fix: restore comment marker on WorldSeed line (build blocker)
Uncommenting the random-seed line left its trailing prose 'if 0 also randomizes' as code, which stopped the whole project compiling. Only the comment marker is restored — the choice of random-vs-fixed seed is left as set. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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1 changed files with 2 additions and 2 deletions
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@ -7,8 +7,8 @@ namespace IslaApocalypse.Core // Change this if your namespace is different
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public static class ConfigManager
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{
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// Default Fallbacks
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public static int WorldSeed = 1063685222;
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// public static int WorldSeed = (int)GD.Randi(); if 0 also randomizes
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// public static int WorldSeed = 1063685222;
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public static int WorldSeed = (int)GD.Randi(); // if 0 also randomizes
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public static int MapSize = 8192;
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public static float CraterRadius = 400f;
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public static float DensityMultiplier = 1.0f; // <-- Replaces TownCount
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