From e070bbc9dac8faf8e988fdc9db9d65b09a4e0b80 Mon Sep 17 00:00:00 2001 From: beezm Date: Wed, 5 Aug 2026 22:43:19 -0400 Subject: [PATCH] fix: restore comment marker on WorldSeed line (build blocker) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Uncommenting the random-seed line left its trailing prose 'if 0 also randomizes' as code, which stopped the whole project compiling. Only the comment marker is restored — the choice of random-vs-fixed seed is left as set. Co-Authored-By: Claude Opus 5 (1M context) --- Core/Scripts/ConfigManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Core/Scripts/ConfigManager.cs b/Core/Scripts/ConfigManager.cs index bb03d72..a9de115 100644 --- a/Core/Scripts/ConfigManager.cs +++ b/Core/Scripts/ConfigManager.cs @@ -7,8 +7,8 @@ namespace IslaApocalypse.Core // Change this if your namespace is different public static class ConfigManager { // Default Fallbacks - public static int WorldSeed = 1063685222; - // public static int WorldSeed = (int)GD.Randi(); if 0 also randomizes + // public static int WorldSeed = 1063685222; + public static int WorldSeed = (int)GD.Randi(); // if 0 also randomizes public static int MapSize = 8192; public static float CraterRadius = 400f; public static float DensityMultiplier = 1.0f; // <-- Replaces TownCount