docs: erosion pass in the generator README (terrain-water task 17)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -43,10 +43,22 @@ Generates the entire 2D blueprint. Roughly in order:
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bit-identical to an unwarped one outside the shelf/riser stack. Drops the `0_height` hillshade
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bit-identical to an unwarped one outside the shelf/riser stack. Drops the `0_height` hillshade
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snapshot (hypsometric bands × NW hillshade) in both modes.
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snapshot (hypsometric bands × NW hillshade) in both modes.
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**No rivers, no erosion, no flow routing anywhere in this pipeline.** A D8 drainage-incision
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**Erosion (task 17, Phase C0)** — with `Erosion: "v1"` (default **"off"**, opt-in until the
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pass was written and reverted in task 10 — per-cell steepest descent on a regular grid can only
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developer's gate approves it) a droplet-based hydraulic erosion pass (`HydraulicErosion.cs`,
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route along eight headings, and at map scale that reads as straight hatching, not drainage.
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standalone numeric, deterministic from the resolved seed) details the curved+detailed render
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Erosion is Phase C work: a hydraulic pass over final terrain, after the shape stops moving.
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map after the detail passes and before the crater carve: droplets walk downhill with inertia,
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eroding steep fast stretches over a small brush and depositing where the ground flattens —
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organic, sinuous drainage, not grid hatching. Three hard governors bound it
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(`ErosionDropletCount`/`ErosionDropletLifetime`/`ErosionCarveCap` — the cap is per-cell, in
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metres, ledger-enforced), a sea clamp forbids carving below sea + margin and leaves below-sea
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cells untouched entirely (the rendered coastline cannot move — asserted every generation), and
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nothing within 1.2× the crater radius is modified. Output-height only: biome/water
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classification reads the retained pre-erosion map, so `1_biomes`/`0_water` are bit-identical
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with erosion on or off. **No rivers yet** — the carved channels are the designated future river
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routes (Phase C0b promotes them). The predecessor D8 drainage-incision pass was written and
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reverted in task 10 — per-cell steepest descent on a regular grid can only route along eight
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headings, and at map scale that reads as straight hatching, not drainage; the droplet model is
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the working replacement.
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3. **Sea level and water** — sea level per the configured model (`SeaLevelModel`: `"flat"` scalar
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3. **Sea level and water** — sea level per the configured model (`SeaLevelModel`: `"flat"` scalar
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— the default, `SeaLevelValue` 0.15 — or the legacy `"field"` latitude Lerp); flood fill
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— the default, `SeaLevelValue` 0.15 — or the legacy `"field"` latitude Lerp); flood fill
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separates true ocean from inland lakes; a mainland fill guarantees one contiguous landmass.
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separates true ocean from inland lakes; a mainland fill guarantees one contiguous landmass.
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