namespace IslaApocalypse.Core { // The master list of shared identifiers for the game public enum Biome { Ocean, Lake, Beach, Paradise, Tropical, Jungle, Wasteland, Crater, Mountain, Snow } public enum TownTier { Village, Hub, Capitol, Outpost, IslandLoot, MiniPOI } public enum MapHalf { Any, Left, Right } // How "built" a road is, most engineered first. Drives how wide and how // smooth it gets carved into the 3D world (see D-022). // // NOTE: unlike Biome and TownTier above, this one is NOT written into the // .dat file — the blueprint stores each tier in its own section, so this // enum never becomes a serialized number. It is safe to reorder or extend. public enum RoadTier { Highway, Branch, Rugged, Trail } }