namespace IslaApocalypse.Core { public static class Constants { // Chunk Dimensions public const int CHUNK_SIZE_X = 24; public const int CHUNK_SIZE_Z = 24; public const int CHUNK_HEIGHT = 256; // Our agreed-upon depth! // World Generation public const float ISO_LEVEL = 0.0f; // The threshold for Marching Cubes public const float VOXEL_SCALE = 1.0f; // 1 Pixel = 1 Meter } }