Stewart Howe beezm
beezm pushed to main at beezm/islaApocalypse-v2 2026-08-26 04:49:47 +00:00
ccdd6a1996 rivers/05: flow-through routing — river → lake → over the spill → … → sea; the hydrology map and the flow-direction field
df286ffb3c rivers/04: lake-basin layer — the basin graph (spill + lake-identity + downstream edge), data only
09d23127e7 rivers/03c: routing polish — lake-termination as a preference, lake-enders come home
b5ceca0419 rivers/03b: routing refinement — three deliberate divergences from the faithful port
4e4be6a83e rivers/03: lowland routing — the routed MIX on the pure N=12, courses only
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beezm created branch main in beezm/islaApocalypse-v2 2026-08-23 05:14:08 +00:00
beezm pushed to main at beezm/islaApocalypse-v2 2026-08-23 05:14:08 +00:00
89e0f85c9f chat2/12: drainage analysis (minimal-first) — the reference river plan ported, analysis only, on the eroded terrain
ea291eaab5 chat2/11: hydraulic erosion — the faithful droplet pass on the locked shape, render-only, judged off vs on
a59e52fcbc chat2/10: frag_4 seed gallery — render-only, the 09 setting frozen across 2 anchors + 6 fresh seeds at 8192
bddd3636dd chat2/09: coastal fragmentation — a perimeter-wide, band-limited noise, amplitude laddered at a fixed stretch
537bd3e048 chat2/08: southern stretch, EXPLORATION — the fragmentation knob space, diagnosed then laddered
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beezm created repository beezm/islaApocalypse-v2 2026-08-23 05:12:57 +00:00
beezm pushed to main at beezm/islaApocalypse 2026-08-19 01:21:16 +00:00
ab78883db2 Pre-rewrite reference checkpoint — final state of the salvage/prototype codebase (C0/C0b complete)
beezm pushed to main at beezm/islaApocalypse 2026-08-19 00:51:24 +00:00
dc35389ecc docs: task-25 river polish dials and the FILE SAFETY overrides (terrain-water task 25)
c1f62f6899 feat: tributaries wet full length; water fills the channel; banks flare as shores (terrain-water task 25)
3fd14c0389 feat: ISLA_BLUEPRINT_PATH + ISLA_EXPORT_DIR so tooling never touches the runtime root (terrain-water task 25, FILE SAFETY)
3cbe4c7967 docs: task-24 river polish dials in the generator README (terrain-water task 24)
0e39538604 feat: tributary water (tapered), significant-lake targeting, finer steps + deeper beds (terrain-water task 24)
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beezm pushed to main at beezm/islaApocalypse 2026-08-11 23:34:41 +00:00
1eacd22972 docs: river carving pass in the generator README (terrain-water task 22)
6960c2a2e8 feat: river bed carving with SHORT/LOWGROUND lowland routing A/B (terrain-water task 22, C0b part 2a)
a53d4e8512 docs: the 21b mixed promotion in the generator README (terrain-water task 21b)
2de9502e4f feat: mixed river plan with provisional routes (terrain-water task 21b, C0b part 1 revised)
c60510beb7 docs: the river-plan tool in the generator README (terrain-water task 21)
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beezm pushed to main at beezm/islaApocalypse 2026-08-08 23:58:29 +00:00
1b98fb5a17 fix: double crater carve on aliased maps when the curve is off (terrain-water task 10)
822c1530c3 tune: INC_K 0.78 -> 1.40 from the measured depth distribution (terrain-water task 10)
21dc3d16ce docs: TDTL section, TerrainDetail gate, v5 winner config notes (terrain-water task 10)
45fe2ce034 feat: shelf micro-relief + drainage incision (terrain-water task 10)
c71026fd94 feat: task-09 verdict — BALANCED becomes plain "v5", COMPACT retires (terrain-water task 10 prerequisite)
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beezm pushed to main at beezm/islaApocalypse 2026-08-08 06:15:32 +00:00
5720f05a5b docs: curve v2 — TCRV spikeMax semantics, TerrainCurve v2 default, v1 retired (terrain-water task 06)
ac67c27952 feat: curve v2 — per-seed spike normalization, u4 wall, 420 m ceiling (terrain-water task 06)
46a991f352 fix: dedupe float samples in the monotonicity assertion (terrain-water task 05)
9ebb8296c9 docs: TCRV section entry + TerrainCurve config note + 0_height snapshot (terrain-water task 05)
e7de292b3d feat: 0_height hillshade snapshot + TCRV blueprint section + harness (terrain-water task 05)
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beezm pushed to main at beezm/islaApocalypse 2026-08-07 05:04:00 +00:00
fb14b0693b chore: Godot .uid files for the new task-02 scripts
a7e6c17422 docs: BLUEPRINT_FORMAT.md + README updates for the v2 container (terrain-water task 02)
8532d88771 feat: blueprint v2 reader dispatch + validation + params cross-check (terrain-water task 02)
c305fd6565 feat: blueprint v2 envelope — writer, dual-write, round-trip harness (terrain-water task 02)
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beezm pushed to main at beezm/islaApocalypse 2026-08-06 10:17:20 +00:00
ad541dfbd8 feat: timestamped generation progress + staged snapshots (biomes/towns/roads)
e070bbc9da fix: restore comment marker on WorldSeed line (build blocker)
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beezm pushed to main at beezm/islaApocalypse 2026-08-06 02:37:01 +00:00
bb0b4fe4f2 Revert "perf: weight-aware A* heuristic + tamed road repulsion (route-preserving speed fix)"
beezm pushed to main at beezm/islaApocalypse 2026-08-06 01:37:49 +00:00
783ee8b016 docs: fix MATH_MARCHING_CUBES §4 polarity + dims
1f7613439a perf: weight-aware A* heuristic + tamed road repulsion (route-preserving speed fix)
42f04139a2 refactor: extract FindPath seam (no behavior change)
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beezm pushed to main at beezm/islaApocalypse 2026-08-05 09:59:55 +00:00
d72ffc0183 docs: bring all READMEs current with actual code (post-sweep-10 truth pass)
beezm pushed to main at beezm/islaApocalypse 2026-08-05 08:49:02 +00:00
f9ea2da3f4 roads: enable Rugged+Trail carving + per-tier character (D-022)
beezm pushed to main at beezm/islaApocalypse 2026-08-05 07:49:55 +00:00
a827595d61 whoops fix: bilinear height sampling in road carve (audit C10/Q6.B)
beezm pushed to main at beezm/islaApocalypse 2026-08-05 06:29:58 +00:00
0910338a2a F2: continuous road grade — along-segment elevation + joint smoothing (D-021)
beezm created branch main in beezm/islaApocalypse 2026-08-05 06:08:21 +00:00
beezm pushed to main at beezm/islaApocalypse 2026-08-05 06:08:21 +00:00
ea11258871 F1: soft-fade biome color blending (BLEND_BAND_METERS, geometry untouched)
7f0f43b5fb baseline: working salvaged prototype on Godot 4.7.1 (pre-F1)
beezm created repository beezm/islaApocalypse 2026-08-05 05:39:41 +00:00