22 03:50:33 -04:00
OffshoreIslandsTool.cs.uid
chat2/05: offshore islands — rejoin the stub faithfully, then reshape to a guaranteed hybrid
2026-08-21 05:14:53 -04:00
OffshorePass.cs
chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage
2026-08-21 06:22:54 -04:00
OffshorePass.cs.uid
chat2/05: offshore islands — rejoin the stub faithfully, then reshape to a guaranteed hybrid
2026-08-21 05:14:53 -04:00
OffshoreSettings.cs
chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage
2026-08-21 06:22:54 -04:00
OffshoreSettings.cs.uid
chat2/05: offshore islands — rejoin the stub faithfully, then reshape to a guaranteed hybrid
2026-08-21 05:14:53 -04:00
Pass1Result.cs
chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert
2026-08-22 03:50:33 -04:00
Pass1Result.cs.uid
Phase 1: port the crown-jewel noise and pass-1, and render the island
2026-08-19 21:27:20 -04:00
Pass2Result.cs
chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert
2026-08-22 03:50:33 -04:00
Pass2Result.cs.uid
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
RegionLabelingTool.cs
chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert
2026-08-22 03:50:33 -04:00
RegionLabelingTool.cs.uid
chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert
2026-08-22 03:50:33 -04:00
RegionOverlayRenderer.cs
chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert
2026-08-22 03:50:33 -04:00
RegionOverlayRenderer.cs.uid
chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert
2026-08-22 03:50:33 -04:00
RegionPass.cs
chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert
2026-08-22 03:50:33 -04:00
RegionPass.cs.uid
chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert
2026-08-22 03:50:33 -04:00
ReliefPalette.cs
Phase 2a: continuous grade — smooth the upper staircase, preserve the lowlands
2026-08-20 03:41:27 -04:00
ReliefPalette.cs.uid
Phase 1: shaded relief and the Hispaniola palette — the grin gate
2026-08-19 21:58:44 -04:00
ReliefRenderer.cs
Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming
2026-08-19 22:55:53 -04:00
ReliefRenderer.cs.uid
Phase 1: shaded relief and the Hispaniola palette — the grin gate
2026-08-19 21:58:44 -04:00
ReliefRenderTool.cs
Fix the ISLA_SOURCE default the batch rename broke
2026-08-19 23:38:10 -04:00
ReliefRenderTool.cs.uid
Phase 1: shaded relief and the Hispaniola palette — the grin gate
2026-08-19 21:58:44 -04:00
ReviewBatchTool.cs
Fix the ISLA_SOURCE default the batch rename broke
2026-08-19 23:38:10 -04:00
ReviewBatchTool.cs.uid
Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming
2026-08-19 22:55:53 -04:00
SeedGalleryTool.cs
chat2/04: the seed gallery — render-only, plus the terrain-curve-v1 checkpoint
2026-08-21 00:20:42 -04:00
SeedGalleryTool.cs.uid
chat2/04: the seed gallery — render-only, plus the terrain-curve-v1 checkpoint
2026-08-21 00:20:42 -04:00
Shaping.cs
chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert
2026-08-22 03:50:33 -04:00
Shaping.cs.uid
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
ShapingOracle.cs
chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch
2026-08-22 07:09:27 -04:00
ShapingOracle.cs.uid
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
SouthernStretch.cs
chat2/08: southern stretch, EXPLORATION — the fragmentation knob space, diagnosed then laddered
2026-08-22 05:54:12 -04:00
SouthernStretch.cs.uid
chat2/08: southern stretch, EXPLORATION — the fragmentation knob space, diagnosed then laddered
2026-08-22 05:54:12 -04:00
SouthernStretchTool.cs
chat2/08: southern stretch, EXPLORATION — the fragmentation knob space, diagnosed then laddered
2026-08-22 05:54:12 -04:00
SouthernStretchTool.cs.uid
chat2/08: southern stretch, EXPLORATION — the fragmentation knob space, diagnosed then laddered
2026-08-22 05:54:12 -04:00
TagOverlayRenderer.cs
chat2/06: offshore islands — revert the forced floor, tune the organic layer for coverage
2026-08-21 06:22:54 -04:00
TagOverlayRenderer.cs.uid
chat2/05: offshore islands — rejoin the stub faithfully, then reshape to a guaranteed hybrid
2026-08-21 05:14:53 -04:00
TerrainGenConfig.cs
chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch
2026-08-22 07:09:27 -04:00
TerrainGenConfig.cs.uid
Phase 1: port the crown-jewel noise and pass-1, and render the island
2026-08-19 21:27:20 -04:00
TerrainGenTool.cs
Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming
2026-08-19 22:55:53 -04:00
TerrainGenTool.cs.uid
Phase 1: port the crown-jewel noise and pass-1, and render the island
2026-08-19 21:27:20 -04:00
TerrainNoise.cs
Phase 2a: the faithful redistribution curve, re-measured against v2's own output
2026-08-20 01:38:10 -04:00
TerrainNoise.cs.uid
Phase 1: port the crown-jewel noise and pass-1, and render the island
2026-08-19 21:27:20 -04:00
TinyFont.cs
Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming
2026-08-19 22:55:53 -04:00
TinyFont.cs.uid
Phase 1 review: raw grayscale, the wide gradient as hero, fixed batch naming
2026-08-19 22:55:53 -04:00
Topography.cs
chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch
2026-08-22 07:09:27 -04:00
Topography.cs.uid
Phase 1: port the crown-jewel noise and pass-1, and render the island
2026-08-19 21:27:20 -04:00
UserDirProbe.cs
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00
UserDirProbe.cs.uid
Phase 0: clean project skeleton for the v2 rewrite
2026-08-19 20:21:12 -04:00