using Godot; /// /// The height-redistribution curve, v4 — SPATIALLY MODULATED SHELVES (terrain-water /// task 08). Pure, static, monotonic piecewise map; every per-column input is an /// explicit PARAMETER (D-035): the seed spike max and the four modulated shelf /// values. The generator samples the modulation fields; this class never touches /// noise. /// /// v4 (developer's task-07 gate finding: the terraces work, but uniform anchors put /// a flat ring at exactly 100 m and exactly 220 m on every mountain — the bathtub /// rings): the bench and plateau OUTPUT anchors become smooth spatial fields — /// benchLo = 100 m ± 12 m and plateauLo = 220 m ± 20 m via two decorrelated /// very-low-frequency noise fields — and a third field modulates SHELF STRENGTH, /// blending each shelf between "pronounced flat" (output span ~2 m) and "barely a /// hint" (~25 m of gentle slope), so not every flank at shelf height develops the /// full terrace. Shelves stay locally flat; the two magic altitudes stop existing. /// /// Structure otherwise v3's, unchanged: identity ≤ sea, frozen toe/rise (storm /// ladder), foothill riser → bench → mid riser → plateau → per-seed-normalized /// stiff spike (u⁴, 420 m cap) → tail. Input knots are v3's calibration. /// /// ORDERING SAFETY BY CONSTRUCTION (asserted): with the amplitudes below, at every /// column: red ceiling 0.27 < benchLo−… (bench min 0.5006), bench top max 0.6962 < /// plateauLo min 0.9468, plateau top max 1.2062 < peak cap 1.8287. The numeric /// assertion additionally sweeps all 8 modulation-extreme corners per generation. /// public static class HeightCurve { public const ushort VERSION = 4; // Input knots — v3 calibration (pooled batch-04 land CDF, P59/72/82/87/95/98). public const float K1 = 0.509179f; public const float K2 = 0.604081f; public const float K3 = 0.698485f; public const float K4 = 0.767213f; public const float K5 = 0.930304f; public const float K6 = 1.050720f; // Fixed output anchors — storm ladder + ceiling (frozen). public const float SEA = 0.15f; public const float ORANGE_CEIL = 0.206f; public const float RED_CEIL = 0.27f; public const float PEAK_CAP = SEA + 420f / 251f; // ≈ 1.82869 public const float TAIL_SLOPE = 0.25f; public const float SPIKE_MIN_SPAN = 0.01f; // Modulated shelf anchors: base ± amplitude (raw units; 251 m per unit). public const float BENCH_BASE = SEA + 100f / 251f; // ≈ 0.54841 (100 m) public const float BENCH_AMP = 12f / 251f; // ± 12 m public const float PLATEAU_BASE = SEA + 220f / 251f; // ≈ 1.02649 (220 m) public const float PLATEAU_AMP = 20f / 251f; // ± 20 m // Shelf strength: output span of each shelf segment, blended by the strength // field. Strong (t=1) → SPAN_MIN (~2 m, pronounced flat). Weak (t=0) → // SPAN_MAX (~25 m, barely a hint of a shelf). public const float SHELF_SPAN_MIN = 0.008f; public const float SHELF_SPAN_MAX = 0.10f; // Modulation-field derivation (generator-side, recorded in TCRV): field seed = // RESOLVED WorldSeed + offset; frequency = (periods per island width) / MapSize. public const int BENCH_SEED_OFFSET = 7101; public const int PLATEAU_SEED_OFFSET = 7207; public const int STRENGTH_SEED_OFFSET = 7303; public const float ELEV_FREQ_ISLANDS = 3.0f; // ~3 undulations across the island public const float STRENGTH_FREQ_ISLANDS = 5.0f; // finer patchiness for shelf strength public static float EffectiveSpikeMax(float hMaxSeed) { return Mathf.Max(hMaxSeed, K6 + SPIKE_MIN_SPAN); } /// Shelf output span for a strength sample t ∈ [0,1]. public static float ShelfSpan(float strength01) { return Mathf.Lerp(SHELF_SPAN_MAX, SHELF_SPAN_MIN, Mathf.Clamp(strength01, 0f, 1f)); } /// Raw pre-curve height. /// Seed's raw pre-curve maximum (per-seed spike normalizer). /// This column's bench anchor (BENCH_BASE ± BENCH_AMP). /// This column's bench output span (ShelfSpan of the strength field). /// This column's plateau anchor (PLATEAU_BASE ± PLATEAU_AMP). /// This column's plateau output span. public static float Apply(float h, float hMaxSeed, float benchLo, float benchSpan, float plateauLo, float plateauSpan) { if (h <= SEA) return h; float u, s; if (h < K1) { u = (h - SEA) / (K1 - SEA); s = 0.3f * u + 0.7f * (u * (2f - u)); // frozen ease-out toe return SEA + s * (ORANGE_CEIL - SEA); } if (h < K2) { u = (h - K1) / (K2 - K1); return ORANGE_CEIL + u * (RED_CEIL - ORANGE_CEIL); // frozen linear rise } if (h < K3) { u = (h - K2) / (K3 - K2); s = 0.2f * u + 0.8f * (u * u * (3f - 2f * u)); // foothill riser return RED_CEIL + s * (benchLo - RED_CEIL); } if (h < K4) { u = (h - K3) / (K4 - K3); return benchLo + u * benchSpan; // bench — modulated } float benchTop = benchLo + benchSpan; if (h < K5) { u = (h - K4) / (K5 - K4); s = 0.2f * u + 0.8f * (u * u * (3f - 2f * u)); // mid riser return benchTop + s * (plateauLo - benchTop); } if (h < K6) { u = (h - K5) / (K6 - K5); return plateauLo + u * plateauSpan; // plateau — modulated } float plateauTop = plateauLo + plateauSpan; float spikeMax = EffectiveSpikeMax(hMaxSeed); if (h < spikeMax) { u = (h - K6) / (spikeMax - K6); s = 0.1f * u + 0.9f * (u * u * u * u); // summit spike (v2/v3 shape) return plateauTop + s * (PEAK_CAP - plateauTop); } return PEAK_CAP + (h - spikeMax) * TAIL_SLOPE; } /// /// Per-generation numeric strict-monotonicity check of the EFFECTIVE curve: /// sweeps the full domain at every one of the 8 modulation-extreme corners /// (bench anchor ±, plateau anchor ±, strength min/max) with the per-seed /// spikeMax — the adversarial corner set for the ordering constraints. Loud /// throw, refuses to generate. /// public static void AssertMonotonic(float hMaxSeed) { float[] benchLos = { BENCH_BASE - BENCH_AMP, BENCH_BASE + BENCH_AMP }; float[] plateauLos = { PLATEAU_BASE - PLATEAU_AMP, PLATEAU_BASE + PLATEAU_AMP }; float[] spans = { SHELF_SPAN_MIN, SHELF_SPAN_MAX }; foreach (float bl in benchLos) { foreach (float pl in plateauLos) { foreach (float sp in spans) { float prevH = -7f; float prev = Apply(prevH, hMaxSeed, bl, sp, pl, sp); void Check(double hd) { float h = (float)hd; if (h <= prevH) return; // dedupe float32 samples (task-05 fix) float v = Apply(h, hMaxSeed, bl, sp, pl, sp); if (v <= prev) throw new System.InvalidOperationException( $"[HeightCurve] MONOTONICITY VIOLATION at h={h} (hMaxSeed={hMaxSeed}, benchLo={bl}, plateauLo={pl}, span={sp}): {v} <= {prev}. Refusing to generate."); prev = v; prevH = h; } double top = System.Math.Max(2.0, EffectiveSpikeMax(hMaxSeed) + 0.5); for (double hh = -7.0 + 0.01; hh < 0.10; hh += 0.01) Check(hh); for (double hh = 0.10; hh <= top; hh += 0.0001) Check(hh); for (double hh = top + 0.05; hh <= top + 6.0; hh += 0.05) Check(hh); } } } GD.Print($"[HeightCurve] Monotonicity assertion passed (v{VERSION}, 8 modulation corners, effective spikeMax {EffectiveSpikeMax(hMaxSeed):F6})."); } }