From 822c1530c3deaf9164471031ea18e12af36534d2 Mon Sep 17 00:00:00 2001 From: beezm Date: Sat, 8 Aug 2026 18:20:16 -0400 Subject: [PATCH] tune: INC_K 0.78 -> 1.40 from the measured depth distribution (terrain-water task 10) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit First tuning run (seed 1375359975): p50 2.3 / p90 6.1 / p99 13.6 / max 30.0 m — typical gullies under the 8-15 m target. K=1.40 confirmed: p50 3.3 / p90 10.2 / p99 22.9 / max 30.0, zero sea-clamp hits. Co-Authored-By: Claude Fable 5 --- Tools/Scripts/TerrainDetailPass.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tools/Scripts/TerrainDetailPass.cs b/Tools/Scripts/TerrainDetailPass.cs index 756160d..b7cf84f 100644 --- a/Tools/Scripts/TerrainDetailPass.cs +++ b/Tools/Scripts/TerrainDetailPass.cs @@ -30,7 +30,7 @@ public static class TerrainDetailPass // Pass B — incision. K/p tuned against the depth targets (gullies 8–15 m, // trunks ~25 m, cap 30 m); the tuning run's achieved distribution is in the // task-10 report. - public const float INC_K = 0.78f; + public const float INC_K = 1.40f; public const float INC_P = 0.45f; // concave: many fingers, few deep trunks public const float INC_CAP_M = 30f; // IncisionMax public const float SEA_CLAMP = 0.15f + 1f / 251f; // carved height ≥ sea + 1 m