islaApocalypse/Core/Scripts/Constants.cs
beezm 7f0f43b5fb baseline: working salvaged prototype on Godot 4.7.1 (pre-F1)
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 01:45:41 -04:00

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452 B
C#

namespace IslaApocalypse.Core
{
public static class Constants
{
// Chunk Dimensions
public const int CHUNK_SIZE_X = 24;
public const int CHUNK_SIZE_Z = 24;
public const int CHUNK_HEIGHT = 256; // Our agreed-upon depth!
// World Generation
public const float ISO_LEVEL = 0.0f; // The threshold for Marching Cubes
public const float VOXEL_SCALE = 1.0f; // 1 Pixel = 1 Meter
}
}