fix: restore comment marker on WorldSeed line (build blocker)

Uncommenting the random-seed line left its trailing prose 'if 0 also
randomizes' as code, which stopped the whole project compiling. Only the
comment marker is restored — the choice of random-vs-fixed seed is left as set.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Stewart Howe 2026-08-05 22:43:19 -04:00
parent bb0b4fe4f2
commit e070bbc9da

View file

@ -7,8 +7,8 @@ namespace IslaApocalypse.Core // Change this if your namespace is different
public static class ConfigManager
{
// Default Fallbacks
public static int WorldSeed = 1063685222;
// public static int WorldSeed = (int)GD.Randi(); if 0 also randomizes
// public static int WorldSeed = 1063685222;
public static int WorldSeed = (int)GD.Randi(); // if 0 also randomizes
public static int MapSize = 8192;
public static float CraterRadius = 400f;
public static float DensityMultiplier = 1.0f; // <-- Replaces TownCount