baseline: working salvaged prototype on Godot 4.7.1 (pre-F1)
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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commit
7f0f43b5fb
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Scenes/Main.tscn
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17
Scenes/Main.tscn
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[gd_scene format=3 uid="uid://pkacw81eqg5w"]
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[ext_resource type="Script" uid="uid://c1dxqbgohxr6k" path="res://Server/Scripts/ServerChunkManager.cs" id="1_r150o"]
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[sub_resource type="Environment" id="Environment_r150o"]
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ambient_light_color = Color(0.37245482, 0.5677467, 1, 1)
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[node name="World" type="Node3D" unique_id=412138339]
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script = ExtResource("1_r150o")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1569534216]
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[node name="Camera3D" type="Camera3D" parent="." unique_id=1064925728]
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transform = Transform3D(1, 0, 0, 0, 0.49999997, -0.86602545, 0, 0.86602545, 0.49999997, 2559.9224, 640.90497, -171.46881)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1968388012]
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environment = SubResource("Environment_r150o")
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