using Godot; namespace IslaApocalypse.Core { public struct BlockData { public byte ID; public string Name; public bool IsSolid; public Color BaseColor; // We use color for now; later we replace this with Texture Array IDs for the Shader public BlockData(byte id, string name, bool isSolid, Color baseColor) { ID = id; Name = name; IsSolid = isSolid; BaseColor = baseColor; } } }