islaApocalypse/islaApocolypse.sln
beezm 7f0f43b5fb baseline: working salvaged prototype on Godot 4.7.1 (pre-F1)
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 01:45:41 -04:00

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "islaApocolypse", "islaApocolypse.csproj", "{627E1C36-76D1-4AFE-A400-580FC002DDED}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{627E1C36-76D1-4AFE-A400-580FC002DDED}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{627E1C36-76D1-4AFE-A400-580FC002DDED}.Debug|Any CPU.Build.0 = Debug|Any CPU
{627E1C36-76D1-4AFE-A400-580FC002DDED}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{627E1C36-76D1-4AFE-A400-580FC002DDED}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{627E1C36-76D1-4AFE-A400-580FC002DDED}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{627E1C36-76D1-4AFE-A400-580FC002DDED}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal