docs: SeaLevelModel/SeaLevelValue config notes (terrain-water task 04)
Both sea-level modes documented (flat default 0.15 / legacy field Lerp); noted the blueprint does not record which model produced it — the WBTB levels are the observable. Batch runner lives in /tmp (throwaway), not in-repo. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -11,8 +11,9 @@ Generates the entire 2D blueprint. Roughly in order:
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2. **Topography** — FastNoiseLite base height plus a mountain spine, minus a squircle distance
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falloff, giving a guaranteed island. Noise frequency is divided by `scaleFactor`
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(`MapSize / 1024f`) so terrain features stay the same real-world size at any map profile.
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3. **Sea level and water** — temperature-driven sea level; flood fill separates true ocean from
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inland lakes; a mainland fill guarantees one contiguous landmass.
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3. **Sea level and water** — sea level per the configured model (`SeaLevelModel`: `"flat"` scalar
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— the default, `SeaLevelValue` 0.15 — or the legacy `"field"` latitude Lerp); flood fill
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separates true ocean from inland lakes; a mainland fill guarantees one contiguous landmass.
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4. **The crater** — placed along the northern coast and carved to below sea level, but only out to
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**80 % of its radius**, which guarantees a landbridge rather than severing the island.
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5. **Water bodies** — promotes the classified water into explicit data: the ocean as body 1, each
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