docs: water sections (WBID/WBTB/WSRF), no-BSIN rationale, SkipRoads + water stage in READMEs (terrain-water task 03)
Byte-accurate entries for the three water sections (transitional per-body level rule, provisional salinity, WSRF sentinel/quantization), updated size math (~576 MiB at 8K with water), the on-the-record rationale for NOT serializing basins, and README updates for the new pipeline stage, the 0_water snapshot, and the SkipRoads toggle. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
3bf822dac6
commit
1f957b3430
5 changed files with 44 additions and 13 deletions
|
|
@ -17,6 +17,10 @@ Builds the topographical and logistical foundation of the island before any 3D e
|
|||
- **Topography:** FastNoiseLite plus distance-falloff maths for a guaranteed mainland island, a
|
||||
mountain spine, dynamic temperature-driven sea level, and an impact crater pushed into the northern
|
||||
coast (carved at 80 % of its radius so a landbridge always survives).
|
||||
- **Water bodies:** the classified water promoted into explicit blueprint data (ocean + labeled
|
||||
lakes with transitional per-body levels — `WBID`/`WBTB`/`WSRF` sections), plus priority-flood
|
||||
basin diagnostics. The `SkipRoads` config toggle turns a full ~26-min generation into a ~80 s
|
||||
road-less iteration cycle.
|
||||
- **Logistics:** `AStarGrid2D` pathfinding producing a looping continental highway, a branch to the
|
||||
mountain hub, and county roads daisy-chained outward with Prim's algorithm. Paths are decimated
|
||||
(Ramer–Douglas–Peucker) then smoothed (4 Chaikin passes).
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue