The seeded floor from chat2/05 — FloorNorth/FloorSouth, the PCG32 placement, StampWeight,
StampRadiusFrac/StampCoreFrac/StampEdgeJitter, the centre separation and land gap, the
floor self-check and oracle (h), the centre rings on the tag overlay — is reverted out
whole, as a forward commit. It looked stamped. It is one checkout away at 3b96e06. What
remains is ONE island mechanism: the organic noise-field layer, with chat2/05 stage 2's
shape untouched (freq 16, crest 24 m pre-curve, core 0.25, sharpness 2.5, corners on,
moat + falloff test + outer bound unmoved), now OffshoreSettings.Organic(). The count per
hemisphere is a statistical outcome of the tuning, read off a table, never guaranteed.
The south was measured before anything moved (OffshoreDiagnosis, over task 01's pool at
2048): the premise that the south generates fewer islands is not what the field says.
The NORTH has 1.75x less island-eligible ocean (56 % of its ocean is zone vs 69 %; 233
zone rows per column vs 407) and under half the island candidates (1,183 over-threshold
peaks in zone vs 2,422). Per cell the south is richer too (484 vs 414 candidates per
Mcell). The gate that loses candidates is the moat in the north and the falloff test in
the south — the bulging south coast pushes the 0.72 contour out — but neither binds
enough to suppress it. So the fix is density, and the binding constraint for "a couple
north, consistently" is the north.
The knobs: Density (the main one, the calibration quantile) and SouthWeight (south density
= Density x weight — applied to the quantile, so a south island looks exactly like a north
one; there are just more). Three levels batched on 12 seeds at 4096, SouthWeight 1.25:
0.016 N 2/4.4/10 S 8/13.8/21 (every seed clears N >= 2, S >= 3, but N's minimum IS 2),
0.022 N 3/6.3/12 S 15/19.9/29 (the preset — the first level whose north minimum sits
comfortably above the target), 0.030 N 3/7.8/15 S 19/25.2/33 (the too-many bookend). The
south weight is the developer's stated preference, not a fix; the SouthWeight 1.0 tables
(S 6/10.9/16 at 0.022) are in the batch's scratch/ for the comparison.
The guards, so more density does not buy slop, each a revert by component membership:
specks (< 3e-5 of the map's area, ~500 cells at 4096 — 70-100 per field at these
densities, the noise caps the reference also surfaced), clusters (the smaller of two
islands whose shores are within 0.8 % of the map width — 0-7 per field), blobs (> 6e-4 —
never bit). And the reference's submerged humps, now attributed by HUMP rather than by
bounding box: the first 4096 plate probe showed hollow ghost rings beside islands — a
guard-dropped island's cap went back to seabed but its rim survived inside its
neighbour's bbox keep-region. A hump (one connected raised region) now stays only if it
holds a kept island, and a dropped island's own cap goes even inside a kept hump.
Oracle, all passing: a1 (Phase-1 dump), a3 (task-03 dump), a4 NEW — offshore OFF at 8192
bit-identical to the terrain-curve-v1 tag's own 04 gallery dump over 67,108,864 cells —
j0 shelf inert on land, and per field moat / mainland unmoved / tag-coastline / HMaxSeed
(unchanged, 1.289169) / classify on all 36 table fields and 4 plates. Batch:
BatchRoot(6, "offshore_organic_tune") — exactly 4 plates (three densities on 1063685222,
density_mid on 424242, the table's sparsest south) + count_table.md/.csv + diagnosis.md.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EY3ZTF6NwzF8ukBHQXSK7
519 lines
21 KiB
C#
519 lines
21 KiB
C#
using System;
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using System.Collections.Generic;
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using IslaApocalypse.Core;
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namespace IslaApocalypse.Tools
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{
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/// <summary>
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/// ⭐⭐ THE ORACLE — the automatic correctness checks that let the developer's eye judge ONLY
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/// relief.
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///
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/// ═══ WHY THIS EXISTS AT ALL ═══
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///
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/// The prototype's single most valuable terrain lesson was not about terrain:
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///
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/// > *"Five rounds of taste-iteration were safe BECAUSE correctness was not being judged by eye.
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/// > Where a future phase has a subjective gate, ask first what the automatic invariant is."*
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/// > — `Design - Tooling - Iteration and Batching.md`, "build the oracle before the
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/// > taste-iteration, not after".
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///
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/// The curve is a subjective gate. So before a single render is looked at, four things are
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/// proven mechanically:
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///
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/// (a) REGRESSION curve OFF is bit-identical to Phase 1's pass-1 output.
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/// ⇒ the port disturbed nothing upstream.
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/// (b) CLASSIFY FIDELITY the classify field is bit-identical to the raw pre-curve field,
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/// curve on or off. ⇒ the oracle field is actually an oracle.
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/// (c) MONOTONICITY the effective per-seed curve is strictly increasing everywhere.
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/// ⇒ no peak has become a pit.
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/// (d) BAND SHARES realized land shares match the 60/13/10/5/8/3/1 targets.
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/// ⇒ the calibration did what it claimed.
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///
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/// ⚠ BIT-IDENTICAL MEANS BIT-IDENTICAL. These compare IEEE-754 bit patterns, not values within
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/// an epsilon. "Close enough" is how a drift becomes a fact — and the whole point of the `.f32`
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/// dump is that two generators agree or their dumps differ.
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///
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/// ⚠ Any failure fails the TASK, loudly. Nothing here papers over a mismatch: a check that
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/// reports "mostly passed" is a check that has stopped working.
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/// </summary>
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public static class ShapingOracle
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{
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/// <summary>One check's verdict. <see cref="Detail"/> carries the evidence either way.</summary>
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public sealed class Check
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{
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public string Id; // "a", "b", "c", "d"
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public string Name;
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public bool Passed;
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public string Detail;
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public override string ToString() => $"[{(Passed ? "PASS" : "FAIL")}] ({Id}) {Name} — {Detail}";
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}
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/// <summary>
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/// Compare two float fields for BIT equality. Returns the number of differing cells and the
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/// first difference found, so a failure is actionable rather than just red.
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/// </summary>
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public static (long differing, string firstDiff) CompareBitwise(float[,] a, float[,] b, int mapSize)
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{
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long differing = 0;
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string first = null;
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for (int x = 0; x < mapSize; x++)
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{
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for (int y = 0; y < mapSize; y++)
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{
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int ba = BitConverter.SingleToInt32Bits(a[x, y]);
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int bb = BitConverter.SingleToInt32Bits(b[x, y]);
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if (ba == bb) continue;
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differing++;
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first ??= $"first at [{x},{y}]: {a[x, y]:G9} (0x{ba:X8}) vs {b[x, y]:G9} (0x{bb:X8})";
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}
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}
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return (differing, first);
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}
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/// <summary>
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/// (a) REGRESSION — with the curve off, shaping must return the pass-1 field untouched.
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///
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/// ⚠ This is the WEAKER, always-available half of check (a): it proves pass 2 is a no-op when
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/// gated off. The stronger half — that pass 1 ITSELF still matches Phase 1 byte-for-byte — is
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/// <see cref="RegressionAgainstDump"/>, which needs a Phase-1 `.f32` on disk.
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/// </summary>
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public static Check RegressionCurveOff(Pass1Result p1, Pass2Result offResult)
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{
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var c = new Check { Id = "a", Name = "regression: curve OFF == pass-1 output" };
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if (offResult.CurveOn)
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{
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c.Passed = false;
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c.Detail = "the result handed in was generated with the curve ON — wrong variant.";
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return c;
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}
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var (differing, firstDiff) = CompareBitwise(p1.Height, offResult.Height, p1.MapSize);
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bool aliased = offResult.FieldsAreAliased;
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c.Passed = differing == 0;
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c.Detail = c.Passed
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? $"bit-identical over {(long)p1.MapSize * p1.MapSize:N0} cells" +
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(aliased ? " (and the fields alias one array, as the reference did)" : "")
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: $"{differing:N0} cells differ — {firstDiff}";
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return c;
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}
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/// <summary>
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/// (a′) REGRESSION against a Phase-1 `.f32` dump — the cross-run half.
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///
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/// ⚠ A MISSING DUMP IS NOT A PASS. It is reported as INCONCLUSIVE and the caller says so; a
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/// check that silently succeeds when its input is absent is worse than no check, because it
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/// buys confidence that was never earned.
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/// </summary>
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public static Check RegressionAgainstDump(float[,] current, float[,] phase1Dump, int mapSize, string dumpPath)
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{
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var c = new Check { Id = "a′", Name = "regression: pass-1 == Phase-1 .f32 dump" };
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if (phase1Dump == null)
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{
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c.Passed = false;
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c.Detail = $"INCONCLUSIVE — no readable Phase-1 dump at {dumpPath} for this seed/size. " +
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"Not counted as a pass; set ISLA_PHASE1_SOURCE to a batch that has one.";
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return c;
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}
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var (differing, firstDiff) = CompareBitwise(phase1Dump, current, mapSize);
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c.Passed = differing == 0;
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c.Detail = c.Passed
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? $"bit-identical to {dumpPath} over {(long)mapSize * mapSize:N0} cells"
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: $"{differing:N0} cells differ from {dumpPath} — {firstDiff}";
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return c;
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}
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/// <summary>
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/// (b) CLASSIFY FIDELITY — the classify field is the raw pre-curve field, bit-for-bit, with
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/// the curve on or off.
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///
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/// This is the invariant every later phase's oracle rests on: biomes and water will classify
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/// from this field, so if it has drifted by even one ulp the "md5-identical across shaping
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/// changes" guarantee is gone before it is ever used.
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/// </summary>
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public static Check ClassifyFidelity(Pass1Result p1, Pass2Result p2)
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{
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var c = new Check { Id = "b", Name = "classify field == raw pass-1 field" };
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var (differing, firstDiff) = CompareBitwise(p1.Height, p2.HeightClassify, p1.MapSize);
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c.Passed = differing == 0;
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c.Detail = c.Passed
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? $"bit-identical over {(long)p1.MapSize * p1.MapSize:N0} cells (curve {(p2.CurveOn ? "ON" : "OFF")})"
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: $"{differing:N0} cells differ — {firstDiff}";
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return c;
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}
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/// <summary>
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/// (c) MONOTONICITY — recorded rather than re-run.
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///
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/// <c>HeightCurve.AssertMonotonic</c> THROWS on violation and is called inside
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/// <see cref="Shaping.Shape"/>, so reaching this code at all means the sweep passed. The
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/// check exists so the oracle table states it explicitly instead of leaving the strongest
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/// guarantee implicit in the absence of a crash.
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/// </summary>
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public static Check Monotonicity(Pass2Result p2)
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{
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var c = new Check { Id = "c", Name = "curve strictly monotonic (24-corner sweep)" };
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if (!p2.CurveOn)
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{
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c.Passed = true;
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c.Detail = "curve off — nothing to prove (identity is trivially monotonic).";
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return c;
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}
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string note = p2.Notes.Find(n => n.Contains("Monotonicity assertion passed"));
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c.Passed = note != null;
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c.Detail = note ?? "no monotonicity confirmation recorded — AssertMonotonic did not run.";
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return c;
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}
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/// <summary>
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/// (d) BAND SHARES — the realized land shares against the M3 targets.
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///
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/// ⚠ MEASURED ON THE RAW (INPUT) DISTRIBUTION, because that is where the knots cut. The
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/// shares are exact by construction IF the quantile machinery is right — so this check is
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/// really a proof that <see cref="LandHistogram"/> measured what it claimed, which is the one
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/// thing the reference could never verify about its own knots.
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/// </summary>
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/// <param name="tolerancePercentagePoints">
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/// Allowed absolute deviation per band, in percentage points. The knots come from the SAME
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/// histogram, so agreement is limited only by in-bin interpolation — tenths of a point, not
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/// whole ones.
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/// </param>
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public static Check BandShares(LandHistogram raw, CurveKnots k, double tolerancePercentagePoints)
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{
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var c = new Check { Id = "d", Name = "realized land band shares == 60/13/10/5/8/3/1 targets" };
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double[] realized = RealizedShares(raw, k);
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double worst = 0.0;
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int worstBand = -1;
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for (int i = 0; i < realized.Length; i++)
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{
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double d = Math.Abs(realized[i] - CurveKnots.BandShareTargets[i]);
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if (d > worst) { worst = d; worstBand = i; }
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}
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c.Passed = worst <= tolerancePercentagePoints;
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c.Detail = $"worst band '{CurveKnots.BandNames[worstBand]}' off by {worst:F3} pp " +
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$"(tolerance {tolerancePercentagePoints:F2} pp); realized " +
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string.Join("/", Array.ConvertAll(realized, v => v.ToString("F2")));
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return c;
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}
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/// <summary>
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/// The fraction of land, in percent, falling in each of the curve's seven INPUT bands.
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/// Band edges are sea, K1..K6, +∞.
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/// </summary>
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public static double[] RealizedShares(LandHistogram raw, CurveKnots k)
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{
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float[] edges = { raw.SeaLevel, k.K1, k.K2, k.K3, k.K4, k.K5, k.K6 };
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var shares = new double[7];
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for (int i = 0; i < 6; i++)
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shares[i] = raw.FractionBetween(edges[i], edges[i + 1]) * 100.0;
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shares[6] = Math.Max(0.0, (1.0 - raw.FractionBelow(k.K6)) * 100.0);
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return shares;
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}
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/// <summary>
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/// A bit-regression against any `.f32` dump, with the caller naming the check — the
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/// chat2/02 generalization of <see cref="RegressionAgainstDump"/>, used to hold the
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/// staircase mode against task 01's own batch output. The same rule applies: a missing dump
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/// is INCONCLUSIVE and counted as a failure, never as a pass.
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/// </summary>
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public static Check DumpRegression(string id, string name, float[,] current, float[,] dump,
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int mapSize, string dumpPath)
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{
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var c = new Check { Id = id, Name = name };
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if (dump == null)
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{
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c.Passed = false;
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c.Detail = $"INCONCLUSIVE — no readable dump at {dumpPath} for this seed/size. Not counted as a pass.";
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return c;
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}
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var (differing, firstDiff) = CompareBitwise(dump, current, mapSize);
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c.Passed = differing == 0;
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c.Detail = c.Passed
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? $"bit-identical to {dumpPath} over {(long)mapSize * mapSize:N0} cells"
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: $"{differing:N0} cells differ from {dumpPath} — {firstDiff}";
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return c;
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}
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/// <summary>
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/// (d) ⭐ LOWLANDS PRESERVED — the rev-3 task's load-bearing check. For every cell whose RAW
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/// height is at or below K2 (the toe+red band the developer likes), the continuous mode's
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/// output must be BIT-IDENTICAL to the staircase's. This mechanically enforces "do not lift
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/// the lowlands": the low pile cannot move if its every column is the same float.
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///
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/// The identity is by construction — the continuous curve DELEGATES to the staircase's own
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/// toe+red code path below K2 — and this check is what keeps that construction honest
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/// against refactoring, float re-association, or a ceiling knob bug.
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///
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/// ⚠ Run against the LIFTED_WRONG bookend this check is EXPECTED to fail — the caller
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/// reports that failure as confirmation of the wrong direction, not as a defect.
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/// </summary>
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public static Check LowlandsPreserved(Pass1Result p1, Pass2Result staircase, Pass2Result variant)
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{
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var c = new Check { Id = "d", Name = $"lowlands (raw ≤ K2) bit-identical to staircase [{variant.VariantLabel}]" };
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float k2 = staircase.Knots.K2;
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long compared = 0, differing = 0;
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string first = null;
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for (int x = 0; x < p1.MapSize; x++)
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{
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for (int y = 0; y < p1.MapSize; y++)
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{
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if (p1.Height[x, y] > k2) continue;
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compared++;
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int ba = BitConverter.SingleToInt32Bits(staircase.Height[x, y]);
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int bb = BitConverter.SingleToInt32Bits(variant.Height[x, y]);
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if (ba == bb) continue;
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differing++;
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first ??= $"first at [{x},{y}] raw {p1.Height[x, y]:G9}: " +
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$"staircase {staircase.Height[x, y]:G9} vs {variant.Height[x, y]:G9}";
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}
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}
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c.Passed = differing == 0;
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c.Detail = c.Passed
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? $"bit-identical over all {compared:N0} lowland cells (raw ≤ K2 = {k2:F6})"
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: $"{differing:N0} of {compared:N0} lowland cells differ — {first}";
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return c;
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}
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/// <summary>
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/// (e) UPPER CONTINUOUS — sample the climb's slope densely; no near-flat anywhere (a bench
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/// reborn), no cliff below the summit onset (the summit itself may steepen — that is the
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/// dramatic peak). ⚠ SOFT: this is an exploration batch, so a violation warns loudly and
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/// lands in the report rather than failing the run — the tool decides the exit code.
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/// </summary>
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public static Check UpperClimbProfile(Pass2Result p2)
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{
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var c = new Check { Id = "e", Name = $"upper climb continuous — no flats, no low-mid cliffs [{p2.VariantLabel}]" };
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if (p2.Continuous == null)
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{
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c.Passed = false;
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c.Detail = "no continuous spline on this result — wrong mode handed in.";
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return c;
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}
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var (minN, minAt, maxN, maxAt, nearFlat, cliff) = p2.Continuous.SampleClimbSlopes();
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c.Passed = !nearFlat && !cliff;
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c.Detail = $"slope (normalized, 1 = climb average): min {minN:F3} at raw {minAt:F4}" +
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$"{(nearFlat ? " ⚠ NEAR-FLAT (a bench reborn)" : "")}, " +
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$"max below onset {maxN:F3} at raw {maxAt:F4}" +
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$"{(cliff ? " ⚠ CLIFF below the summit onset" : "")}";
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return c;
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}
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/// <summary>
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/// (f) SEA IDENTITY — per cell, not per count: a column is land in the variant exactly when
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/// it is land with the curve off. Counting alone could hide two errors that cancel; this
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/// cannot. The coastline is the one thing every mode, including the wrong one, must keep.
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/// </summary>
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public static Check SeaIdentity(Pass2Result off, Pass2Result variant, float seaLevel)
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{
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var c = new Check { Id = "f", Name = $"sea identity — per-cell landness unchanged [{variant.VariantLabel}]" };
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long mismatches = 0;
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string first = null;
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for (int x = 0; x < off.MapSize; x++)
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{
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for (int y = 0; y < off.MapSize; y++)
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{
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bool a = off.Height[x, y] >= seaLevel;
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bool b = variant.Height[x, y] >= seaLevel;
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if (a == b) continue;
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mismatches++;
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first ??= $"first at [{x},{y}]: off {off.Height[x, y]:G9} vs {variant.Height[x, y]:G9}";
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}
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}
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c.Passed = mismatches == 0;
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c.Detail = c.Passed
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? $"per-cell landness identical over {(long)off.MapSize * off.MapSize:N0} cells"
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: $"{mismatches:N0} cells changed sides of the waterline — {first}";
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return c;
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}
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/// <summary>
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/// (g) ⭐ MOUNTAIN RESTORED (chat2/03) — how much land ends up above 100 m and 220 m,
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/// against the staircase's own figures.
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///
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/// ═══ ⚠ REPORTED, NOT GATED ═══
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///
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/// This is a taste target the developer tunes, so a miss is a FINDING, not a build failure —
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/// gating it would make `mountainLift` unusable as a knob, since every value but one would
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/// fail the run. What it must never do is stay silent: chat2/02 lost two thirds of the
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/// mountain and only found out because someone went looking at the dumps afterwards. This
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/// check is that look, made automatic.
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///
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/// <paramref name="tolerancePp"/> only decides whether the row reads PASS or NOTE; the
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/// numbers are always printed.
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/// </summary>
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public static Check MountainRestored(Pass2Result variant, Pass2Result staircase,
|
||
float seaLevel, double tolerancePp)
|
||
{
|
||
var c = new Check { Id = "g", Name = $"mountain restored vs staircase [{variant.VariantLabel}]" };
|
||
|
||
var (v100, v220) = LandAbove(variant, seaLevel);
|
||
var (s100, s220) = LandAbove(staircase, seaLevel);
|
||
|
||
double d100 = v100 - s100;
|
||
c.Passed = Math.Abs(d100) <= tolerancePp;
|
||
c.Detail = $">100 m: {v100:F2} % vs staircase {s100:F2} % ({d100:+0.00;-0.00} pp) · " +
|
||
$">220 m: {v220:F2} % vs {s220:F2} % ({v220 - s220:+0.00;-0.00} pp)";
|
||
return c;
|
||
}
|
||
|
||
/// <summary>Percentage of LAND above 100 m and 220 m of world height. Land = at/above sea.</summary>
|
||
public static (double above100, double above220) LandAbove(Pass2Result p2, float seaLevel)
|
||
{
|
||
float t100 = seaLevel + WorldScale.RawFromMetres(100f);
|
||
float t220 = seaLevel + WorldScale.RawFromMetres(220f);
|
||
|
||
long land = 0, a100 = 0, a220 = 0;
|
||
for (int x = 0; x < p2.MapSize; x++)
|
||
{
|
||
for (int y = 0; y < p2.MapSize; y++)
|
||
{
|
||
float h = p2.Height[x, y];
|
||
if (h < seaLevel) continue;
|
||
land++;
|
||
if (h > t100) a100++;
|
||
if (h > t220) a220++;
|
||
}
|
||
}
|
||
return land == 0 ? (0.0, 0.0) : (100.0 * a100 / land, 100.0 * a220 / land);
|
||
}
|
||
|
||
// ═══ chat2/05 — the offshore checks ═══
|
||
|
||
// (h) was the chat2/05 seeded-floor check — reverted out with the floor in chat2/06. No
|
||
// count is guaranteed any more, so there is nothing for an oracle to assert; the count
|
||
// table is the evidence, and it is statistics, not a check.
|
||
|
||
/// <summary>
|
||
/// (i) ⭐ MOAT INTACT — no offshore island is 8-connected to mainland land. The moat exists
|
||
/// to make a land bridge impossible; this is the proof that it did.
|
||
/// </summary>
|
||
public static Check MoatIntact(Pass1Result p1, List<IslandComponent> comps)
|
||
{
|
||
var c = new Check { Id = "i", Name = "moat intact — no island touches the mainland" };
|
||
int bridged = OffshoreAnalysis.BridgedCount(comps);
|
||
c.Passed = p1.HasOffshoreTag && bridged == 0;
|
||
c.Detail = !p1.HasOffshoreTag ? "no offshore tag — nothing to check"
|
||
: bridged == 0 ? $"all {comps.Count} islands are separated from mainland by water"
|
||
: $"{bridged} island(s) BRIDGE to mainland land";
|
||
return c;
|
||
}
|
||
|
||
/// <summary>
|
||
/// (j) ⭐ MAINLAND UNMOVED — with offshore on vs off, every cell that was LAND with it off is
|
||
/// BIT-IDENTICAL with it on. The shelf touches only below-sea cells, the islets only lift
|
||
/// below-sea cells; neither may touch existing land. (The falloff test and the moat did their
|
||
/// job if this holds.) Reports how many sea cells the shelf moved and how many were lifted.
|
||
/// </summary>
|
||
public static Check MainlandUnmoved(Pass1Result off, Pass1Result on, float sea)
|
||
{
|
||
var c = new Check { Id = "j", Name = "mainland unmoved — every offshore-OFF land cell bit-identical with offshore ON" };
|
||
long land = 0, landDiff = 0, seaChanged = 0, lifted = 0;
|
||
string first = null;
|
||
for (int x = 0; x < off.MapSize; x++)
|
||
{
|
||
for (int y = 0; y < off.MapSize; y++)
|
||
{
|
||
float a = off.Height[x, y], b = on.Height[x, y];
|
||
if (a >= sea)
|
||
{
|
||
land++;
|
||
if (BitConverter.SingleToInt32Bits(a) != BitConverter.SingleToInt32Bits(b))
|
||
{
|
||
landDiff++;
|
||
first ??= $"first at [{x},{y}]: {a:G9} → {b:G9}";
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (a != b) seaChanged++;
|
||
if (b >= sea) lifted++;
|
||
}
|
||
}
|
||
}
|
||
c.Passed = landDiff == 0;
|
||
c.Detail = landDiff == 0
|
||
? $"all {land:N0} land cells bit-identical; {seaChanged:N0} sea cells remapped by the shelf, {lifted:N0} lifted to land"
|
||
: $"{landDiff:N0} of {land:N0} land cells CHANGED — {first}";
|
||
return c;
|
||
}
|
||
|
||
/// <summary>
|
||
/// (k) TAG ↔ COASTLINE CONSISTENT — per cell, classify-land ⇔ render-land (the curve is
|
||
/// identity at sea and monotone above, so it must be — D-046), and every TAGGED cell is land
|
||
/// in both fields. This is what lets the tag be carried through pass 2 without recomputation.
|
||
/// </summary>
|
||
public static Check TagCoastlineConsistent(Pass2Result p2, float sea)
|
||
{
|
||
var c = new Check { Id = "k", Name = "offshore tag: classify/render coastline consistent, every tagged cell is land" };
|
||
long mismatch = 0, tagNotLand = 0, tagged = 0;
|
||
for (int x = 0; x < p2.MapSize; x++)
|
||
{
|
||
for (int y = 0; y < p2.MapSize; y++)
|
||
{
|
||
bool cl = p2.HeightClassify[x, y] >= sea;
|
||
bool rl = p2.Height[x, y] >= sea;
|
||
if (cl != rl) mismatch++;
|
||
if (p2.IsOffshoreIsland != null && p2.IsOffshoreIsland[x, y])
|
||
{
|
||
tagged++;
|
||
if (!cl || !rl) tagNotLand++;
|
||
}
|
||
}
|
||
}
|
||
c.Passed = mismatch == 0 && tagNotLand == 0;
|
||
c.Detail = $"{mismatch:N0} classify/render landness mismatches; {tagNotLand:N0} of {tagged:N0} tagged cells not land";
|
||
return c;
|
||
}
|
||
|
||
/// <summary>
|
||
/// (l) HMaxSeed RECOMPUTED AFTER SHELF + OFFSHORE — reported. Expected unchanged (a ~34 m
|
||
/// crest vs a ~290 m peak), but the ORDER is the fix (chat2/00 Drift §2), and the value is
|
||
/// measured rather than assumed. Always passes; the detail is the point.
|
||
/// </summary>
|
||
public static Check HMaxAfterOffshore(Pass1Result p1)
|
||
{
|
||
bool moved = p1.HMaxSeed != p1.HMaxSeedBeforeOffshore;
|
||
return new Check
|
||
{
|
||
Id = "l", Name = "HMaxSeed recomputed after shelf + offshore",
|
||
Passed = true,
|
||
Detail = $"before {p1.HMaxSeedBeforeOffshore:F6} → after {p1.HMaxSeed:F6} " +
|
||
(moved ? "— ⚠ MOVED (an islet outran the peak?)" : "— unchanged, as expected; the ORDER is now right by construction"),
|
||
};
|
||
}
|
||
|
||
/// <summary>Render the whole oracle as a markdown table for the INDEX and the report.</summary>
|
||
public static string ToMarkdownTable(IEnumerable<Check> checks)
|
||
{
|
||
var sb = new System.Text.StringBuilder();
|
||
sb.AppendLine("| | Check | Result | Evidence |");
|
||
sb.AppendLine("|---|---|---|---|");
|
||
foreach (Check c in checks)
|
||
sb.AppendLine($"| `{c.Id}` | {c.Name} | **{(c.Passed ? "PASS" : "FAIL")}** | {c.Detail} |");
|
||
return sb.ToString();
|
||
}
|
||
}
|
||
}
|