BLUEPRINT_FORMAT.md: TDTL rewritten for the v2 body (30 B) with the version-skip rule spelled out -- this is the one section whose body is VERSIONED rather than extended, because v1's layout was retired rather than grown, and a reader that guesses would mint plausible nonsense. Records edgeAmpM as APPLIED (post-clamp), so the file always describes the terrain rather than the request. Config-knobs section updated: ShelfEdgeVariation is metres of INPUT height -- a boundary displacement, not an elevation. Tools/Scripts/README.md: the two detail passes and why neither can breach the red ceiling or the 420 m cap (K2/K6 do not move). Adds an explicit "no rivers, no erosion, no flow routing anywhere in this pipeline" note with the reverted D8 pass and its lesson on the record, so the next reader does not re-derive it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
158 lines
16 KiB
Markdown
158 lines
16 KiB
Markdown
# BLUEPRINT_FORMAT — the `.dat` container, v2 (and the v1 legacy summary)
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The `.dat` blueprint is the sole handoff from the offline generator (`/Tools`) to the server
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(`/Server`). This document is the byte-accurate contract. Code authority: constants in
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`BlueprintFormat.cs`, writer in `BlueprintWriter.cs`, reader in `MapDataParser.cs`. On any
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disagreement between this file and the code, the code wins and this file must be corrected.
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- **Byte order: little-endian throughout** (BinaryWriter/BinaryReader platform default; stated here
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because the format itself records no endianness marker).
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- **File naming:** `user://MapData_Seed_<seed>.dat`, where `<seed>` is the generator's **resolved**
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noise seed. The server looks the file up by config `WorldSeed` — a config seed of 0 ("randomize")
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therefore never finds the file it just generated (historical hazard H4; config-side, unchanged).
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- The generator currently **dual-writes**: v2 under the primary name, legacy v1 beside it as
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`MapData_Seed_<seed>_v1.dat`. The v1 fallback is scheduled for removal in a future task.
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## Format detection
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The reader dispatches on the **first byte** of the file:
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| First byte | Format | Why it's unambiguous |
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|---|---|---|
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| `0x49` (`'I'`) | **v2** — opens with the raw 4 bytes `ISLA` | v2's magic is raw bytes, deliberately not a .NET string |
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| `0x07` | **v1 (legacy)** — opens with the length-prefixed .NET string `"ISLA_V1"` (prefix byte 7) | v1 loads intact, with a deprecation warning |
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| anything else | rejected loudly, `null` return | |
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## v2 layout
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```
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[4 B] magic: raw bytes 'I','S','L','A' (== little-endian u32 0x414C5349)
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[4 B] format version: u32 = 2 (any other value -> loud reject, null)
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[...] sections, sequentially, until EOF
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```
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### Section framing
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Every section: `[u32 tag][u64 payload-length in bytes][payload]`.
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- **Reader rule: known tag → parse; unknown tag → skip payload-length bytes and continue.** This is
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the forward-compatibility property the v2 redesign exists to buy: a reader that predates a section
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(a future water layer, for instance) loads the file and never sees it.
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- The u64 length is deliberate headroom (a u32 caps a section at 4 GiB; a 16K-map height section
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would already be 1 GiB, and future per-pixel sections should never have to shard on length).
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- Tag values are FourCC codes stored as little-endian u32, so the on-disk bytes read as ASCII in a
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hex dump. **All tags are registered in `BlueprintFormat.cs` and in the table below — one place
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each. Never reuse a retired tag value.**
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- **Rules enforced by the reader:** the params section must be **first**; duplicate tags are an
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error; every declared length is checked against the remaining file before the payload is read; a
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parsed section must consume exactly its declared length.
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### Registered sections (v2, current content)
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| Tag (ASCII / u32) | Payload | Notes |
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|---|---|---|
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| `PRMS` / `0x534D5250` | `i32 WorldSeed` · `i32 MapSize` · `f32 CraterRadius` · `f32 DensityMultiplier` · `f32 ImpactCenterX` · `f32 ImpactCenterY` · `str GeneratedUtc` · `str GeneratorGitHash` | Mandatory, first. The **resolved** generation inputs — the file is self-describing; the server cross-checks seed and MapSize against config and warns loudly on desync. `str` = .NET length-prefixed UTF-8 (fine *inside* a length-framed section; only the file header must avoid it). `CraterRadius` is f32 because `ConfigManager.CraterRadius` is a float in code. `GeneratorGitHash` is the repo short hash or `""`. |
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| `HGTS` / `0x53544748` | `MapSize²` × `f32` height, **X outer / Y inner** | Mandatory. The second index is the map's north/south axis; the server consumes it as world **Z**. (This axis convention was never written down for v1 — it is now normative.) Length must equal `4·MapSize²`. |
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| `BIOM` / `0x4D4F4942` | `MapSize²` × `u8` biome ordinal, same pixel order | Mandatory. Ordinals from `Enums.cs::Biome` — **append-only, never reorder** (the ordinal IS the wire value). Writer refuses ordinals > 255; reader rejects ordinals ≥ the known biome count (parse-time validation; the palette's runtime Dirt fallback for in-memory values is unchanged). Length must equal `MapSize²`. |
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| `TOWN` / `0x4E574F54` | `i32 count`, then per town: `f32 X` · `f32 Y` · `u8 tier` · `u8 isHighwayNode` (0/1) | Tier ordinals from `Enums.cs::TownTier`, append-only, range-checked on read. The highway-node flag is what the generator's road topology was built from (v1 dropped it); carried and exposed on the parsed blueprint, consumed by nothing server-side yet. |
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| `TCRV` / `0x56524354` | 50 B base: `u16 curveVersion` · `f32 knot1..knot4` · `f32 spikeMax` · `f32 sea` · `f32 orangeCeil` · `f32 redCeil` · `f32 benchLo` · `f32 benchHi` · `f32 peakCap` · `f32 tailSlope`. **When `curveVersion ≥ 4`, a 36 B modulation extension follows:** `f32 benchAmp` · `f32 plateauAmp` · `f32 shelfSpanMin` · `f32 shelfSpanMax` · `f32 elevFreqIslands` · `f32 strengthFreqIslands` · `i32 benchSeedOffset` · `i32 plateauSeedOffset` · `i32 strengthSeedOffset`. **When `curveVersion ≥ 5`, a 9 B preset extension follows:** `u8 presetId` (1 = compact, 2 = balanced) · `f32 k5` · `f32 k6` — with the four base knot slots this makes the effective curve unambiguous from the record alone (record total 95 B; the length-framed section + version byte keep every layout change safe) | Optional — present iff the height-redistribution curve shaped this blueprint's `HGTS` (config `TerrainCurve: "v3"`); absent = raw legacy profile. **The `u16 curveVersion` selects the field semantics and the unserialized anchor set:** v1 — knots t1..t4, spikeMax = pooled calibration max, benchLo/Hi = the 50 m plateau's lo/hi. v2 — as v1 but spikeMax = the seed's effective raw pre-curve maximum (per-seed spike normalizer). v3 — knots = K1..K4 of six (K5 = 0.930304, K6 = 1.050720 are version constants, not serialized), spikeMax per-seed, benchLo/benchHi = the fixed 100 m / 220 m shelves. **v4 (current)** — as v3, but benchLo/benchHi are the shelf **BASE** anchors and the extension record carries the spatial-modulation parameters: shelf elevations vary ±benchAmp/±plateauAmp and shelf strength blends the output span across `[shelfSpanMin, shelfSpanMax]`, via Simplex fields seeded `resolvedWorldSeed + seedOffset` at `freq/MapSize` (frequencies stated in undulations per island width). Because spikeMax is per-seed (v2+), blueprints are not reproducible from curve constants alone — that is why it is recorded. **Metadata only:** exported heights are already curved; nothing re-applies the map. Calibration provenance: `HeightCurve.cs` header + the task-05/06/07 reports. |
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| `TDTL` / `0x4C544454` | 30 B: `u16 detailVersion` · `f32 reliefAmpM` · `f32 reliefFreqIslands` · `i32 reliefSeedOffset` · `f32 edgeAmpM` · `f32 edgeFreqIslands` · `i32 edgeSeedOffset` · `f32 edgeMaxShiftM` | Optional — present iff the terrain detail passes shaped this blueprint's `HGTS` (config `TerrainDetail: "v1"`, requires the curve). **`detailVersion` selects the body layout and a reader that does not recognise it SKIPS the section** (leaving detail metadata null) rather than misreading a differently shaped payload — the one section whose body is versioned rather than extended, because v1's layout was retired rather than grown. **v1 (retired, never shipped)** — shelf micro-relief + D8 drainage incision, 38 B; the incision produced grid-aligned artifacts and was reverted whole, so the only v1 payloads that exist are in that batch's own tree. **v2 (current)** — shelf micro-relief (±`reliefAmpM` output metres, shelf-ness weighted) + shelf-edge variation: a per-column shift of the curve's shelf/riser knot block K3/K4/K5, drawn from a Simplex field seeded `resolvedWorldSeed + edgeSeedOffset` at `edgeFreqIslands/MapSize`, amplitude ±`edgeAmpM` **metres of INPUT height** — a displacement of the shelf boundary contour, not an elevation change. `edgeAmpM` is recorded **as applied**, after the clamp to `edgeMaxShiftM` (the preset's band-squeeze bound), so the record always describes the terrain rather than the request. **Metadata only** — heights are already detailed. Machinery: `Tools/Scripts/TerrainDetailPass.cs`. |
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| `WBID` / `0x44494257` | `MapSize²` × `u16` water-body id, same pixel order as `HGTS` | Optional (absent = no water data, e.g. a legacy re-encode). `0` = no water, `1` = **the** ocean body, `2..N` = lakes. Ids assigned in deterministic scan order (X outer / Y inner, first-encountered pixel), lakes labeled with the **same 4-connectivity as `CalculateTrueOcean`**. Membership is exactly the generator's water classification — the biome grid's Ocean/Lake pixels and this grid's nonzero pixels are the same set **by construction** (shared predicates). Length must equal `2·MapSize²`. |
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| `WBTB` / `0x42544257` | `i32 count`, then per body (20 B): `u16 id` · `u8 type` (0 ocean, 1 lake) · `u8 salinity` (0 fresh, 1 salt) · `f32 surfaceLevel` · `i32 pixelCount` · `f32 centroidX` · `f32 centroidY` | Optional, paired with `WBID`. **`surfaceLevel` is a documented TRANSITIONAL rule:** one flat level per body — `GetSeaLevel` at the body's pixel centroid (ocean: at the map centre) under the still-live latitude field; superseded by the flat-scalar sea model (minted, lands with the coast change set). The field's per-pixel slope is deliberately NOT baked into any section. **Salinity is a provisional default** (ocean salt, lake fresh) — a placeholder for the future fresh/salt irrigation mechanic, not a mechanic. |
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| `WSRF` / `0x46525357` | `MapSize²` × `u16` quantized water-surface elevation, same pixel order | Optional, paired with `WBID`. `0` is the reserved **no-water sentinel**; a real level `L` (raw height units) encodes as `1 + round(L × 32768)` so it can never encode to 0; decode `(q − 1)/32768` (`BlueprintFormat.EncodeWaterLevel`/`DecodeWaterLevel`). Covers `[0 … ~1.99997]` raw at `1/32768` raw ≈ **7.7 mm** of world height (1 raw = 251 m) — far finer than the 1 m voxel. Nonzero exactly where `WBID` is nonzero; the value is the pixel's body level. |
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| `RDHW` / `0x57484452` | `i32 pathCount`, then per path: `i32 pointCount` + `pointCount` × (`f32 X` · `f32 Y`) | Highway tier. **Tags, not file position, identify the tier** — the v1 order-fragility is gone. Road sections may legitimately be **present but empty** (zero paths): the `SkipRoads` config toggle exports a road-less iteration blueprint. |
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| `RDBR` / `0x52424452` | same layout | Branch tier. |
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| `RDRG` / `0x47524452` | same layout | Rugged tier. |
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| `RDTL` / `0x4C544452` | same layout | Trail tier. |
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Missing `TOWN`/road sections load as empty lists with a warning; missing `PRMS`/`HGTS`/`BIOM` is an
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error. Section order after `PRMS` is not significant (the reference writer emits the table order).
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### Reader validation (v2 path)
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1. Magic and version gate — loud, specific errors; `null` return (the caller's null-check aborts
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world load cleanly).
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2. `MapSize` sanity bound **before any allocation**: `256 ≤ MapSize ≤ 32768`.
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3. Every section length checked against the remaining file length; truncation is a loud error, not
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a read-past-end crash.
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4. Section parsers must consume exactly their declared length.
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5. Biome and town-tier ordinals range-checked against the known enum counts.
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6. After load, `ServerChunkManager` compares embedded `WorldSeed`/`MapSize` against
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`ServerConfig.json` and logs a prominent desync warning on mismatch (warning, not abort).
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### Sentinel params (re-encoded files)
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A v2 file produced by re-encoding a v1 source (e.g. the round-trip harness) cannot know the
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original generation inputs. It carries: `WorldSeed = 0`, `CraterRadius = -1`, `DensityMultiplier =
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-1`, `ImpactCenter = (-1, -1)` (`MapSize` is always real). The seed cross-check skips sentinel
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seed 0. Provenance (`GeneratedUtc`, `GeneratorGitHash`) is stamped at **write** time and describes
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the file, not the original generation.
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### Size
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`total = 8 (header) + Σ per section (12 + payload)`. The pixel grids dominate: without water
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sections `5·MapSize²` bytes (4 height + 1 biome) ≈ **320 MiB at 8K**, vs v1's `8·MapSize²` ≈
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512 MiB — the u8 biome section saves ~192 MiB. With the water sections the per-pixel cost is
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`9·MapSize²` (adds 2 B `WBID` + 2 B `WSRF`) ≈ **576 MiB at 8K** plus a trivial `WBTB` (20 B per
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body).
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### Config knobs that shape blueprint content (not part of the byte format)
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- **`SeaLevelModel`** (`"flat"` | `"field"`) + **`SeaLevelValue`** (float; used when flat) —
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D-033: selects what `MapGenerator.GetSeaLevel` returns. `"flat"` (the default, value 0.15) is
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one scalar sea level everywhere; `"field"` is the legacy latitude Lerp (0.26 north → 0.15
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south). Generator-only — all nine `GetSeaLevel` call sites inherit the model; nothing at
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runtime computes sea level. The model in force shapes the coastline, masks, biomes, water
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bodies, and `WBTB` levels of the blueprint being generated; the file itself does not record
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which model produced it (the `WBTB` levels are the observable).
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- **`SkipRoads`** (bool, default false) — exports with present-but-empty road sections (see the
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road-section table note).
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- **`TerrainCurve`** (`"v5"` | `"off"`, default `"v5"` — the task-09 gate's winner, the
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BALANCED preset; the tri-state and `"v1"`–`"v4"` are retired and rejected loudly) — whether
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the height-redistribution curve (terraced ascent, corner-eased junctions, spatially modulated
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shelves at 100±12 m / 220±20 m, per-seed-normalized 420 m summit spires, 60 % lowland) shapes
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`HGTS`.
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- **`TerrainDetail`** (`"v1"` | `"off"`, default `"v1"`; no-op without the curve) — the task-10
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detail passes as one judged unit: shelf micro-relief (`ShelfReliefAmp`, default 3 m of output
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height) and shelf-edge variation (`ShelfEdgeVariation`, default 12 m of **input** height — how
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far the shelf/riser boundary contour wanders, clamped at load to the preset's band-squeeze
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bound, loudly). Both are output-height only. When on, `TDTL` records the parameters as applied.
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Biome/water classification is curve-invariant by
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construction (it classifies the retained uncurved heights); town positions and everything 3D
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follow the curved terrain. When on, `TCRV` records the effective parameters including the
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per-seed `spikeMax`.
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### Deliberately NOT a section: basins (`BSIN`)
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The priority-flood pit-fill that runs in the water-bodies stage is **diagnostics only** and
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serializes nothing. Rationale, on the record so nobody adds a basin section later without meeting
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the argument: basin geometry is a pure function of the heightmap, and it goes stale the moment the
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coast-smoothing change set (or any terrain change) touches heights — a serialized `BSIN` would be
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a cache with a silent invalidation hazard. The rivers stage recomputes basins fresh at generation
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time (measured ~12 s at 8K — cheap enough to never cache).
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### Adding a new section (the intended extension path)
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1. Register a fresh FourCC in `BlueprintFormat.cs` and in the table above.
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2. Emit it from `BlueprintWriter.WriteV2` (any position after `PRMS`).
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3. Parse it in `MapDataParser.LoadV2`'s tag dispatch.
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4. Old readers skip it automatically; **no version bump is needed for additive sections.** Bump
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`VERSION` only for changes that alter the meaning of *existing* bytes.
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## v1 legacy summary (still readable, still dual-written, removal pending)
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Positional and untagged — every field's meaning derives from its offset; no lengths, no checksums,
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no skip capability. Layout: length-prefixed string `"ISLA_V1"` → `i32 MapSize` → `MapSize²` ×
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(`f32 height` · **`i32` biome ordinal**) X-outer/Y-inner → `i32 townCount` + per town (`f32 X` ·
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`f32 Y` · `i32 tier`) → four road blocks **identified by position** (Highway → Branch → Rugged →
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Trail), each `i32 pathCount` + per path `i32 pointCount` + points. The v1 reader stops after the
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Trail block and ignores trailing bytes. No validation beyond the header string. It does not carry
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generation params, the impact centre, or the highway-node flag.
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## Shared wire-format rule (both formats)
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⚠ **`Biome` and `TownTier` ordinals are the serialized values** (u8 in v2, i32 in v1). The enums in
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`Enums.cs` are declared without explicit numeric values, so their ordinals are positional:
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**append new members only at the end; never reorder or insert.** v2 adds parse-time range checks,
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which turn enum drift from silent reinterpretation into a loud load failure — but the append-only
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rule is still what keeps old files *meaning* the same thing.
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