feat: task-09 verdict — BALANCED becomes plain "v5", COMPACT retires (terrain-water task 10 prerequisite)

The documented one-liner the task-09 gate triggers: TerrainCurve gate
is now "off"|"v5" (default v5 = the BALANCED preset, id 2);
"v5-compact" retired with a verdict-specific error, "v5-balanced"
redirects to plain "v5". Knots/TCRV encoding unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Stewart Howe 2026-08-08 18:00:21 -04:00
parent 4797086a13
commit c71026fd94
3 changed files with 16 additions and 16 deletions

View file

@ -26,13 +26,12 @@ namespace IslaApocalypse.Core // Change this if your namespace is different
public static string SeaLevelModel = "flat";
public static float SeaLevelValue = 0.15f;
// Height-redistribution curve (tasks 05–09, graduation M-7): the task-09 taste
// batch runs a tri-state — "v5-compact" (maximum lowland) vs "v5-balanced"
// (task-07/08 lineage), both with the corner fixes; "off" is the raw legacy
// profile. The loser retires after the developer's gate and the winner becomes
// plain "v5". "v1"–"v4" retired. INTERIM default pending the verdict:
// v5-balanced.
public static string TerrainCurve = "v5-balanced";
// Height-redistribution curve (tasks 05–10, graduation M-7): "v5" is the
// task-09 gate's winner — the BALANCED terraced ascent with corner easing and
// modulated shelves; "off" is the raw legacy profile. "v1"–"v4" and the
// taste-batch tri-state ("v5-compact" lost, "v5-balanced" became plain "v5")
// are retired. Default: v5.
public static string TerrainCurve = "v5";
public static void LoadConfig()
{
@ -107,10 +106,14 @@ namespace IslaApocalypse.Core // Change this if your namespace is different
if (data.ContainsKey("TerrainCurve"))
{
string curve = (string)data["TerrainCurve"];
if (curve == "off" || curve == "v5-compact" || curve == "v5-balanced")
if (curve == "off" || curve == "v5")
TerrainCurve = curve;
else if (curve == "v5-balanced")
GD.PrintErr($"[ConfigManager] TerrainCurve 'v5-balanced' won the task-09 gate and is now plain \"v5\". Keeping '{TerrainCurve}'.");
else if (curve == "v5-compact")
GD.PrintErr($"[ConfigManager] TerrainCurve 'v5-compact' was retired by the task-09 verdict (BALANCED won). Keeping '{TerrainCurve}' — use \"v5\" or \"off\".");
else if (curve == "v1" || curve == "v2" || curve == "v3" || curve == "v4")
GD.PrintErr($"[ConfigManager] TerrainCurve '{curve}' was retired by a later recalibration (v5, task 09). Keeping '{TerrainCurve}' — use \"v5-compact\", \"v5-balanced\" or \"off\".");
GD.PrintErr($"[ConfigManager] TerrainCurve '{curve}' was retired by a later recalibration (v5, tasks 09/10). Keeping '{TerrainCurve}' — use \"v5\" or \"off\".");
else
GD.PrintErr($"[ConfigManager] Unknown TerrainCurve '{curve}'. Keeping '{TerrainCurve}'.");
}