diff --git a/Tools/Scripts/README.md b/Tools/Scripts/README.md index 98e039a..07c8662 100644 --- a/Tools/Scripts/README.md +++ b/Tools/Scripts/README.md @@ -128,6 +128,15 @@ Generates the entire 2D blueprint. Roughly in order: re-captured after the river pass so the exported PNGs show them). Max-cut is now reported CUMULATIVELY vs the pre-pass surface. + **Polish (task 24)** — tributaries carry water too, gated by along-course flow + (`RiverTribWaterMinFlow`, 0 = water them end to end) and **tapered** at the wet→dry + transition over `RiverTribTaperPx`: the strip narrows and its surface drops to the bed, so a + stream head fades instead of ending in a wall of water. Lake-enders route to the nearest + **significant** water body (`RiverLakeMinTargetPx`, 20k cells) — "nearest wet cell" was + satisfied by a 322-px puddle beside a 197k-px lagoon. Steps are finer (`RiverStepDropM` 0.6 m) + and beds deeper (`RiverDepthScale` 1.5, `RiverWaterDepthM` 2.2 m) so the chain reads as a graded + descent rather than a pond staircase: 1034 reaches, adjacent-reach level gaps median 0.12 m. + 3. **Sea level and water** — sea level per the configured model (`SeaLevelModel`: `"flat"` scalar — the default, `SeaLevelValue` 0.15 — or the legacy `"field"` latitude Lerp); flood fill separates true ocean from inland lakes; a mainland fill guarantees one contiguous landmass.