feat: task-09 verdict — BALANCED becomes plain "v5", COMPACT retires (terrain-water task 10 prerequisite)
The documented one-liner the task-09 gate triggers: TerrainCurve gate is now "off"|"v5" (default v5 = the BALANCED preset, id 2); "v5-compact" retired with a verdict-specific error, "v5-balanced" redirects to plain "v5". Knots/TCRV encoding unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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3 changed files with 16 additions and 16 deletions
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@ -26,13 +26,12 @@ namespace IslaApocalypse.Core // Change this if your namespace is different
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public static string SeaLevelModel = "flat";
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public static float SeaLevelValue = 0.15f;
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// Height-redistribution curve (tasks 05–09, graduation M-7): the task-09 taste
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// batch runs a tri-state — "v5-compact" (maximum lowland) vs "v5-balanced"
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// (task-07/08 lineage), both with the corner fixes; "off" is the raw legacy
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// profile. The loser retires after the developer's gate and the winner becomes
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// plain "v5". "v1"–"v4" retired. INTERIM default pending the verdict:
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// v5-balanced.
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public static string TerrainCurve = "v5-balanced";
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// Height-redistribution curve (tasks 05–10, graduation M-7): "v5" is the
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// task-09 gate's winner — the BALANCED terraced ascent with corner easing and
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// modulated shelves; "off" is the raw legacy profile. "v1"–"v4" and the
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// taste-batch tri-state ("v5-compact" lost, "v5-balanced" became plain "v5")
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// are retired. Default: v5.
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public static string TerrainCurve = "v5";
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public static void LoadConfig()
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{
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@ -107,10 +106,14 @@ namespace IslaApocalypse.Core // Change this if your namespace is different
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if (data.ContainsKey("TerrainCurve"))
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{
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string curve = (string)data["TerrainCurve"];
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if (curve == "off" || curve == "v5-compact" || curve == "v5-balanced")
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if (curve == "off" || curve == "v5")
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TerrainCurve = curve;
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else if (curve == "v5-balanced")
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GD.PrintErr($"[ConfigManager] TerrainCurve 'v5-balanced' won the task-09 gate and is now plain \"v5\". Keeping '{TerrainCurve}'.");
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else if (curve == "v5-compact")
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GD.PrintErr($"[ConfigManager] TerrainCurve 'v5-compact' was retired by the task-09 verdict (BALANCED won). Keeping '{TerrainCurve}' — use \"v5\" or \"off\".");
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else if (curve == "v1" || curve == "v2" || curve == "v3" || curve == "v4")
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GD.PrintErr($"[ConfigManager] TerrainCurve '{curve}' was retired by a later recalibration (v5, task 09). Keeping '{TerrainCurve}' — use \"v5-compact\", \"v5-balanced\" or \"off\".");
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GD.PrintErr($"[ConfigManager] TerrainCurve '{curve}' was retired by a later recalibration (v5, tasks 09/10). Keeping '{TerrainCurve}' — use \"v5\" or \"off\".");
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else
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GD.PrintErr($"[ConfigManager] Unknown TerrainCurve '{curve}'. Keeping '{TerrainCurve}'.");
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}
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