islaApocalypse/Scenes/Main.tscn
beezm ab78883db2 Pre-rewrite reference checkpoint — final state of the salvage/prototype codebase (C0/C0b complete)
The rewrite (D-049) starts from a clean slate; this commit is the reference
implementation of the graduated design.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 20:54:20 -04:00

36 lines
1.5 KiB
Text

[gd_scene format=3 uid="uid://pkacw81eqg5w"]
[ext_resource type="Script" uid="uid://c1dxqbgohxr6k" path="res://Server/Scripts/ServerChunkManager.cs" id="1_r150o"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_sky0"]
sky_top_color = Color(0.28, 0.47, 0.79, 1)
sky_horizon_color = Color(0.72, 0.8, 0.86, 1)
sky_curve = 0.12
ground_bottom_color = Color(0.16, 0.15, 0.14, 1)
ground_horizon_color = Color(0.58, 0.56, 0.5, 1)
ground_curve = 0.05
sun_angle_max = 12.0
[sub_resource type="Sky" id="Sky_main0"]
sky_material = SubResource("ProceduralSkyMaterial_sky0")
[sub_resource type="Environment" id="Environment_r150o"]
background_mode = 2
sky = SubResource("Sky_main0")
ambient_light_source = 3
ambient_light_color = Color(0.37245482, 0.5677467, 1, 1)
ambient_light_energy = 0.45
[node name="World" type="Node3D" unique_id=412138339]
script = ExtResource("1_r150o")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1569534216]
transform = Transform3D(-0.7071068, 0, 0.7071068, 0.5572077, 0.6156615, 0.5572077, -0.4353384, 0.7880108, -0.4353384, 0, 0, 0)
shadow_enabled = true
directional_shadow_max_distance = 2500.0
[node name="Camera3D" type="Camera3D" parent="." unique_id=1064925728]
transform = Transform3D(1, 0, 0, 0, 0.49999997, -0.86602545, 0, 0.86602545, 0.49999997, 2559.9224, 640.90497, -171.46881)
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1968388012]
environment = SubResource("Environment_r150o")