islaApocalypse-v2/Core/Scripts
beezm 03fe75b378 rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat
The bare TerrainGenConfig defaults did NOT reproduce the terrain the developer
locked, so "run the default generator" was not "the terrain in the gallery" —
the single most expensive fact in the codebase, and the reason a fresh chat
would spend an afternoon chasing differences that were CONFIGURATION, not
regression. This is the deliberate task that ends that, before any river work.

A1 — the defaults ARE the locked shape now. Five fields actually move:
SpeckRevert false->true, MinLandComponentFrac 3e-5->2.5e-7 (120x smaller; the
config default would have eaten real islands, not specks), SouthStretch 0->2,
FragmentAmp 0->0.5, Erosion false->true. Seven more were already correct via
SouthernStretch.Default* / CoastalFragment.Default* and are now pinned as
literals, because TerrainShapeV1 used to do that pinning and this default set
inherits the job. CoastShelf stays OFF — the locked shape has no shelf, and
evaluating it (D-041) is its own later task once water renders. Offshore stays
Off permanently (D-063): islands are organic-only, made by the stretch +
fragmentation and identified by the region layer, never placed.

A2 — the preserve mechanism. The curve knots are percentiles of the FAMILY-OFF
land distribution; flipping the defaults would have moved the pool, the knots,
and with them the render field of every batch including terrain-shape-v1
itself. So the pool is pinned family-off (TerrainGenConfig.WithFamilyOff /
CalibrationPool) rather than the knots being baked: calibration stays live, its
INPUT distribution is held still. The pin was a no-op by construction — it sets
the values the defaults carried the instant before the flip — and re-measuring
after confirms it: pool, all six knots, per-seed spread, shaped max,
monotonicity spikeMax and all seven band shares identical.

  Applied wider than "in CalibrateCurve": OffshoreIslandsTool,
  RegionLabelingTool and SouthernStretchTool generate their own family-off
  field for the Phase-1 anchor, so the pool pin alone would NOT have covered
  them and their a1 would have failed for a configuration reason. TerrainGenTool
  too — it AUTHORED 02_pass1_port and must stay able to regenerate its own
  anchor.

  Recorded as a judged-and-parked property: knots measured family-off, applied
  family-on. Deliberate, not an oversight. Same disposition as the mid-slope
  feather.

A4 — no oracle may pass against a superseded baseline. Six anchors retired
(01/03/04/06/08/09) with their checks and ISLA_T0x_SOURCE defaults; three kept
(chat1/02_pass1_port as the family-off pass-1 guard, chat2/10 and chat2/11 as
the shape and erosion acceptance anchors). Two invariants were RE-POINTED
rather than lost — the southern stretch's north-lock and the coastal-fragment
interior-lock now compare against SAME-RUN fields, which is scale-free and
cannot be invalidated by a moved dump. The retired dumps are kept, not deleted,
and marked superseded in their INDEX.md.

  A missing anchor is now LOUD. The old pattern skipped silently, so a moved
  anchor did not make its oracle fail — it made it not RUN, and a batch with a
  skipped check prints an all-PASS table that reads like a clean one. That is
  the INVERSE of the hazard the re-baseline guards against, and the migration
  below is exactly the event that would have triggered it, on nine anchors at
  once. ShapingOracle.LoadAnchor now separates the two cases: absent -> throw;
  present at another size -> loud INCONCLUSIVE, which is a fail, never a pass.

  TerrainShapeV1 inverted from PRESET to GUARD and moved to its own file.
  Apply() is gone — stamping the values on top of the defaults would MASK a
  drift instead of catching it. Its constants are now the assertion target, and
  Assert() refuses a run whose defaults have drifted off the locked shape.

B/C — batches are namespaced by chat: batches/<chat>/NN_slug/. Task numbers
restart at 00 per chat, so a flat root collided the moment a second chat
existed — four colliding prefixes across 25 batches, separable only by slug.
ToolingPaths.ChatSlug is REQUIRED (throws if unset) and defaults per tool to
its authoring chat, so re-running reproduces a batch in place while ISLA_CHAT
redirects — which is also what stops an acceptance run from overwriting the
very anchor it checks against. Writes go through BatchRoot; historical READS
compose against BatchesRoot and so carry the prefix in their own source string
("chat1/02_pass1_port"). The 25 existing batches were migrated moves-only.

ACCEPTANCE — 16 of 16 byte-identical, 0 failed. All 8 gallery seeds at 8192
from the bare defaults are byte-identical to chat2/10_frag4_seed_gallery
(= terrain-shape-v1, a59e52f); all 8 erosion fields byte-identical to
chat2/11_erosion (= ea291ea). Every gallery table row and every erosion
statistic reproduces its recorded value exactly. DrainageTool's a11 passes
bit-identical over 67,108,864 cells, and its analysis reproduces batch 12
exactly — so the whole chain rivers depends on (shape -> erosion -> drainage)
is unchanged. All 12 edited tools re-run clean; both new guards negative-tested.

The baseline moved in DEFAULTS, not in TERRAIN.

-> XX_Human/output/rivers/01_rebaseline_and_batch_namespace.report.md

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WhkXBQh2tDmcWKpXYcj8vj
2026-08-23 04:45:10 -04:00
..
BuildingMaterial.cs Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00
BuildingMaterial.cs.uid Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00
ClimbCalibration.cs Phase 2a: restore the mountain — calibrate the climb to the staircase, not to a guess 2026-08-20 04:14:47 -04:00
ClimbCalibration.cs.uid Phase 2a: restore the mountain — calibrate the climb to the staircase, not to a guess 2026-08-20 04:14:47 -04:00
Column.cs Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00
Column.cs.uid Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00
ColumnGrid.cs Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00
ColumnGrid.cs.uid Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00
ContinuousCurve.cs Phase 2a: restore the mountain — calibrate the climb to the staircase, not to a guess 2026-08-20 04:14:47 -04:00
ContinuousCurve.cs.uid Phase 2a: continuous grade — smooth the upper staircase, preserve the lowlands 2026-08-20 03:41:27 -04:00
CurveAnchors.cs Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
CurveAnchors.cs.uid Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
CurveKnots.cs Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
CurveKnots.cs.uid Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
DrainageAnalysis.cs chat2/12: drainage analysis (minimal-first) — the reference river plan ported, analysis only, on the eroded terrain 2026-08-22 20:51:51 -04:00
DrainageAnalysis.cs.uid chat2/12: drainage analysis (minimal-first) — the reference river plan ported, analysis only, on the eroded terrain 2026-08-22 20:51:51 -04:00
FileSafety.cs Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00
FileSafety.cs.uid Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00
GenerationScale.cs Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
GenerationScale.cs.uid Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00
HeightCurve.cs Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
HeightCurve.cs.uid Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
HydraulicErosion.cs chat2/11: hydraulic erosion — the faithful droplet pass on the locked shape, render-only, judged off vs on 2026-08-22 12:19:20 -04:00
HydraulicErosion.cs.uid chat2/11: hydraulic erosion — the faithful droplet pass on the locked shape, render-only, judged off vs on 2026-08-22 12:19:20 -04:00
MaterialKey.cs Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00
MaterialKey.cs.uid Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00
MaterialRegistry.cs Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00
MaterialRegistry.cs.uid Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00
RecipeRegistry.cs Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00
RecipeRegistry.cs.uid Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00
RegionLabeling.cs chat2/12: drainage analysis (minimal-first) — the reference river plan ported, analysis only, on the eroded terrain 2026-08-22 20:51:51 -04:00
RegionLabeling.cs.uid chat2/07: the region-labeling layer — label all land, tag by construction, tunable speck revert 2026-08-22 03:50:33 -04:00
TerrainDetailPass.cs Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
TerrainDetailPass.cs.uid Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
TerrainMaterial.cs Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00
TerrainMaterial.cs.uid Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00
ToolingPaths.cs rivers/01: re-baseline — bare defaults reproduce terrain-shape-v1 (calibration pinned family-off); retire stale oracles; namespace batch root by chat 2026-08-23 04:45:10 -04:00
ToolingPaths.cs.uid Phase 0: clean project skeleton for the v2 rewrite 2026-08-19 20:21:12 -04:00
WorldScale.cs Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00
WorldScale.cs.uid Phase 2a: the faithful redistribution curve, re-measured against v2's own output 2026-08-20 01:38:10 -04:00