docs: curve v5 — TCRV preset extension, tri-state gate (terrain-water task 09)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -11,7 +11,8 @@ Generates the entire 2D blueprint. Roughly in order:
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2. **Topography** — FastNoiseLite base height plus a mountain spine, minus a squircle distance
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falloff, giving a guaranteed island. Noise frequency is divided by `scaleFactor`
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(`MapSize / 1024f`) so terrain features stay the same real-world size at any map profile.
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When `TerrainCurve: "v4"` (the default), the calibrated height-redistribution curve
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When `TerrainCurve` is a `"v5-*"` preset (interim default `"v5-balanced"`; the task-09 taste
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batch resolves the tri-state), the calibrated height-redistribution curve
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(`HeightCurve.cs` — the terraced ascent with spatially modulated shelves: flat farmable
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lowlands, a walkable foothill bench at 100±12 m, the white mountain-town plateau at
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220±20 m — shelf heights and strength drift across the island so no two flanks wear the same
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