Pre-rewrite reference checkpoint — final state of the salvage/prototype codebase (C0/C0b complete)
The rewrite (D-049) starts from a clean slate; this commit is the reference implementation of the graduated design. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
dc35389ecc
commit
ab78883db2
4 changed files with 61 additions and 66 deletions
|
|
@ -10,7 +10,6 @@ ground_bottom_color = Color(0.16, 0.15, 0.14, 1)
|
|||
ground_horizon_color = Color(0.58, 0.56, 0.5, 1)
|
||||
ground_curve = 0.05
|
||||
sun_angle_max = 12.0
|
||||
sun_curve = 0.15
|
||||
|
||||
[sub_resource type="Sky" id="Sky_main0"]
|
||||
sky_material = SubResource("ProceduralSkyMaterial_sky0")
|
||||
|
|
@ -27,7 +26,6 @@ script = ExtResource("1_r150o")
|
|||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1569534216]
|
||||
transform = Transform3D(-0.7071068, 0, 0.7071068, 0.5572077, 0.6156615, 0.5572077, -0.4353384, 0.7880108, -0.4353384, 0, 0, 0)
|
||||
light_energy = 1.0
|
||||
shadow_enabled = true
|
||||
directional_shadow_max_distance = 2500.0
|
||||
|
||||
|
|
|
|||
|
|
@ -84,11 +84,8 @@ namespace IslaApocalypse.Server
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Old original png map coords
|
||||
// Vector2 capitolPos = new Vector2(2405, 3296); // hardcoded for now since we know exactly where it is in this seed, which is the "paradise" biome hub
|
||||
// New Manual Test point
|
||||
// Vector2 capitolPos = new Vector2(4487, 4424);
|
||||
// Manual Test point
|
||||
// Vector2 capitolPos = new Vector2(6852, 6241);
|
||||
|
||||
GD.Print($"[Server] Capitol found at {capitolPos}. Generating chunks...");
|
||||
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
{
|
||||
"WorldSeed": 1409879727,
|
||||
"WorldSeed": 1280587109,
|
||||
"MapProfile": "8K",
|
||||
"TownDensity": "Normal",
|
||||
"ChunkRadius": 32,
|
||||
"ChunkRadius": 64,
|
||||
"SeaLevelModel": "flat",
|
||||
"SeaLevelValue": 0.15
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue