Per the task-07 gate: the terraces work but uniform anchors put a flat ring at exactly 100 m and 220 m on every mountain. v4 keeps v3's structure (frozen toe/rise, three risers, per-seed u4 spike to 420 m) and turns the shelf anchors into smooth spatial fields: bench 100+-12 m and plateau 220+-20 m via two decorrelated very-low-freq Simplex fields (~3 undulations per island width), plus a strength field (~5/island) blending each shelf's output span between ~2 m (pronounced flat) and ~25 m (barely a hint) — the optional strength modulation shipped, ordering-safe by construction (worst-case bench top 0.6962 < plateau min 0.9468). Field seeds derive from the RESOLVED noise seed + fixed offsets (7101/7207/7303) — no config knob. Apply is per-column with all modulated values as pure parameters (D-035); the classify path never sees them. Monotonicity assertion now sweeps all 8 modulation-extreme corners x per-seed spikeMax. TerrainCurve gate "off"|"v4" (default v4); v1-v3 retired loudly. TCRV extended (+36 B when version>=4: amplitudes, span range, frequencies, seed offsets — length-framed section makes the layout change safe; parser dispatches on the curve version byte; harness compares the extension). Note: MapGenerator.cs also carries the developer's editor whitespace normalization (spaces->tabs, git diff -w empty before this change). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
252 lines
9.1 KiB
C#
252 lines
9.1 KiB
C#
using Godot;
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using System;
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using System.IO;
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namespace IslaApocalypse.Core
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{
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/// <summary>
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/// Writes a WorldBlueprint to disk in the v2 tagged-section container
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/// (layout: Core/Scripts/BLUEPRINT_FORMAT.md; constants: BlueprintFormat).
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///
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/// Deliberately written against the blueprint data types, not the generator's
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/// internal arrays, so it is callable outside a generation run — the map generator
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/// and the round-trip harness are both just callers.
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///
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/// Provenance (timestamp, git hash) is stamped at write time — it describes the
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/// file being written, not whatever was in blueprint.Params. If blueprint.Params is
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/// null (a re-encode of a legacy v1 file), the sentinel values from BlueprintFormat
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/// are written instead of real generation inputs.
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/// </summary>
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public static class BlueprintWriter
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{
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public static void WriteV2(string absolutePath, WorldBlueprint bp)
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{
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ulong started = Time.GetTicksMsec();
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using (FileStream stream = File.Open(absolutePath, FileMode.Create))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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// Header: raw "ISLA" magic + u32 version. Little-endian throughout.
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writer.Write(BlueprintFormat.MAGIC);
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writer.Write(BlueprintFormat.VERSION);
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WriteSection(writer, BlueprintFormat.TAG_PARAMS, w => WriteParams(w, bp));
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if (bp.TerrainCurve != null)
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WriteSection(writer, BlueprintFormat.TAG_TERRAIN_CURVE, w => WriteTerrainCurve(w, bp.TerrainCurve));
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WriteSection(writer, BlueprintFormat.TAG_HEIGHTS, w => WriteHeights(w, bp));
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WriteSection(writer, BlueprintFormat.TAG_BIOMES, w => WriteBiomes(w, bp));
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// Water sections are written only when the blueprint carries water data
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// (a legacy v1 re-encode has none — the sections are simply absent).
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if (bp.WaterBodyIds != null)
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{
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WriteSection(writer, BlueprintFormat.TAG_WATER_BODY_IDS, w => WriteWaterBodyIds(w, bp));
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WriteSection(writer, BlueprintFormat.TAG_WATER_BODY_TABLE, w => WriteWaterBodyTable(w, bp));
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WriteSection(writer, BlueprintFormat.TAG_WATER_SURFACE, w => WriteWaterSurface(w, bp));
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}
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WriteSection(writer, BlueprintFormat.TAG_TOWNS, w => WriteTowns(w, bp));
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WriteSection(writer, BlueprintFormat.TAG_ROADS_HIGHWAY, w => WriteRoadTier(w, bp.Highways));
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WriteSection(writer, BlueprintFormat.TAG_ROADS_BRANCH, w => WriteRoadTier(w, bp.BranchRoads));
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WriteSection(writer, BlueprintFormat.TAG_ROADS_RUGGED, w => WriteRoadTier(w, bp.RuggedRoads));
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WriteSection(writer, BlueprintFormat.TAG_ROADS_TRAIL, w => WriteRoadTier(w, bp.TrailRoads));
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}
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double seconds = (Time.GetTicksMsec() - started) / 1000.0;
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Vector2 impact = bp.Params?.ImpactCenter
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?? new Vector2(BlueprintFormat.SENTINEL_IMPACT_CENTER, BlueprintFormat.SENTINEL_IMPACT_CENTER);
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GD.Print($"[BlueprintWriter] v2 blueprint written in {seconds:F1}s to: {absolutePath} " +
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$"(seed {bp.Params?.WorldSeed ?? BlueprintFormat.SENTINEL_WORLD_SEED}, " +
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$"MapSize {bp.MapSize}, impactCenter ({impact.X:F1},{impact.Y:F1}))");
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}
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/// <summary>
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/// Frames one section: [u32 tag][u64 payload-length][payload]. The length is
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/// back-patched after the payload is written, so payload writers never have to
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/// pre-compute their own size.
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/// </summary>
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private static void WriteSection(BinaryWriter writer, uint tag, Action<BinaryWriter> payload)
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{
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writer.Write(tag);
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long lengthPos = writer.BaseStream.Position;
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writer.Write((ulong)0);
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long payloadStart = writer.BaseStream.Position;
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payload(writer);
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long payloadEnd = writer.BaseStream.Position;
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writer.BaseStream.Position = lengthPos;
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writer.Write((ulong)(payloadEnd - payloadStart));
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writer.BaseStream.Position = payloadEnd;
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}
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private static void WriteParams(BinaryWriter writer, WorldBlueprint bp)
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{
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BlueprintParams p = bp.Params;
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writer.Write(p?.WorldSeed ?? BlueprintFormat.SENTINEL_WORLD_SEED);
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writer.Write(bp.MapSize); // always real — the blueprint knows its own size
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writer.Write(p?.CraterRadius ?? BlueprintFormat.SENTINEL_CRATER_RADIUS);
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writer.Write(p?.DensityMultiplier ?? BlueprintFormat.SENTINEL_DENSITY_MULTIPLIER);
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Vector2 impact = p?.ImpactCenter
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?? new Vector2(BlueprintFormat.SENTINEL_IMPACT_CENTER, BlueprintFormat.SENTINEL_IMPACT_CENTER);
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writer.Write(impact.X);
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writer.Write(impact.Y);
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// Provenance, stamped now (length-prefixed .NET strings — fine inside a
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// length-framed section; only the file HEADER must avoid them).
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writer.Write(DateTime.UtcNow.ToString("yyyy-MM-ddTHH:mm:ssZ"));
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writer.Write(TryGetGitShortHash());
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}
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private static void WriteHeights(BinaryWriter writer, WorldBlueprint bp)
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{
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// X outer / Y inner — the v1 convention, kept: the second index is the map's
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// north/south axis and the server consumes it as world Z.
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int n = bp.MapSize;
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for (int x = 0; x < n; x++)
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for (int y = 0; y < n; y++)
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writer.Write(bp.HeightMap[x, y]);
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}
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private static void WriteBiomes(BinaryWriter writer, WorldBlueprint bp)
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{
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int n = bp.MapSize;
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for (int x = 0; x < n; x++)
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{
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for (int y = 0; y < n; y++)
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{
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int ordinal = (int)bp.BiomeMap[x, y];
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if (ordinal < 0 || ordinal > byte.MaxValue)
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throw new InvalidDataException(
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$"[BlueprintWriter] Biome ordinal {ordinal} at ({x},{y}) does not fit in a byte.");
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writer.Write((byte)ordinal);
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}
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}
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}
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private static void WriteTerrainCurve(BinaryWriter writer, TerrainCurveInfo c)
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{
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writer.Write(c.Version);
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writer.Write(c.T1); writer.Write(c.T2); writer.Write(c.T3); writer.Write(c.T4);
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writer.Write(c.SpikeMax);
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writer.Write(c.Sea); writer.Write(c.OrangeCeil); writer.Write(c.RedCeil);
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writer.Write(c.PlateauLo); writer.Write(c.PlateauHi); writer.Write(c.PeakCap);
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writer.Write(c.TailSlope);
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// v4+ extension: shelf-modulation parameters.
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if (c.Version >= 4)
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{
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writer.Write(c.BenchAmp); writer.Write(c.PlateauAmp);
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writer.Write(c.ShelfSpanMin); writer.Write(c.ShelfSpanMax);
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writer.Write(c.ElevFreqIslands); writer.Write(c.StrengthFreqIslands);
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writer.Write(c.BenchSeedOffset); writer.Write(c.PlateauSeedOffset);
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writer.Write(c.StrengthSeedOffset);
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}
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}
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private static void WriteWaterBodyIds(BinaryWriter writer, WorldBlueprint bp)
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{
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int n = bp.MapSize;
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for (int x = 0; x < n; x++)
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for (int y = 0; y < n; y++)
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writer.Write(bp.WaterBodyIds[x, y]);
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}
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private static void WriteWaterBodyTable(BinaryWriter writer, WorldBlueprint bp)
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{
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writer.Write(bp.WaterBodies.Count);
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foreach (WaterBodyInfo body in bp.WaterBodies)
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{
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writer.Write(body.Id);
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writer.Write(body.Type);
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writer.Write(body.Salinity);
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writer.Write(body.SurfaceLevel);
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writer.Write(body.PixelCount);
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writer.Write(body.Centroid.X);
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writer.Write(body.Centroid.Y);
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}
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}
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private static void WriteWaterSurface(BinaryWriter writer, WorldBlueprint bp)
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{
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int n = bp.MapSize;
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// A parsed blueprint carries the quantized surface verbatim; a freshly
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// generated one derives it from body ids + per-body levels.
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if (bp.WaterSurfaceQ != null)
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{
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for (int x = 0; x < n; x++)
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for (int y = 0; y < n; y++)
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writer.Write(bp.WaterSurfaceQ[x, y]);
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return;
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}
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// id -> encoded level lookup (ids are small and dense: 1..N)
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int maxId = 0;
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foreach (WaterBodyInfo body in bp.WaterBodies)
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if (body.Id > maxId) maxId = body.Id;
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ushort[] encoded = new ushort[maxId + 1];
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foreach (WaterBodyInfo body in bp.WaterBodies)
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encoded[body.Id] = BlueprintFormat.EncodeWaterLevel(body.SurfaceLevel);
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for (int x = 0; x < n; x++)
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{
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for (int y = 0; y < n; y++)
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{
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ushort id = bp.WaterBodyIds[x, y];
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writer.Write(id == 0 ? (ushort)0 : encoded[id]);
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}
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}
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}
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private static void WriteTowns(BinaryWriter writer, WorldBlueprint bp)
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{
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writer.Write(bp.Towns.Count);
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foreach (TownLocation town in bp.Towns)
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{
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int tier = (int)town.Tier;
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if (tier < 0 || tier > byte.MaxValue)
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throw new InvalidDataException(
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$"[BlueprintWriter] TownTier ordinal {tier} does not fit in a byte.");
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writer.Write(town.Position.X);
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writer.Write(town.Position.Y);
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writer.Write((byte)tier);
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writer.Write(town.IsHighwayNode ? (byte)1 : (byte)0);
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}
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}
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private static void WriteRoadTier(BinaryWriter writer, System.Collections.Generic.List<Vector2[]> paths)
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{
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writer.Write(paths.Count);
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foreach (Vector2[] path in paths)
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{
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writer.Write(path.Length);
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foreach (Vector2 p in path) { writer.Write(p.X); writer.Write(p.Y); }
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}
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}
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/// <summary>
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/// Best-effort short hash of the generator repo (reads res://.git directly, no
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/// git invocation). Returns "" when unavailable — e.g. an exported build.
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/// </summary>
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private static string TryGetGitShortHash()
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{
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try
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{
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string gitDir = Path.Combine(ProjectSettings.GlobalizePath("res://"), ".git");
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string head = File.ReadAllText(Path.Combine(gitDir, "HEAD")).Trim();
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if (head.StartsWith("ref: "))
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{
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string refPath = Path.Combine(gitDir, head.Substring(5));
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if (!File.Exists(refPath)) return "";
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head = File.ReadAllText(refPath).Trim();
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}
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return head.Length >= 8 ? head.Substring(0, 8) : head;
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}
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catch
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{
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return "";
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}
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}
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}
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}
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